So I decided to pick up the game manual again and read about the winter months. I found out they occur in December, January, and February. Since it was just the start of October, the scout party had two months to get back. This was plenty of time to take a short detour north of the road leading to Marinia, before heading back to Aladda. So Erykfrad, Elberserker, and Ulminati took the cavalry to look for the boy before heading back south and came up empty. This was curious since they searched almost all the territory before this that stood between Marinia and Brocada. I decided to reload the game and do an experiment, having them investigate every hex between the two foreign cities, and not once could they find the boy. Which means there is either a bug in the game that prevents us from doing so, the game is mistaken and the boy is in a different location, or there is no way to save the boy. Players of the Amiga version may have had a change of outcome, but the
crpgaddict ran into the same issue in his attempt in the DOS version.
I had an infantry unit join the scout team and help them explore the surroundings in order to grind for experience while the rest of us defend and prepare the city for winter. They only got one tile west of Aladda before they are attacked by a massive force of orcs.
The cavalry, Erykfrad and the 2nd Infantry join up to head off the orc parties, entrenching right in their path, while Ulminati casts Light and Elfberserker takes a couple shots from a distance. Our soldiers are battered, yet still standing, while Erykfrad took the orc attack and was unscathed. The orcs lose nearly a hundred men. And that's before our counterattack clears the field of many more.
Elfberserker gets a level out of it and a spell called Dry which allows him to effect muddy terrain, and we gain a few hundred gold. I also decide to upgrade our party members' equipment in town. Irenaeus gets chain mail armor and a small shield, Overboard gets a heavy horse and mail barding for it, Desktop Commander gets his horse barding upgraded to chain, and Monstrous Bat gets a large shield and chain barding for his horse. I don't get an upgrade, but mages rarely do. I also train our 1st Infantry and Bowmen.
We start the month of November with a new message: "News has come from Tetrada that Lucinian III has died! His son, Lucinian IV, is heir to the throne and will succeed him. The new Emperor has said 'I promise to restore Tetrada to its proper place in Aragon. I shall make the Jewel of the Eastrealm shine again! Tetrada will regain its position as the center of the known world.'" Looks like we have a rival. This city-state is ambitious and can be found directly east of us on the other side of the continent."
Also "The case of Olag has been resolved with the return of the 'victim' to Aladda, alive and well! He says that he was knocked on the head, losing his memory of his home for the past month. He says he was attacked and robbed by one of those who spoke in witness against Olaf!" Good thing we didn't execute him.
The scouts return without incident, and I take time to upgrade the equipment of our heroes. Erykfrad gets a large shield and chain barding for his horse. Ulminati gets a light horse where once he had none, and it also gets leather barding. Elfberserker gets mail armor and a kite shield. We also receive 21 more reinforcements, so our infantry units and cavalry get restored back up to decent numbers.
We huddle up for the winter, but an army of orcs attack. Oh, what a bunch of idiots to attack right when we reinforced. This is going to be a slaughter. Note the screenshot showing how much of our city has grown and developed. The orcs outnumber us about 3 to 1 and also decide to surround us from the east and north.
Overboard and the 1st Infantry take the northern and weakest flank we put up. We buff up where I expect the main thrust to come from, which is against our northwest, with two heroes (Eryfkrad and Monstrous Bat) as well as the 2nd Infantry. Desktop Commander, Irenaeus, and the 1st Cavalry take the east, while I, Elfberserker, Ulminati, and the 1st Bowmen take the center for support. Ulminati casts Light, Elfberserker and the 1st Bowmen tear up a large orc force east of us with arrows, and I finish it up with a Confusion spell.
All three of our fronts get hit hard, with the cavalry taking the brunt of it all. It would have been worse if my Confusion spell didn't cause when very large orc unit to march north instead of hitting us. I cast a second confusion spell at another unit. This time we attack on our eastern front against the newly confused orcs with Desktop Commander leading the cavalry. Monstrous Bat and Eryfkrad lead the 2nd Infantry in an effort to wipe out another force to their north, and Overboard takes the 1st Infantry to wipe out the northeastern confused unit who had yet to attack.
The ending was never in doubt since we had our entire host of units and heroes together for perhaps the last time. However, the suicidal orcs still hit hard and fast. The 2nd Infantry, 1st Cavalry, myself, Overboard, and Desktop Commander all gain a level. I can cast Fear now.
We also attract a level 2 mage to our cause. Azira joins us!
Winter comes. "Extremely cold, wet weather comes to the land. Commerce, logging and mining porjects are almost halted."
I have been increasing lumber development lately, which has pissed off some elves. "The Tranavan Elves have sent an ambassador to your realm. He would like to see that relations between men and elf are not hostile. He asks that you reduce lumber development as a show of good faith."
I decide to do so, which gains us a Tranavan ally. I stopped developing lumber in November anyway, so I could start spening money upgrading the equipment of our heroes and military anyway. Stopping lumber development will have no effect on my foreseeable plans. We also receive a message that we are exporting food this winter month, which is a great surprise as we have a higher population than I did at this point the last time I played, and the last time I played I had people dying of cold and hunger. I guess the agricultural development is really paying off. Too bad the winter has hurt our economy to the point I can really afford many other upgrades.
Winter is almost over and we have to import food, but no one starves. Also, we receive another message: "One of your spies reports that the Brocadans are very disturbed by the growing military might of Aladda and Paritan. In addition, they seem to hate Pitlag and the Paritanians." Bracada is to our north, Paritan to their east.
We make it to March, but then receive this disturbing set of news. "Rumors reach you that Paritan and Brocada are about to enter an economic and military alliance.
The Elven ambassador from Tranavan suggests there is a possibility that Paritan may be a common enemy. Although he may make no specific promises, he tells you that Pitlag is a hated foe of the elves."
Winter is over and now it's decision time. We can continue to wait in the hopes that events will turn in our favor. Before if we had to attack a military target, I would have hit Marinia first, then Brocada. But now it seems that Brocada is preparing to move against us by forming an alliance with its old enemy. Should we strike at Marinia, strike at Brocada, or continue to develop our cities and armies? Whatever we do, so far Ulminati, Elfberserker and Monstrous Bat have dibs on joining any agressive attacks we perform.
Info from the manual:
NAME Marinia
POPULATION 1,000
LOCATION Northwest Aragon, near Garroth River
RESOURCES River and some fertile land
ECONOMY Trapping, fishing, some farming
RULER Gardwell, Duke
Marinia is an inhospitable land that borders on the swampy areas of the Garroth River. The land is mostly poor, with
few trees. The inhabitants make a living of sorts, through small scale farming, trapping and fishing. A standing army exists to protect the locals from the monsters which sometimes emerge from the swamps. When the military is not busy battling monsters, it engages in domestic plunder, helping itself to the possessions of the down-trodden commoners. Though old, sickly Duke Gardwell doesn't sanction this pillage, it coincidentally helps to supplement the poor wages lame Gardwell can afford to pay his soldiers.
NAME Brocada
POPULATION 2,000
LOCATION North coast, western end of Galation
RESOURCES Galation Sea
ECONOMY Fishing, some farming and trading
RULER Petrov, General
The area known as Brocada lies to the north of Aladda. It borders the Galation Sea, and therein lies its economic
vitality. The land is flat with a few low, rolling hills. Foliage ranges from sparse to thick coastal scrub brush. Most of the inhabitants live either along the coast in small villages or in the city of Brocada itself. The people are not rich, but tend to be hale, hardy and proud. Their independent character leads them to jealously guard their freedom. The military is made up of volunteer militiamen from the city and surrounding villages. They are said to train weekly, but my spies tell me that their morale and performance would be suspect in an actual battle.
NAME Paritan
POPULATION 4,000
LOCATION North Coast, central Galation
RESOURCES Harbor on Galation Sea
ECONOMY Smuggling, piracy, fishing, trade
RULER Pitlag, Lord Redux
Paritan sits beside a harbor protected from seaward invasion by the storms that blow out of the north. Though the land
surrounding the harbor is not rich, there are bountiful forests to the south (the Tranavan forest.) The lay of the land is like other coastal areas - essentially flat with a few rolling hills and rough areas. All discernable evidence suggests that Lord Pitlag is wily and crafty. Anyone dealing with him had better keep his eyes open and watch his back. His privateering ventures are prospering and he has created a more professional army than the rulers of other cities.
There are rumors that Pitlag has cast his covetous eye on new lands. The only question lies in the direction of Pitlag's next expansion, toward Nuralia or Brocada - a prime location from which to threaten Aladda.