Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Decline Sword Coast Legends Pre-Release Thread

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
DA:O was great. Minor side quests were mostly filler crap but everything else was top notch or close to that. Even combat wasn't really bad. Personally I prefer DA2 combat to DA:O combat but I'd gladly sacrifice that much if it would mean getting consistent and enjoyable experience throughout the entire trilogy.
 

Dreaad

Arcane
Joined
Apr 18, 2013
Messages
5,604
Location
Deep in your subconscious mind spreading lies.
This gonna be good.
url
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
28,349
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
DA:O was great. Minor side quests were mostly filler crap but everything else was top notch or close to that. Even combat wasn't really bad. Personally I prefer DA2 combat to DA:O combat but I'd gladly sacrifice that much if it would mean getting consistent and enjoyable experience throughout the entire trilogy.
:hmmm:
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,998
Sounds GREAT except for cooldowns (although those can be done right too). New NWN is here, I'm excited :bounce: Fuck the haters!
No, you cannot do cooldowns good in a D&D game. Cooldowns and diminishing limited resources are opposite concepts.
 
Last edited:

eremita

Savant
Joined
Sep 1, 2013
Messages
797
No, you cannot do cooldowns good in a D&D game. Cooldowns and diminishing limited resources are opposite concepts.

Well, the concept of limited resources is superior in CRPGs, I'm not gonna argue about that. But there is a way to do cooldowns right. You can balance them so they basically work as a limited resource in particular encounter or even across the whole dungeon crawl (waiting is cheating! Or at least lame) if balanced right.

It's all relative in the end really. You can simulate no resting accros the whole dungeon with cooldowns and waves of enemies in one battle (the dungeon is equivalent to one long fight).
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,998
No, you cannot do cooldowns good in a D&D game. Cooldowns and diminishing limited resources are opposite concepts.

Well, the concept of limited resources is superior in CRPGs, I'm not gonna argue about that. But there is a way to do cooldowns right. You can balance them so they basically work as a limited resource in particular encounter or even across the whole dungeon crawl (waiting is cheating! Or at least lame) if balanced right.

It's all relative in the end really. You can simulate no resting accros the whole dungeon with cooldowns and waves of enemies in one battle (the dungeon is equivalent to one long fight).
Waiting is not cheating, most people are going to wait and then complain about needing to wait just like they complained about "needing" to save scum in WL2 to bear the container opening RNG or some idiots that complained about going back to Inns in PoE to get infinite rests.

And even with long cooldowns you don't get the freedom of choice of a real D&D game. From the videos the character has ONE Fireball that goes on cooldown while in PnP you can have more lvl 3 spells and you get to choose which one to cast. Cooldowns are per spell here, not per spell level.
This is going to be an action game, at least that is how it looked in gameplay videos so far.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Still though, should we actually give a fuck about such complaints? I mean for people that actually waited for like 6 loading screens in PoE to get some more bonuses, is their opinion actually important? :obviously:
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,998
Still though, should we actually give a fuck about such complaints? I mean for people that actually waited for like 6 loading screens in PoE to get some more bonuses, is their opinion actually important? :obviously:
PoE was a side example, but in WL2 most players save scumed and I am sure most were irritated by it. (I didn't, if I failed I just continued on). Just like in IE games most players rest spammed and then complained how it made the game too easy.

Also, SCL is going to designed around having access to all resources for each encounter. In videos they spam everything in each combat. Only thing Cooldowns prevented is spamming healing because to fully heal you need to wait through multiple cooldowns.
With cooldowns they basically made DA:O system, not D&D. Except DA:O has cooldowns that outside of combat you didn't need to wait at all.

Lots of people complained about the cooldowns in SCL so maybe maybe they give some options for all of us.
 
Joined
Apr 3, 2013
Messages
2,071
Location
Siberia
DA:O was great. Minor side quests were mostly filler crap but everything else was top notch or close to that. Even combat wasn't really bad. Personally I prefer DA2 combat to DA:O combat but I'd gladly sacrifice that much if it would mean getting consistent and enjoyable experience throughout the entire trilogy.

Rampant TW3 fanboyism proves once again that marketing always triumphs over common sense.

:philosoraptor:
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Still though, should we actually give a fuck about such complaints? I mean for people that actually waited for like 6 loading screens in PoE to get some more bonuses, is their opinion actually important? :obviously:
PoE was a side example, but in WL2 most players save scumed and I am sure most were irritated by it. (I didn't, if I failed I just continued on). Just like in IE games most players rest spammed and then complained how it made the game too easy.

Also, SCL is going to designed around having access to all resources for each encounter. In videos they spam everything in each combat. Only thing Cooldowns prevented is spamming healing because to fully heal you need to wait through multiple cooldowns.
With cooldowns they basically made DA:O system, not D&D. Except DA:O has cooldowns that outside of combat you didn't need to wait at all.

Lots of people complained about the cooldowns in SCL so maybe maybe they give some options for all of us.
I'm not really in favor of cooldowns to be honest but seeing for example the reception the resting system of PoE got, I can't say that I can blame them. Obsidian tried to create something kinda restrictive to create extra tension when in dungeons etc and just got people angry that they couldn't rest after every battle. Go figure
 

Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,849
Well they should add a tier based system with the regular spell slots and add individual cooldowns for each of them.

for example you can cast 3 lvl 3 spells with a cooldown of 15 minutes realtime. you fire one fireball then 2 minutes later you fire another one. Now you have one spellslot left, one with a cooldown of 13 minutes and one with a cooldown of 15 minutes. if you fire all 3 of them at once youll have 3 fireballs ready again in 15 minutes.

this would actually add to the limited spell use system as you cannot restscum (this shit was stupid anyways)
 

prodigydancer

Arcane
In My Safe Space
Joined
Feb 16, 2015
Messages
1,399
Well they should add a tier based system with the regular spell slots and add individual cooldowns for each of them.
It certainly would be a sensible compromise but something tells me they'll use short per-spell cooldowns because those are easier to implement and more suitable for casual/mainstream crowd.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
19,998
Well they should add a tier based system with the regular spell slots and add individual cooldowns for each of them.

for example you can cast 3 lvl 3 spells with a cooldown of 15 minutes realtime. you fire one fireball then 2 minutes later you fire another one. Now you have one spellslot left, one with a cooldown of 13 minutes and one with a cooldown of 15 minutes. if you fire all 3 of them at once youll have 3 fireballs ready again in 15 minutes.

this would actually add to the limited spell use system as you cannot restscum (this shit was stupid anyways)
No chance of that. They implemented cooldowns in first place because they want it to be more action like for MP play which is their focus.
 
Joined
Sep 7, 2013
Messages
6,169
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
Mm? I believe Dragon Age: Origins is generally well regarded on the Codex, if not much talked about.
What the fuck have you been smoking and where can I get some? There's like that one guy in Playground who weakly trolls people by praising DAO and that's it. Everyone else went "good for what it is" only cause it doesn't seem so bad now that we've seen DA2 and DAI. Oh, unless you're Vault Dweller in which case you have to stand by your review until the heat death of the Universe.

People have become far less positive about it over time. That's the only concession I'll make.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,852
DA:O isnt that bad tbh, it just the best parts arent very memorable and the lows are lows indeed.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
It was the only Dragon Age game I actually finished which for me says a lot. It's not up there with the best but comparing to other crap , it was pretty darn good back then.
 

Trodat

Arcane
Patron
Joined
Dec 17, 2014
Messages
795
Location
Finland
DA:O isnt that bad tbh, it just the best parts arent very memorable and the lows are lows indeed.

I played DA:O again recently and I must say it is / was better than I remembered. There's very little to no chance that SCL will be as good.

Even the so called "shitty bioware writing" was easily serviceable / ok, like I've watched youtube videos of DA2 and DA:I and I think the writing was a lot better in the first game of the series.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
Holy fuck you idiots. It was not a good game. Filled with Bioware choices that end up not mattering - yeah, you think you have to make a big choice between the child and the mother but turns out you can rescue both. Same thing continues throughout the game. Nothing but pointless filler combat, aside from few boss encounters that were still too easy. Derp roads. You have one tiny "city". Quest board like in MMOs. Quest NPCs, monsters and items only appear once you have the quest. Mostly small maps. Derpy companions, most of whom want to fuck you. The retarded hats. A stupid villain that will happily doom his country to oblivion because he'd rather see himself on the throne for the last weeks than a king he thinks is incompetent. Autohealing after combat which completely defeats the purpose of the filler combat. Incredibly lame and stupid game mechanics that are the bastard child of World of Warcraft and D&D 4th edition - just increase 1 stat depending on your class and you're good to go for example. Aggro mechanics in a single players game - easily testable as well by putting a fighter in a doorway to block it and observe how enemies will magically squeeze through to get at your casters. Plot highlights stolen from KOTOR that stole them form NWN: "secret member of special order, go gather 4 MacGuffins, and so on".

It was not a good game and I'll never understand why VD reviewed it so highly. Certainly the sequels are even worse but DAO is still shit.
 

dragonul09

Arcane
Edgy
Joined
Dec 19, 2014
Messages
1,445
Holy fuck you idiots. It was not a good game. Filled with Bioware choices that end up not mattering - yeah, you think you have to make a big choice between the child and the mother but turns out you can rescue both. Same thing continues throughout the game. Nothing but pointless filler combat, aside from few boss encounters that were still too easy. Derp roads. You have one tiny "city". Quest board like in MMOs. Quest NPCs, monsters and items only appear once you have the quest. Mostly small maps. Derpy companions, most of whom want to fuck you. The retarded hats. A stupid villain that will happily doom his country to oblivion because he'd rather see himself on the throne for the last weeks than a king he thinks is incompetent. Autohealing after combat which completely defeats the purpose of the filler combat. Incredibly lame and stupid game mechanics that are the bastard child of World of Warcraft and D&D 4th edition - just increase 1 stat depending on your class and you're good to go for example. Aggro mechanics in a single players game - easily testable as well by putting a fighter in a doorway to block it and observe how enemies will magically squeeze through to get at your casters. Plot highlights stolen from KOTOR that stole them form NWN: "secret member of special order, go gather 4 MacGuffins, and so on".

It was not a good game and I'll never understand why VD reviewed it so highly. Certainly the sequels are even worse but DAO is still shit.

You just described every game made by Bioware/Obsidian.:happytrollboy:
 

dragonul09

Arcane
Edgy
Joined
Dec 19, 2014
Messages
1,445
Not BG, not BG2, not Kotor2, not MotB, not NWN2, not SoZ but thanks for trolling.
You are telling me that NWN 2 is better than Dragon Age Origins? In terms of what?
And the only thing that Motb beats DAO is the storyline.
SoZ was a new low from Obsidian,the only thing that i liked was the traveling on the World map and some encounters.

You may have some good points here and there but NWN 2 is not that good of an example to compare it with DAO
 
Joined
Mar 28, 2014
Messages
4,198
RPG Wokedex Strap Yourselves In
MoTB beats DAO in character development (DND>>>>>>shit>>>>DAO system), setting, characters and storyline. DAO is only superior when it comes to combat, and it's still meh as fuck.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
DAO is actually fun to play unlike NWN2 engine games.
Wat.

No it's not. I had more fun making a variety of characters builds (and party builds in SoZ) than in DAO. Even bastardized D&D 3.5 mechanics beat Bioware's own system. Of which they were so proud that they hid all the mechanics under the hood, which forces you to use a mod to see them and when you do, whoop-de-doop, it's all "+0.5 here, +0.5 there, +0.1 sec duration increase" if I remember correctly.

SoZ had you build your custom party - impossible in DAO. SoZ wins.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom