Lord_Trashcan
Novice
- Joined
- Mar 29, 2023
- Messages
- 39
Recycling shouldn't have been added, just increase credits earned through looting enemies and exploring. If you really want to keep the system, make collecting junk immediately vaporize items. Some people might argue that it's "optional" but you get locked out of too many vending machines otherwise because of how damn rare coins are outside of this repetitive mechanic. Granted, the modifications are mostly useless and in some cases you're better off keeping the weapon as is. Why increase the mag-pulse's size by two slots only for a small increase in damage? Not to mention, they even decided to add a disadvantage to this so you consume more energy while using it.Anyway, I restarted my playthrough to incorporate some mods. Much-needed mods, as it turns out.
I also adjusted the visual settings, turning them up slowly as the older hardware might suffer a meltdown.
One of the mods removes a red tint that's prevalent in the lighting, so Citadel station looks proper dark now. I actually have to use the head lantern now.
The recycler-related mods are a Godsend. Instead of recycling a whole batch that nets me around 4-6 credits, I'm getting ~30 credits per batch.
Last edited: