Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Symphony of War: The Nephilim Saga - Ogre Battle Spiritual Successor Tactical RPG

karoliner

Arcane
Vatnik
Joined
Oct 31, 2016
Messages
6,107
Location
Most skilled black nation
https://store.steampowered.com/news/app/1488200/view/3897364481856942529

Symphony of War 2 is officially in development!
Symphony of War 2 is a go!

Truthfully, it's been in very early development for some time, but now that The Nephilim Saga is in a stable state, we are focused on the next installment. It will be years in the making, as the saying goes something like "Later is just later, but suck is forever". However, there should be a lot more community involvement during development on this one, especially as things get into a playable state!

Support will of course continue for The Nephilim Saga, and console porting is currently underway, which is intended for Switch and Xbox (though can't make any promises there, console ports are a whole 'nother thing)

The best place to get updates on the development is our Community Discord server:

The Discord is a fairly active place and definitely my "internet home" as it's checked daily. There have already been a number of discussions and teasers regarding SoW2 there. Feedback and interactions with community players is invaluable to us!
https://discord.gg/dancingdragongames
-

Okay cool, but what's in the next game?

It's tough to make design promises, but there are a number of features we are 100% committed to so far.
  • Revamped and expanded class tree with Tier 4 classes and a new beast meta
    fe8795138f632232e257ea7db3bb0a8f48f7357f.gif
    a6c9fd450ecd409a2d9c3b6d7a8fae6c535a519d.gif

  • Naval ship meta - bombard land targets, transport squads, assault other ships via boarding, blast other ships to smithereens, customize your ships in between chapters
    712efeaee55546db2de581474429defef2d949b1.gif

  • A new cast of characters with years more writing pedigree backing them up
    4b5711d9b8d50267ba1525632eba9c3117a6d161.gif
    32710973f7dec393748cf4ec580bcfe1a6a5db4f.gif

  • A new story campaign, a greatly expanded perspective of Tahnra, a story told 120~ years after the end of The Nephilim Saga. The long peace established by the events of The Nephilim Saga have shattered as a new threat emerges, one that poisons the Donari Empire from within. A story told primarily from the point of view of Marius, an unlikely hero, and with a focus on the character drama and political intrigue of the day. Fans of Dancing Dragon Games will notice familiar themes, such as the skyborn
  • World Map style main story navigation
  • Larger squads - eventually getting up to 12 units in a single squad
  • Revamped skill tree - edit your faction in a much greater variety of ways
  • Voice-acted major cutscenes during the story campaign (hopefully)
  • Expanded game resolution, sharper and cleaner graphics
  • Greatly expanded flexibility with story units - very few are "leader locked"
  • No stat requirement for class upgrades
  • Revamped and enhanced Charge and Ambush techniques
  • "God powers" from The Nephilim Saga more integrated into normal play, earlier in story
  • Individual unit targeting/behavior tactics settings
  • New stat concept - Initiative

That's just a small list of the major/known features for now, more to come when things move along!

We also want to have more game mode(s) available at launch. As huge fans of Heroes of Might and Magic and other similar games with that style of mode, we are looking at a "Conquest Mode" that would allow you to create your own army from scratch, and stake a claim in a starting location in Tahnra. Paint the map your color - this sort of thing might play out like a game of Civilization and take weeks, little by little. Highly theoretical but I'm super excited about it!

Heart felt thank you to our supporters, players, fans, friends, your feedback and presence mean the world to us.

Sincerely,
Phil and Mithran
Dancing Dragon Games
 

banana

Literate
Joined
Dec 1, 2023
Messages
17
Symphony of War is more of a Fire Emblem clone than Ogre Battle. If Ogre Battle was combined with Advance Wars this is what you'd get.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,858
The AI controlled squad battle thing is pretty unique to Ogre Battle. Which is a shame, because I love it terribly. To my knowldge, it's only been copied by this game, and a shitty Disgaea spinoff I forgot the name of. I think there's something else in the works right now that is using it too?
 

Lord of Riva

Arcane
Patron
Joined
Jan 16, 2018
Messages
2,866
Strap Yourselves In Pathfinder: Wrath
The AI controlled squad battle thing is pretty unique to Ogre Battle. Which is a shame, because I love it terribly. To my knowldge, it's only been copied by this game, and a shitty Disgaea spinoff I forgot the name of. I think there's something else in the works right now that is using it too?
You mean soul nomad & the World eaters. I have no clue about something developed otherwise though.
 
Last edited:

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,196
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The AI controlled squad battle thing is pretty unique to Ogre Battle. Which is a shame, because I love it terribly. To my knowldge, it's only been copied by this game, and a shitty Disgaea spinoff I forgot the name of. I think there's something else in the works right now that is using it too?
Possibly Unicorn Overlord.
 

banana

Literate
Joined
Dec 1, 2023
Messages
17
The AI controlled squad battle thing is pretty unique to Ogre Battle. Which is a shame, because I love it terribly. To my knowldge, it's only been copied by this game, and a shitty Disgaea spinoff I forgot the name of. I think there's something else in the works right now that is using it too?
Yggdra Union lets you influence but not control battles, and you can use cards to cast spells. Just got a remaster too. Now if only Blaze Union and the others could get rereleased...
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,404
Location
Warszawa
Playing this currently. Is there something similar but with better UI and hopefully less anime? I've already played both fantasy general games
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,858
Just what was mentioned on this page. Ogre Battle is less anime but definitely not better UI. Soul Nomad is way more anime.
 

Serpentinization

Barely Literate
Joined
Nov 4, 2024
Messages
4
No disrespect to the team or OP but I don't really see the Battle Ogre connection - I've been really missing that game too :(
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
I don't really see the Battle Ogre connection
It's primarily connected in that each single unit on the strategic layer of the map is comprised of a composition of up to 6~8 soldiers of varying classes, organized in rows and attacking autonomously once combat is initiated. That is clearly extremely Ogre Battle inspired.
 
Last edited:

Serpentinization

Barely Literate
Joined
Nov 4, 2024
Messages
4
I don't really see the Battle Ogre connection
It's primarily connected in that each single unit on the strategic layer of the map is comprised of a composition of up to 6~8 soldiers of varying classes, organized in rows and attacking autonomously once combat is initiated. That is clearly extremely Ogre Battle inspired.

On paper I agree with you but it doesn't feel that way - I could say the same about Suikoden on the large scale battles but I'm just nitpicking don't take this personal or anything.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
On paper I agree with you but it doesn't feel that way - I could say the same about Suikoden on the large scale battles but I'm just nitpicking don't take this personal or anything.
I'm not taking it personally. It's just that it seems like you're intentionally being obtuse or ignorant at this point. There are very few games that do this. I can count them on one hand: Ogre Battle, Ogre Battle 64, Symphony of War, and Unicorn Overlord. You can't say the same about Suikoden because it's a.) not a strategy game and b.) the characters in battle are all controlled individually. If you can't see how this game is directly inspired by Ogre Battle, I don't know what to tell you man.
 
Last edited:

Serpentinization

Barely Literate
Joined
Nov 4, 2024
Messages
4
On paper I agree with you but it doesn't feel that way - I could say the same about Suikoden on the large scale battles but I'm just nitpicking don't take this personal or anything.
I'm not taking it personally. It's just that it seems like you're intentionally being obtuse or ignorant at this point. There are very few games that do this. I can count them on one hand: Ogre Battle, Ogre Battle 64, Symphony of War, and Unicorn Overlord. You can't say the same about Suikoden because it's a.) not a strategy game and b.) the characters in battle are all controlled individually. If you can't see how this game is directly inspired by Ogre Battle, I don't know what to tell you man. Pay closer attention to what you're playing before trying to have a discussion about it?

Literally my second post and this is how you talk to people?

You must be a lonely person.

And no, I still disagree and that's why opinion exist.
 

Lyre Mors

Arcane
Joined
Nov 8, 2007
Messages
5,437
Literally my second post and this is how you talk to people?

You must be a lonely person.

And no, I still disagree and that's why opinion exist.
You, sir, are taking it personally. If you find this post offensive, you're going to have a hard time here. Maybe try not flinging insults at someone who is not only taking you seriously, but is also taking the time to address your frankly ill-informed opinions.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom