What was that, you wanted controller support?God damn it Swen, give us something
I don't disagree with that, but that is how it happened. The combat doesn't have to be bad because it's not turn based; it's not inherently bad for not being turn based. If it is turn based—it's not Baldur's Gate; for the same reason a Streetfighter, or MK sequel —wouldn't be— if it were turn based combat.... and the same reason that ToEE wouldn't be if it were Real Time with pause. It is because it would not be offering the core gameplay, but rather utterly alien gameplay for the given series.I'm very sorry for you if you attach a sense of identity to the series based on the requirement that it's combat MUST be shit, or it loses what made it special. It always would have been more appropriate for these games to be entirely turn based from the start.
No, it's not a version of Baldur's Gate... It's a version of something else; same as imitation honey is not real honey; because it's missing a core ingredient that justifies the name.No, if it is turn based, it's just not a shit version of Baldur's Gate.
What if it's a bad day?Good day.
Then we know the release date of BG3 console port.What if it's a bad day?Good day.
Controller support was pretty gud in D:OS 1&2What was that, you wanted controller support?God damn it Swen, give us something
we still watches tons of porn because internet bans never works and 200M government project to blocks internet can be bypassed simply by editing hostfiles and DNS. at the most inconvenience you just download a VPN.Some pretty good artists in Asia that do not require Western level wages. Good thinking setting up a studio there.
Other SEA countries, sure. You aren't getting good female designs out of a country that bans porn.
That really sounds weird to me.They are opening yet another studio? Dat imperial overstretch is going to backfire once one of their games flop. I also heavily doubt all that remote coordination with different parts of the world is particularly practical.
Apparently they're good at it. In his D:OS 2 retrospective at GDC earlier this year, Swen said that the secret of its development was that instead of trying to divide the game into parts and letting each studio handle a different one, they had all the studios work on the same content on a rolling 24 hour schedule.
And more waifus.Some pretty good artists in Asia that do not require Western level wages. Good thinking setting up a studio there.
Give me a break. The games are finished, and since they are running a business, it's perfectly understandable that they are making ports for them. Screaming decline all the time is stupid, when there is actually none there. They did console ports for Divinity OS, and that didn't stop them to follow up with Divinity OS2, which was just as good of a game than the first.Swen is getting an LD50 of decline. All I see from him is news about new and exciting ways Divinity Original Sin 1/2 are being ported to different consoles. Oh boy now I can play it on the Switch! I'm sure that's a great indication that your next game will be incline.
The mental gymnastics here are great. You might like, or not like, or meh the D:OS games but whatever they were, wasn't affected by a controller UI.Swen is getting an LD50 of decline. All I see from him is news about new and exciting ways Divinity Original Sin 1/2 are being ported to different consoles. Oh boy now I can play it on the Switch! I'm sure that's a great indication that your next game will be incline.
The very first D&D licensed RTS was [of course] featuring realtime combat.No D&D game should have ever been Real time... You want real time, go LARP somewhere with your gay friends.
The mental gymnastics here are great. You might like, or not like, or meh the D:OS games but whatever they were, wasn't affected by a controller UI.
They should add save game synchronization with other platforms, if anything. Since the games are playable on the PC with a controller already, it would be the pinnacle of retardation not to port them.
You might like, or not like, or meh the D:OS games but whatever they were, wasn't affected by a controller UI.