MLMarkland
Arcane
Dig itBronze Age Celtic settlement where you must gain fame & use political intrigue to topple the current chief/ become head druid.
Bethesda iirc
Dig itBronze Age Celtic settlement where you must gain fame & use political intrigue to topple the current chief/ become head druid.
Bethesda iirc
12-20 man team for 20-30 months.Thanks for giving it a shake. How many non-marketing man hours did you assume for the 2-3.25MM range?$2M - $3.25M production budget.
$1M marketing.
I’d play a Eastern Bloc Cold War spy RPG, I’d even pay for it.My quick googling returned only this for a cold war themed crpg:
https://crpgaddict.blogspot.com/2013/08/game-109-third-courier-1989.html
I think espionage/spy crpg set during the 60s-80s is underrepresented, for sure.
Tinker Tailor Choices Consequences
The Sandbaggers is a British spy drama television series about men and women on the front lines of the Cold War. Set contemporaneously with its original broadcast on ITV in 1978 and 1980, The Sandbaggers examines the effect of espionage on the personal and professional lives of British and American intelligence specialists.
The Sandbaggers was created by Ian Mackintosh, a Scottish former naval officer turned television writer, who had previously achieved success with the acclaimed BBC television series Warship. He wrote all the episodes of the first two series of The Sandbaggers, but in July 1979, during the shooting of the third series, he and his girlfriend—a British Airways stewardess—were declared lost at sea after their single-engined aircraft went missing over the Pacific Ocean near Alaska, following a radioed call for help.
First-person horror RPG in which you must survive a maximum security Federal penitentiary
From the Hard West 1 guys:My quick googling returned only this for a cold war themed crpg:
https://crpgaddict.blogspot.com/2013/08/game-109-third-courier-1989.html
I think espionage/spy crpg set during the 60s-80s is underrepresented, for sure.
Tinker Tailor Choices Consequences
From the Hard West 1 guys:My quick googling returned only this for a cold war themed crpg:
https://crpgaddict.blogspot.com/2013/08/game-109-third-courier-1989.html
I think espionage/spy crpg set during the 60s-80s is underrepresented, for sure.
Tinker Tailor Choices Consequences
Here's my pitch: …
70s Weather Underground / SLA is a nice twist and a more unique aestheticThe terrorist/‘terrorist’ one is easily the best. You could include(or exclude) anything. Combat, character building, team management, base management, resource management, crafting (Maybe take a leaf out of ‘This War of Mine’s book). Real or fictional, it doesn’t really matter. I think it’d be best if it presented itself with the identifiable 1970s zeitgeist, rather than a post-9/11 angle.
A shame Phantom Doctrine, posted by Argis above, turned out to be such crap.
Here's my pitch: …
I may be biased, having loved everything T.E. Lawrence since I was a boy, but that is a really nice idea.
70s Weather Underground / SLA is a nice twist and a more unique aesthetic
Unit 731 perhaps as well.Weimar republic. You manage one of the irregulars military units of the time like Freikorps, Roter Frontkämpferbund, Heimwehr and others. Party based isometric.
Japanese occupied Manchuria. You play as a Manchu collaborator. Quests have multiple solutions you can keep serving your Japanese masters, undermine them and reunify with China or just keep all the money for yourself and go live in a mansion in the west.
Italy during the years of lead. This can be done several ways. A sort of detective RPG where you play as the police investigating and arresting terrorists. Or an isometric RPG planning and executing the terrorist attacks.
the autism is strong in you if you can’t tell the differenceI’d say gamers who played NAZIs in WW2 and OpFor in Arma (literally opposition force to NATO) and Middle East terrorists in various shooters will be able to cope.yeah, I'm genuinly curious to see how that goes.I’d rather have 33% of TAA passionate about a unique project and 33% angry and 33% not caring, than 100% of people not caring, or 50% of the people with low intensity interest.
"First-person shooter RPG in which you fight for Ukraine or Russia"
I hope you have 2FA enabled
You seem to have misunderstood what I posted, and I understand you don’t know the business side of games.I asked you what your game is and you rattled of a list of games including NWN2 and Assassin’s Creed. I assume you worked as a lawyer for those companies and now this is going to be your first own game? And you want it to be a (probably, as it’s for American market) Ukrainian killing Russians in an ongoing war conflict? And it’s an RPG too so you’d have to write lots of nice dialogue that makes the player really care and sympathize with the Ukrainians killing Russians. Or heck, vice versa if you’re complete nuts.
Yeah what could possibly go wrong. Wait, didn’t you get triggered by a friendly warning not to dox other members and thrown a tantrum like a child threatening to sue everyone and take their shit?
Oh, yeah.
1:1 MP in a complex video game is an interesting idea, I’ve never really considered it — it’s not inherently different from an adversarial asymmetric MP game (like Halloween was, 1 player is Michael Myers - everyone else trying to survive).Instead of Dashiell Hammett style on a specific case, an open ended noir rpg would be awesome. Where the cases you choose to solve and the people you choose to work with affect your reputation and the business that comes your way. Hell, I'd take the same thing with Glen Cook's Garrett P. I. setting.
Or yeah what Lady Error said. It's a pity that we don't have more games where you're adversary is an active player that needs to be tracked down, chased and confronted, while he tries the same thing on you.
I do dig the idea of political machinations in Vatican City among Cardinals before and during conclave. A “Confess to God” system repurposing of the general dialog system to give you control over your characters’ actual internal motivations.A political RPG set in Vatican could be interesting. I think Gangsters: Organized Crime (1998) could serve as a good basis for gameplay. Add more fleshed out politics and influence mechanics to the mix and you should be golden.
First-person terror RPG? I just wish someone did a good spiritual successor to The Legacy: Realm of Terror... There is no need for a specific setting here.