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- Jan 28, 2011
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liberals
Somebody make a version of this image with "Grognards" instead of "Liberals"
Somebody make a version of this image with "Grognards" instead of "Liberals"
lolWhite Wolf games were perfect for this type of play due to their very basic rule systems.
Alignments are the dumbing down of reputation systems.
In fact switching paladins to a having to keep a code sounds like complete incline to me.
Anti-paladins are splat books. Can't compare splat books to core books or core books always look simple by comparison. That's the point of being a core book :rollseyes:
Anyways, yes, just specify whatever requirements you want in the code and you get any complexity you need without really stupid mechanics like alignment.
alighnment is logical
l0l
Different people enjoy different types of games. We didn't drink and in fact none of us drank alcohol or liked alcohol much, also didn't smoke. We loved super hot pizza though.
That is true. The rule lite system of play is not wrong, in fact I had friends who loved to play the White Wolf games in the parks, dressing up and role playing it to the hilt. White Wolf games were perfect for this type of play due to their very basic rule systems. So I agree, different strokes for different folks and all that, but my disappointment with D&D was that they took a system specifically designed around complex "board game" rule play and then turned it into a mainstream game for the RPG lite crowd. Kind of felt like.. theft and destruction of property? If you know what I mean?
Well in my old group we tried to use as little rules as possible and more or less played D&D adventures like amateur theater, often not even using a single dice rolls and to be honest, those were the most enjoyable sessions.
Dear Mr Sykar
Your custom tag is now ready for collection. DU will install it when he's finished fucking around with the fonts.
Thank you for your business and do call again.
Different people enjoy different types of games. We didn't drink and in fact none of us drank alcohol or liked alcohol much, also didn't smoke. We loved super hot pizza though.
That is true. The rule lite system of play is not wrong, in fact I had friends who loved to play the White Wolf games in the parks, dressing up and role playing it to the hilt. White Wolf games were perfect for this type of play due to their very basic rule systems. So I agree, different strokes for different folks and all that, but my disappointment with D&D was that they took a system specifically designed around complex "board game" rule play and then turned it into a mainstream game for the RPG lite crowd. Kind of felt like.. theft and destruction of property? If you know what I mean?
Sure I do. It's how I felt with a lot of RPGs and hybrid games like System Shock 2 -> Bioshock for example. The whole streamlining and dumbing down process is grating on my nerves, and I did have consoles in my younger years so I am not opposed to console games, but I feel that more complex games just aren't fit for consoles, especially RPGs, usually resulting in horrible UIs like Skyrim and terribly limited in either gameplay or level design/size or both. Consoles are great for Beat&Ups or jump&run games though imho.
liberals
Somebody make a version of this image with "Grognards" instead of "Liberals"
tuluse is one of the best posters on this board. by not engaging you and giving a superficial rebuttal, it shows that your original statement was devoid of any substance of merit.alighnment is logical
l0l
Typical response from a mainstreamer who is out of their depth. Run along dumbfuck.
Different people enjoy different types of games. We didn't drink and in fact none of us drank alcohol or liked alcohol much, also didn't smoke. We loved super hot pizza though.
That is true. The rule lite system of play is not wrong, in fact I had friends who loved to play the White Wolf games in the parks, dressing up and role playing it to the hilt. White Wolf games were perfect for this type of play due to their very basic rule systems. So I agree, different strokes for different folks and all that, but my disappointment with D&D was that they took a system specifically designed around complex "board game" rule play and then turned it into a mainstream game for the RPG lite crowd. Kind of felt like.. theft and destruction of property? If you know what I mean?
Sure I do. It's how I felt with a lot of RPGs and hybrid games like System Shock 2 -> Bioshock for example. The whole streamlining and dumbing down process is grating on my nerves, and I did have consoles in my younger years so I am not opposed to console games, but I feel that more complex games just aren't fit for consoles, especially RPGs, usually resulting in horrible UIs like Skyrim and terribly limited in either gameplay or level design/size or both. Consoles are great for Beat&Ups or jump&run games though imho.
I rip on consoles bad, but... it isn't because I think arcade style play is bad, it is because console games "these days" have become like pop artists and boy bands. That is, they are the creation of business marketing, not honest game development. Looking at them, I can see all the subtle (and some times blatant) gimmicks a mainstream marketing agency uses on what they believe to be "cattle consumers".
tuluse is one of the best posters on this board. by not engaging you and giving a superficial rebuttal, it shows that your original statement was devoid of any substance of merit.alighnment is logical
l0l
Typical response from a mainstreamer who is out of their depth. Run along dumbfuck.
aka, get fucked.
I didn't commit a logical fallacy because I didn't even put forth an argument. I just laughed at the assertion. This is not a fallacy.
As much as I still prefer 3.5e+OGL, 5e didn't remove alignments (unlike 4e's weird half-assed simplification); it only got rid of alignment restrictions (although it does usually offer recommendations) - most of which never made sense, anyway. (Just like 3e did with race/class.) Considering the current general (obnoxious) trend toward simplified systems, 5e is perfectly fine an edition.There is some legitimate arguments to be made, though I would argue them to be honest. In fact, it was commonly an interesting debate in various sessions. That said, am not opposed to a more complex system to attend to varying aspects of situations you mention (maybe sub alignment element systems could be interesting, or similar), but I think we can agree that the removing of alignments as 5ED did and simplifying it as was explained, isn't an improvement.
As much as I still prefer 3.5e+OGL, 5e didn't remove alignments (unlike 4e's weird half-assed simplification); it only got rid of alignment restrictions (although it does usually offer recommendations) - most of which never made sense, anyway. (Just like 3e did with race/class.) Considering the current general (obnoxious) trend toward simplified systems, 5e is perfectly fine an edition.There is some legitimate arguments to be made, though I would argue them to be honest. In fact, it was commonly an interesting debate in various sessions. That said, am not opposed to a more complex system to attend to varying aspects of situations you mention (maybe sub alignment element systems could be interesting, or similar), but I think we can agree that the removing of alignments as 5ED did and simplifying it as was explained, isn't an improvement.
Larethar Gulgrin: A gold-dwarf rogue rarely gets the honor of traveling with one such as Illydia Maethelyn, and Larethar will never take that honor for granted. A Luskan resident with a penchant for drink and debauchery, Larethar rarely goes without a snide word or a sharp insult… except when it comes to Illydia. Without her, Larethar is a cutpurse, a brawler, and an occasional second-story-man. With her, however, he gets to be a hero—a snide, wisecracking, and somewhat greedy hero, but a hero, nonetheless.
Gold Dwarf
Gold dwarves dwell primarily in the Great Rift, a huge series of staggeringly deep canyons in the hot south, and they live in the Underdark tunnels that fan out from the Great Rift beneath the Shaar for many thousands of miles. They are seen little outside these areas unless as traders or outcasts.
Appearance: Gold dwarves are dusky-skinned and dark-haired—their hair is usually black. Many have mahogany-hued or cinnamon-brown skin. They tend to be both shorter and more heavyset than shield dwarves, and most are fatter through good eating and a more indolent lifestyle. A typical gold dwarf will have long, luxuriantly curled hair, and males have beard that drape down in silky ringlets. Their beards are often strung with a net of dangling teardrop pearls or other gems, and they will wear gold armor enamelled with fantastic curlicued designs and a clan marking or personal totems.
Drenched in Gold: Their collective name comes from their habit of wearing lots of gold—bracers, gorgets, pectorals, belts, beard and hair rings, multiple rings on the fingers, toes, and ears, and all manner of other accoutrements—as everyday clothing. Such apparel is always intricately chased and fluted, and adorned with gems and inlays of other precious metals. Even their warhammers tend to be plated with gold. Almost all gold dwarves are rich beyond the wildest dreams of most humans, but one can’t eat gold. Gold Dwarves of the Deeps have grown accustomed to many foods that cannot be grown below the surface (especially fruit), and spend money constantly on such produce.
Attitudes: Gold dwarves are powerful, proud, and xenophobic, shunning even shield dwarves, and traveling little in the surface world. They hold grudges longer than shield dwarves, and know (and care) much less about happenings in the world around them. Their empire has remained intact (and wealthy), and they intend to keep it that way.
Intolerant: Gold dwarves are the most proud (no help needed, thank you) and inflexible (the dwarves’ way or no way) of dwarves. Their elders, called the Loremasters, preserve the lore of the race in deep caverns, collectively known as the Vault of Muttering, continually instructing junior scribes as to the dwarven decrees-most importantly, who the dwarves are beholden to, and who they hate and will never aid or deal with. They see themselves as the oldest and wisest culture in the world, ages advanced beyond the barbaric humans, effete elves, weakling gnomes and halflings, and their degenerate shield dwarf cousins. They treat all nondwarves coldly, especially those of proud pretentions or manners, such as the men of Calimshan. Men, particularly proud men who rely overmuch on magic, are thought of as overblown, tasteless lack-wits. Halflings (who are, of course, all brigands or thieves) are regarded with suspicion. Even visitors of their poor-cousin race, the shield dwarves, are suspect—why come to the rich realms of the south, if not to steal? Gnomes are the exception to this general contempt. Gold dwarves regard gnomes as useful hirelings for dirty work, and well-meaning if inferior folk. A human analogy would be how some human nobles think of their trained war-dogs. Their usefulness earns them polite, if distant, treatment.
Long-Lived: Gold Dwarves generally live far safer lives than their northern cousins, and so live longer. However, careful scrutiny of dwarven records indicate that the race as a whole seems only a little more long-lived (350 years) than shield dwarves. Such a careful scrutiny is possible because gold dwarves are very concerned with social status, which is linked to personal wealth, influence, and birth. They keep careful genealogies that reach back thousands of years. A typical gold dwarf knows the full name of his great-greatgrandmother, and her social standing.