Yeah the inventory icons sucks. What happened? The items in ATOM games looked great.
Anyway, I've played it a bit. Didn't like the system aside for a fact every personality point sets its own "perceived state". Would be cool if those could be swayed in either direction via other means when it comes to concrete NPC. Otherwise, it incentivized me to create a monstrosity like this:
Max AP+THC (call them however you like), more or less. Btw I couldn't find where to look +THC bonuses from attention or dexterity, just by testing it a bit I gathered dexterity is better for melee but not 100% sure here. Although by choosing a halberd I've fucked myself since max AP = 30 and 1 halberd attack = 16.
Would play more but suddenly got a weird bug on the second map with the field of view:
What is this?
Overall it's well, too generic for me so far. Although I liked the intro even if it's generic too, it gets the job done. And seems that Atomboy didn't lie about dialogue improvements judging by these few bits I've seen, none of the signature over-expressive bs, nice I guess except maybe some players would be missing it instead.