Just gimme a Darklands remake, then.There are shitload of really good games that just need graphical update and they would be still fucking amazing and new people who never even lived back then could try and play them
That's a weird way of spelling Ultima Underworld.Just gimme a Darklands remake, then.There are shitload of really good games that just need graphical update and they would be still fucking amazing and new people who never even lived back then could try and play them
IT needs some simple changes like reduction a bit of enemies around to make it only a little less shooter like (but hey you can make different difficulty and make it completely classik), improve UI, inventory etc. Outside of that you don't need to change anything other than graphic
No, no, and no. Abundant (and respawning) enemies are necessary to maintain tension and enforce resource scarcity. The original difficulty sliders need to be dumped or at least heavily reworked (turning off enemy behaviors entirely? No audio logs and unlocked doors? Puzzles and cyberspace sequences solve on frob? WTF?). Many game systems and tools need tweaking and rebalancing, even while preserving the original design intent. We're not talking about a source port where they can just buff up the graphics (though a source port is still apparently in the pipeline to replace the Enhanced Edition on Steam), they're recreating the game in a new engine, which requires them to completely rebuild the game systems. There's very little copypasting to be done here.
I think hewing close to the original design is a much safer bet than what they were shooting for, but that doesn't mean they should do so idly. It'd be nice, for example, if 90% of enemies did more than sit in place and shoot at you with hitscan weapons, or if the Laser Rapier and Assault Rifle weren't the premium mutant killers and cyborg dismantlers voiding other weapon types, or if there was any sort of cost associated with constantly dying and being resurrected in a Cyborg Conversion Chamber... you get my point. System Shock 1 still holds up very well, but there are still plenty of ways to improve it in subtle and faithful ways.
Also, glad I kept to my rule of never supporting anything on Kickscammer. I've done indie crowdfund for stuff before, but only when the product is already made and the funding is for finalization, production, and distribution. I'm not paying money for your cool concept.
I gotta say it is the best thing i have read in a looong while.
That unity demo i played showed that SS1 takes no shit. It doesn't need any radical changes, it oozed with atmosphere. IT needs some simple changes like reduction a bit of enemies around to make it only a little less shooter like (but hey you can make different difficulty and make it completely classik), improve UI, inventory etc. Outside of that you don't need to change anything other than graphic.
I think Shadow of The Colossus remaster by Blupoint could be the factor in that decision.
For people not knowing, Bluepoint recently released Shadow of The Colossus remaster but this time it was not "remaster" but remaster in a sense that they remade graphics and kept almost all other things EXACTLY the same. There are some slight mechanical changes mostly about controls but overall it is same game just with better graphics.
And it sold. A LOT. In fact more than original PS2 release.
And it is not imo wrong way for them to make business. There are shitload of really good games that just need graphical update and they would be still fucking amazing and new people who never even lived back then could try and play them.
With their SS1 demo they did that even before Bluepoint started project.
He actually didn't know.No wonder Avellone removed this from his twitter bio. Being polite with that "I haven't needed to work on any milestones for them for a while. Also, I occasionally shuffle projects around depending on what stage they're at, too"
Usually, I'd agree.Also, glad I kept to my rule of never supporting anything on Kickscammer. I've done indie crowdfund for stuff before, but only when the product is already made and the funding is for finalization, production, and distribution. I'm not paying money for your cool concept.
The only thing this incompetent piece of shit owned up to was running out of money.Shoulda just put me in charge of 20 nerds and incline would be on the horizon.
In all seriousness, this is an interesting turn of events. On the one hand, gotta respect a man that owns up to his mistakes, and bonus points for seeing them BEFORE finishing and releasing the game. On the other, how'd you let get things so bad in the first place? Well, you can't know without having walked in his shoes I guess.
Don't let all your silly backers down now!
Didn't like the guy the moment I saw him.I've heard... things about him.
"We tried to make the remaster a completely different game to cater to a wider audience (i.e. the BioShock crowd), but we were incompetent and ran out of the money needed to do that."Maybe we were too successful. Maybe we lost our focus. The vision began to change. We moved from a Remaster to a completely new game. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. With the switch we began envisioning doing more, but straying from the core concepts of the original title.
As our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game. As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.
Ultimately the responsibility for the decisions rests with me. As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers.
Did you ever heard of Star Citizen?neither this or SS3 were going to top Prey anyway. I wonder what will they do since they have to deliver something because they have the people money
Sounds like they ported to Unreal 4 already?Please, no more Unity games. Jesus fuck. For the loving ever god of death.