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Arcane
- Joined
- May 25, 2016
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I can't imagine children on Citadel Station. Seems to be an extremely bad place to bring your kid to (if that was even allowed).
Well, it doesn't quite 'look' like System Shock 1 (well, it's a reboot duh) but I approve that they're striving the physicality that was not feasible back in the days. Hopefully it will be meaningful in the context of overarching gameplay. Hope they show more on that front in the future.
# There's no obvious reason for it to be there, except as a plot device.
# For the laser to even reach Earth it would need to be big and accurate.
# For the laser to be a threat to Earth it would need to be immensely powerful.
# It can't hit the Earth anyway.
Let's go over each of these points.
A research station focusing on the above fields of research should not need to have a mining laser. One can argue that a mining laser could "come in handy" in orbit around Saturn, but all things considered there would need to be a REALLY good reason to have one installed. This needs to be addressed.
Next there's the distance. SHODAN is trying to hit the Earth from a distance of roughly 10 Astronomical Units/1.2 billion kilometers/746 million miles. It would take considerable time just to calculate that shot, taking into account every single celestial object that could block the shot (more on that later) and then, assuming that the laser travels at the speed of light, take into account the 80-minute delay time.
Then there's the power needed just for the laser to reach Earth. I can imagine that firing a laser through space requires less energy than firing it inside an atmosphere, but the energy output would still be astronomical. THEN there's the added factor that the laser must retain enough power after that 80-minute trip to represent a threat to Earth. I don't have all the science data at hand here, but I'm guessing Citadel Station's power output would have to at least equal that of the Death Star, to be able to seriously cut up Earth over that distance. Citadel Station is not a small moon, it's just a research station. I'm going to state that Citadel Station can't power up such a shot, but feel free to correct me on that one.
Not that it matters, because of the biggest problem: System Shock 1 takes place on November 6th 2072. I took a look at an orrery and set it to that exact date. Find Saturn. Now find the Earth. Draw a line between them, or rotate the orrery to eyeball the shot. Oh look, not only is Mercury in the way, but so is THE SUN. Earth is on the opposite side of the Sun at that exact date. It will take at least four weeks for Citadel Station to have a chance at hitting the Earth, and eight weeks to have a clear shot at it.
And all that before we even begin to factor in the countless objects in the Asteroid Belt that would at least mess with the shot. This completely destroys the game's option of the player being able to fire the laser themselves, and goes a long way towards making the mining laser irrelevant from a plot perspective.
The inner planets - Mercury, Venus, Earth and Mars - are about the size of grains of sand on a football field scale. They would be dwarfed by a typical flea, which is about 3 mm long.
With all due respect, U.C., you're being rather silly about this, almost like you're deliberately grasping at flimsy justifications to be offended.
[/QUOTE]Let's go over each of these points.
A research station focusing on the above fields of research should not need to have a mining laser. One can argue that a mining laser could "come in handy" in orbit around Saturn, but all things considered there would need to be a REALLY good reason to have one installed. This needs to be addressed.
Next there's the distance. SHODAN is trying to hit the Earth from a distance of roughly 10 Astronomical Units/1.2 billion kilometers/746 million miles. It would take considerable time just to calculate that shot, taking into account every single celestial object that could block the shot (more on that later) and then, assuming that the laser travels at the speed of light, take into account the 80-minute delay time.
Then there's the power needed just for the laser to reach Earth. I can imagine that firing a laser through space requires less energy than firing it inside an atmosphere, but the energy output would still be astronomical. THEN there's the added factor that the laser must retain enough power after that 80-minute trip to represent a threat to Earth. I don't have all the science data at hand here, but I'm guessing Citadel Station's power output would have to at least equal that of the Death Star, to be able to seriously cut up Earth over that distance. Citadel Station is not a small moon, it's just a research station. I'm going to state that Citadel Station can't power up such a shot, but feel free to correct me on that one.
Not that it matters, because of the biggest problem: System Shock 1 takes place on November 6th 2072. I took a look at an orrery and set it to that exact date. Find Saturn. Now find the Earth. Draw a line between them, or rotate the orrery to eyeball the shot. Oh look, not only is Mercury in the way, but so is THE SUN. Earth is on the opposite side of the Sun at that exact date. It will take at least four weeks for Citadel Station to have a chance at hitting the Earth, and eight weeks to have a clear shot at it. And all that before we even begin to factor in the countless objects in the Asteroid Belt that would at least mess with the shot. This completely destroys the game's option of the player being able to fire the laser themselves, and goes a long way towards making the mining laser irrelevant from a plot perspective.
So what to do? The mining laser only makes sense in-game as an Urgent Threat to the player, and I think I've gone a long way towards debunking that. So if you're a band of developers working on rebooting a game that has such a failed concept as the game's Urgent Threat, you obviously take the time to revisit it (at least I hope they do) and replace the mining laser with something else. But what?
The most obvious replacement is a giant tractor beam - or to be more precise, a gigantic gravity gun. Having a heavy-duty tractor beam on a space station makes sense as it can pull (and push) asteroids and other things that could threaten Citadel Station's orbital trajectory and overall integrity. And it's easy to weaponize - just grab a large asteroid, point it at whatever you want annihilated, and push it away with as much force as possible. (This is the basic idea behind what is called a Mass Driver, which is a very VERY powerful weapon.) And if SHODAN wants to cripple the Earth, why not fire a huge asteroid at it? To make the threat even more urgent we can cook up something about how SHODAN has installed some kind of cloaking technology on the asteroid so that it can't be tracked through space en route to Earth, meaning that the only chance to save the planet is from aboard Citadel Station. To sell the idea even better one could claim that SHODAN needs to overload the Mass Driver to pull off this shot, which renders it useless afterwards, meaning that she only has one shot. So the player's goal is to mess up the shot, and loads of options present themselves in that regard... but raising the shields first should NOT be one of them.
Familiarity:
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