I'm not bitter about publishers, I just see most of them as a hindrance. For whatever historic reason they managed to put themselves between developers and players and in the past as a developer there was no real choice but to go through them if you wanted to get your game sold. I don't think that's been beneficial for the evolution and quality of gameplay. I also don't think they should be the ones dictating what gets made and what not. Because that determines what gets played and what not, and imho that should be up to players, not a couple of guys in an office who think they know what players want.
Just imagine that all the money lost on middle-men during the history of videogames was actually used for development. We'd have a very different state of the art.
But in the same breath, the ability to do targeted promotions helps a lot with the backend of the sales curve, and it's something you can't do in retail.
Huh? Bargain bins disagree.
Divine Divinity is still selling very decent numbers thanks to Good Old Games, almost 10 years after it's release.
I still sometimes see Shogun: Total War (the original one, not Shogun 2), Gothic, Blizzard Box (Diablo, Warcraft 2 and Starcraft in one package) or other old games on
shelves, so one has to assume they're still selling. But it of course depends on the game and Germany is supposedly a special case...
In any case, you can rest assured that developers publishing directly on digital platforms make a lot more money than they would if they'd go through a publisher via retail.
...and there is that.
"Do I consider abortion an evil or a right ? And if I consider it evil, at what point does it become evil ? From the moment of conception, or at a later stage ?"
Is that actually in the game or is that Sven explaining their take on moral ambiguity?
Anyway, I see potential for shittiness here. It depends strongly on expectations and viewpoints, both of the dev and the player. Much potential for devs clashing with players (like DAO did for me). (EG: the fundamentalist christian player gets disappointed because abortion doesn't lead to god smiting the PC. The feminazi is disappointed because the abortion doesn't lead to the PC being commended for respecting the woman's right to choose. The normal player being disappointed by being pushed into either of those viewpoints.)
Anyway, an intriguing concept for a game. The crux will lie in dragon gameplay and Larian's handling of C&C.