- Joined
- Jan 28, 2011
- Messages
- 100,119
WTF, seriously? Companion subforums? Is this a thing?
Last edited:
It's really hard to tell with the Watch, though. I kept saying they gave their GOTY award to Fallout 3, Skyrim and Mass Effect 3 and then I checked and it was true.(Psst, that guy's not actually a Watcher, he's a guy who was trolling them in Twitch chat during the mindx2 vs Hiddenx D:OS 2 match)
Skyrim has 98% positive score on Steam. So if we take that into online communities, Codex covers that 2% of negative, everyone else falls into 98%. Singling out Watch is kind of unfair when they are just like everyone else.It's really hard to tell with the Watch, though. I kept saying they gave their GOTY award to Fallout 3, Skyrim and Mass Effect 3 and then I checked and it was true.
WTF, seriously? Companion subforums? Is this a thing?
WTF, seriously? Companion subforums? Is this a thing?
Some TOEE inspiration I see.Exclusive screenshot of the game's companions:
Credit where credit is due: they don't secretly cut corners, blushing and hoping nobody will notice. They proudly and openly half-ass everything to maximum mediocrity.The Cleric.
The Drunk.
The High INT / Low WIS wizard.
The Mysterious.
The Wise.
The Ranger.
The Halfling Fighter.
The Lord of Darkness.
Updates
- They're keeping level scaling for sure.
- They've added a ton of new placables for DM mode
- Added devil creatures for DM mode (imps, succubus)
- Various bug fixes, balances, etc.
- They changed death somewhat. When the party dies, they still just go back to the beginning of the dungeon. The enemies you killed remain dead, but now the enemies you didn't kill regain full health. Still no hard fail state, and it sounds like that won't change.
- DMs can change monster health of the fly. This is pretty huge. Anybody who ever has DM'd knows that sometimes the party will come across something that you made too strong and you'll tweak stuff behind the screen. Great fix on their part.
- Quest rewards are still randomized, but they got rid of trash loot as random. They will not allow DMs to hand pick what gear players get from completing quest.
- You can't put action text on chests with loot.
- They will not fix the tile system. What encounters you get will remain fixed to what the randomly generated tile allows you to create.
- Big one: Do not expect any major changes from how the game feels during this weekend's sneak peek. They will not add in any more features due to the imminent launch. They hope to be able to support and add post launch. There are things not in the head start that are in the final game. But systems are as they will be. Depending on how you look at it, it's either developers promising to support post launch, or developers shipping an incomplete game. Time will tell on that one, I think.
Anybody who ever has DM'd knows that sometimes the party will come across something that you made too strong
They're keeping level scaling for sure.
P. amazing, you can finish the dungeons on auto-pilot.
- They changed death somewhat. When the party dies, they still just go back to the beginning of the dungeon. The enemies you killed remain dead, but now the enemies you didn't kill regain full health. Still no hard fail state, and it sounds like that won't change.
Maybe now we'll be rolling for tiles rather than stats.Came across this nugget at the tail end of the NeoGAF thread for it, not sure exactly where it is sourced from be it some video update or lost in the swamp of the official site. It certainly sounds plausible considering the road up to now:
http://www.neogaf.com/forum/showpost.php?p=181136562&postcount=221
Scratch "before".Level scaling... in a D&D game?
Have these people ever played D&D before?
Level scaling... in a D&D game?
Have these people ever played D&D before?
Yes, we shouldn't discriminate against bad players right?It's meant to enforce inclusivity.