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KickStarter System Shock 1 Remake by Nightdive Studios - actually a remake again

Discussion in 'General Gaming' started by LESS T_T, Nov 10, 2015.

  1. soulburner Savant

    soulburner
    Joined:
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    WTF is this? My eGPU setup (Thinkpad X230 with dual core, four threaded CPU and Radeon RX570 as the external GPU) runs this game like shit. The average fps is about 22, drops to about 17 with occasional high at the range of 30. CPU usage is about 70 to 90%, GPU usage is almost constant 100%. The built in settings don't seem to work. For a moment I thought it might be running on the integrated GPU, but it doesn't.

    This, so far, is the worst performing game I have ever launched on this setup.
     
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  2. cvv Arcane Patron

    cvv
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    Well it's janky af but it's also pre-alpha so no beef there. The real problem is they went with nostalgia. Copied the color palette, general texture design, the lot. As a result you don't really feel like being on a futuristic space station. You feel like being in a 1994 game upscaled into current day standard.

    Back in the day SS1 was THE most immersive game ever made, by a million country miles. Today the remake doesn't feel immersive, it feels goofy. Shame.

    P.S. sound design is solid tho.
     
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  3. MuscleSpark Augur Patron

    MuscleSpark
    Joined:
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    I wish I had read your comment before beating the demo.
    I guess I can do it again later. Shame there's no save system because the game starts chugging hard after 30 minutes.

    Kinda fun despite all the missing features though.
     
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  4. agentorange Arcane Patron

    agentorange
    Joined:
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    Codex 2012
    The original System Shock 1 was designed and produced in a little under 2 years, including developing a new engine from the ground up. This remake, not even a creative remake but essentially a graphics overhaul, has been in production since 2016, gone through two pre-made engines, Unity and UE4, and they still have only made, barely, one level that looks like some trash indie game on Steam made by two people.

    What I'm trying to say is these people are fucking retards and this game is and will be shit.
     
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  5. DJOGamer PT Arcane

    DJOGamer PT
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    Played it.
    Certaintely has the potential to be a great remake.
    The only thing going against it, really is the techincal problems: performance, bugs, the pixelated textures, lack of colision and IMO the shadows and darknes are a bit too harsh on the eyes.
    Interestingly I had no crashes but the graphical options didn't seem to change anything and the performance is really fucking bad. That was the whole reason I stopped playing, it gotten so bad (21-25 fps) that the game couldn't be properly enjoyed.

    Other than that I would say the AI could be a bit more aware and should respond faster.

    However if this does indeed come out next year then they better already have all content done because they are going to need this year for thecnical polish.

    But if it does come out, the game itself won't be bad (like UA) and can always receive the clean up via patches/mods.
     
    Last edited: Dec 13, 2019
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  6. MasterLobar Angry OtherSide Refugee

    MasterLobar
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    Vice reviewer is quite positive.

     
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  7. Morgoth Arcane Patron

    Morgoth
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    This will never be ready for release because the devs are fucking retards that don't know what they're doing. Worse than Otherside.
     
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  8. Venser Savant

    Venser
    Joined:
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    I solved all the wire puzzles but the real puzzle is how to reload a pistol. Dragging a magazine onto it doesn't work. Right clicking the magazine and pressing "use" doesn't do anything either. I tried pressing "R" - nothing. Noticed I was using hollow tip rounds before but now I'm empty and I have a magazine with 12 heavy round slugs so do I need to change ammo type and if so how? Or maybe it's just broken cause there's no reason reloading should be this complicated. Guys?
     
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  9. DJOGamer PT Arcane

    DJOGamer PT
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    Press T
     
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  10. Venser Savant

    Venser
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    lol
    I looked into control binds menu and most of the stuff was missing there and I didn't try randomly pressing keys. Thanks
     
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  11. MasterLobar Angry OtherSide Refugee

    MasterLobar
    Joined:
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    Seen the let's plays, and have to say I think it's horrible. That's tough, I really want to like it, but I can't. They had a playable prototype that was really cool years ago. That was much better than what they have now.

    Don't want to be too harsh on a pre-alpha, but right now, I have zero interest in playing this, and if I'm honest it doesn't feel like it can get to a point where I might want to play.

    But I realize it's a pre-alpha, so let's hope I'm wrong. Godspeed, Nightdive!
     
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  12. Venser Savant

    Venser
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    How do I save the game? Can't do it through the menu. Dropped down to average 10 FPS and it's unplayable now but I want to finish it.
     
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  13. Swigen Savant

    Swigen
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    Heard a lot of good things about this series. Guess I’ll download the demo and see what all the fuss is about.
     
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  14. ironmask Learned

    ironmask
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    Jan 12, 2019
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    This project should of been cancelled a long time ago. Nightdive should stick to re-releaseing old games.
     
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  15. RoSoDude Prestigious Gentleman Arcane

    RoSoDude
    Joined:
    Oct 1, 2016
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    Play System Shock: Enhanced Edition and then System Shock 2 (with SS2tool patch to NewDark). Waiting for remakes for any game is foolish, no matter how old the game or how good the potential remake. Remakes should always be thought of as separate entities that neither replace nor obsolete the original work (remasters, source ports, and Gold edition expansions are a different issue). If you want to experience the original game, just play the original game.
     
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  16. ironmask Learned

    ironmask
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    I find it sad that there are people out there who refuse to play a great game because of outdated graphics or clunky controls and would rather wait years for this to shit to come out.
     
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  17. randir14 Scholar

    randir14
    Joined:
    Mar 15, 2012
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    R is reload, T changes the ammo type between hollow points and AP. I think the issue is the pistol comes loaded with AP rounds and once it runs out players only have hollow points in their inventory, making them think R doesn't work.
     
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  18. Lemming42 Arcane

    Lemming42
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    Giving this another try after the awful first impression. Can you adjust the Sparq beam's strength as you could originally?
     
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  19. HansDampf Prophet

    HansDampf
    Joined:
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    Extreme bloom lighting everywhere. Yet, it's way too dark. Chromatic aberration and other weird effects in the UI. I can't play this for longer than 15 minutes without getting headaches.
     
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  20. DalekFlay Arcane Patron

    DalekFlay
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    Played this. I was never a SS1 guy, it was SS2 and Deus Ex that made me love this genre. So I'm not judging it as a remake really, but as an indie "immersive sim." On that level I think there's promise here. It's obviously very rough, but it's also a pre-alpha, so I'm not gonna judge it too harshly on things like enemy AI. The graphics are good for an indie game I think, and I'm guessing the lack of area diversity is a match for the original. The fundamental "immersive sim" grind is there, looking for resources between fights, exploring the station as new avenues open. If a much more polished version of this came out for $30 or whatever I would definitely buy it and play it, as I love the genre.

    This is far from a AAA modern re-imagining of System Shock though. I think they originally tried to make that and ran out of money, right? If you want that I highly recommend Alien Isolation. Treating this as a budget indie "immersive sim" though, I'm enthused to play a finished version. *insert missing shrug emoji*
     
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  21. JDR13 Prophet

    JDR13
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    Outside the terrible performance, the demo isn't bad. They got the atmosphere right at least. The problem is that this just isn't enough considering how long they've been working on it.
     
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  22. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    Is it just me, or does the Unreal engine have trouble with diagonal architecture?
     
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  23. passerby Savant

    passerby
    Joined:
    Nov 16, 2016
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    They started with this remaster, got an investor and started from scratch with a remake, investor dropped the project, they went back to remaster, but they don't have the funds to put a real team on it.
    Seems like they work in spare time and continue pitching it to investors, looks like an Epic deal could be their best bet :lol:
     
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  24. Max Heap Arbiter

    Max Heap
    Joined:
    Jul 21, 2011
    Messages:
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    I'm not saying this is a high quality demo but it is nowhere near as bad as UA was in its retail (!) version. That game was literally broken with fucked up wall collision, holes in the world that let you drop into an endless void and so on. That AND the performance was bad. In fact, everything beyond the Underswamp was basically unplayable in v1.0 (especially Titan's Reach). And I know that, because I tortured myself through it. You can read about that fun journey in the UA thread.

    Here the only really crucial problems I see are (seemingly random) crashes, performance and maybe AI. Though I'm not completely sure what they wanna do with the latter. AI capabilities often coincide with level design choices (back in the day, Thief illustrated this perfectly, but its true for pretty much any other game, from System Shock to Uncharted). Since level design is almost a 1:1 copy from the original System Shock, I'm not sure where they wanna go with this.

    Either way, there are a couple issues even with the most basic AI perception in this demo and that definitely needs to be fixed. I stood in front of a mutant and it wouldn't attack me. Stuff like that really breaks immersion. They gotta adress that. My assumption here is that they are using the basic UE4 AI perception system, which isn't properly exposed to the blueprint level and has an update problem (in other words, the AI "perceives" you, but doesn't react, because the player is e.g., too far away, and when the player then approaches the AI the perception system doesn't update (because it already "saw" you) and re-trigger the proper reaction-sequences -> therefore, no reaction/no attack/etc - this is a very common problem I've seen a couple times, but it can be fixed)

    Performance is this demo's main issue. That's a really bad one and they have to do something about that. Whatever the reason may be. The fact that it starts lagging 30 minutes in suggests that this is a clean-up problem (like spawned/killed AI isn't properly removed and keeps running through its routines). That, or some sorta memory leak. But this can be debugged with UE4s profiler front end. Unless its in customly made components.

    The crashes are weird. I've had one on starting a new game, but only once. No idea what that could be.

    The rest - of what I saw - is really just due to laziness (or tight schedules) and could be fixed with proper polish.
    Like the healing animation, the strange textures (which I hope are engine scaled - otherwise that's gonna be a problem), some funky animations, the phaser thingy that isn't attached properly to the cyborgs hand etc. etc. Missing content like implants is to be expected in an alpha demo.

    The only thing that really puzzles me is the lack of cyberspace. Cyberspace was such a simple mini-game in the original, setting up the system for it is relatively easy. Even for a hobby programmer. It's basically just a free floating camera shooting different types of ammo at almost static enemies in a mostly untextured environment.

    I'm really not trying to play devil's advocate here, but a lot of these things can be relatively quickly adressed.
    If they have their content pipeline down they can probably do a release in September 2020. November maybe if they need extra time (which is normally the case). System Shock 2 was made in like 9 months.

    So all in all:

    Meh....

    It has its fair share of problems, but for an alpha (and I mean a real alpha, not a "marketing" alpha) these issues don't seem too dramatic. Of course they gotta get their shit together. Nightdive has been moving in circles for a while now and the only competent move since the original demo was the switch from Unity to Unreal.

    With that in mind, we gotta see how they handle the situation - but I'm willing to give them the benefit of the doubt.
    At least - in comparison to UA - they (now) have a relatively clear idea where they wanna go with this project.
    UA in its retail version still didn't really know what kinda game it wanted to be. Mind that. That was deadly for the whole project.
     
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  25. conan_edw Savant Patron

    conan_edw
    Joined:
    Dec 3, 2017
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    Grab the Codex by the pussy Pathfinder: Kingmaker
    Is it still available? I downloaded it on Thursday but tried to access it today and nothing launches for some reason
     
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