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KickStarter System Shock 1 Remake by Nightdive Studios

Modron

Arcane
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May 5, 2012
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The GBA/DS had quite a few remakes that were better than the original gb/nes/snes games like River City Ransom EX, Front Mission, et cetera. PC remakes which are better/equal to the original are much rarer of course but they do happen from time to time like Sid Meier's Pirates and Flatout Ultimate Carnage. We really should make an effort to catalog remakes that are better than the original in a general gaming thread since they are relatively rare.
 

Gastrick

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AM2R sucked like most fan games, whereas the original Metroid 2 is still fun to this day, and has well done metroid fights.
 

Bad Sector

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The music's obviously intentional, it even plays dynamically!

I meant intentional in how grating it sounds, that it changes dynamically doesn't mean much here.

The game's basically about resoruce management, the systems work better when time is a constantly-depleting factor to weigh into your decision-making.

Timers in games where you are expected to explore the environments for resources work against that gameplay loop - this has been a known problem for a long time and why nowadays pretty much no game uses such "long term" times and if they use a timer at all, it'd be short ones which are clearly communicated to the player.

Lansing contacts you to tell you that a mining laser will fire at Earth's major cities imminently unless you race to the Research deck to disable it, and then rather than doing that, you skulk slowly through a series of corridors with spooky ambient music playing.

Well, that is exactly what i do whenever playing the original System Shock 1 too.
 

Gastrick

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AM2R is the best Metroid game.
More like the worst, lol

Edit: While each of the official 2D Metroid games are substantially different from what another, from Metroid 1 to Metroid 2 to Super Metroid to Metroid Fusion to the newest one, AM2R copies the equipment, controls, and appearance of Super Metroid. Went from something unique with the original game, to a derivative imitation.
 
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Self-Ejected

Netch

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Messages
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AM2R is the best Metroid game.
I dunno about being the best, but from what I played it was pretty good! That is, until I reached one of the early bosses that bricked my controller input every time I fought it, requiring me to restart my computer multiple times to fix it and try again until ultimately giving up and uninstalling the game altogether.
 

Ash

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Can't say I'm a fan of the original's music, like at all. Considering the dark and horrifying subject matter the music is strangely very energetic and upbeat. It doesn't fit the grim situation at all and it's hilariously jarring. Purests will tell me I'm full of shit and demand I gtfo (lol don't care) but I'm just telling the harsh truth. The music is ridiculous.
Wait wait, are you telling me you were able to login to a PC, download System Shock, AND play through the whole thing? I am impressed.

But seriously now I shouldn't mock you. Consoles today are a total sham and scam made redundant by just being highly restrictive PCs that did away with everything that made consoles valuable in the 90s (hundreds of good exclusives, split screen/couch co-op, portability, ease of use (no accounts, no soft/hardware updates, no patches)).
In addition to having the entire (almost) PC gaming library for your leisure, you also have emulation which gives you access to every classic console game, for free, and there's also Romacks to improve good old games. Plug that HDMI into your TV and console controller into the USB port, become the ultimate chad gamer with access to everything, with optional upgrades, all on one platform, often free.

I do have a GameCube though :-D
Nintentard and zoomer. Terrible fate, my condolences.

True facts, though at least an early 2000s gamer suffers a less declined fate than a late and beyond. DJOG isn't totally a lost cause.
 
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SumDrunkGuy

Guest
I'm really impressed with what Nintendo has done with the Metroid franchise and now especially the Switch. I was originally a skeptic but after spending a good chunk of time with it I gotta admit I'm completely blown away. I was saving up for a nice gaming PC but honestly I don't think I need one anymore. The Switch has everything I've ever wanted in a gaming machine and then some.
 

Viata

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Video game consoles died when the "plug-and-play" system died too. There is 0 reasons to buy a modern video game if you can buy a computer(and in most cases, a computer is cheaper too).
 

Morenatsu.

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I'm really impressed with what Nintendo has done with the Metroid franchise and now especially the Switch. I was originally a skeptic but after spending a good chunk of time with it I gotta admit I'm completely blown away. I was saving up for a nice gaming PC but honestly I don't think I need one anymore. The Switch has everything I've ever wanted in a gaming machine and then some.
You wanted input lag? Okay then.
 

SumDrunkGuy

Guest
I'm really impressed with what Nintendo has done with the Metroid franchise and now especially the Switch. I was originally a skeptic but after spending a good chunk of time with it I gotta admit I'm completely blown away. I was saving up for a nice gaming PC but honestly I don't think I need one anymore. The Switch has everything I've ever wanted in a gaming machine and then some.
You wanted input lag? Okay then.
It's small, it's compact, it fits in tight places, it comes in different colors and sizes. I can even hold it in my hands. I just love it.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Not dumbed down enough for RPS guy: https://www.rockpapershotgun.com/sy...to-be-a-faithful-remake-of-the-sci-fi-classic

System Shock is shaping up to be a faithful remake of the sci-fi classic​

But is it welcoming for newcomers?

Nightdive's remake of 1994 classic System Shock hasn't had the smoothest development run, first having some money issues in its Kickstarter a while back, then having to reboot itself with twenty-twenty-something release dates chucked out there more as hopeful concepts than assurances.

Having gone hands-on with a short 20-minute-ish demo of the game at this year's Gamescom, I can confirm that the remake is real and seems faithful to the original despite some heavy tinkers in the modernisation station. For nostalgic fans it should make for an exciting revisit to cyberspace, but I'm unsure whether it'll land quite as well for newcomers seeking a showdown with Shodan.

The demo kicked off right at the beginning of the game and immediately showcased one of Nightdive's licks of modern paint. In the original, you'd have a cutscene of your main character (referred to simply as the "hacker") pottering around their apartment block, but in the remake the devs have turned it into a playable intro where you're actually able to stroll about and soak in the atmosphere. It may only be a short rummage around your digs, but it's a neat step towards making an iconic immersive sim all the more immersive without harming the integrity of the original.

Later I found myself in a claustrophobic space station populated by rotund robots, corpses, and sad aliens. As a newcomer to System Shock, it seemed like a strong start as I pressed green buttons to open sliding doors and plopped discarded crisp packets in my inventory to stave off the oppression. The atmosphere was spot on, it being all hisses of torn cables and the patter of your footsteps on cold, iron grates. The colour palette is awash with neons and CRT greens, with pixellated building blocks when you inspect things up close. It really does capture the feeling that you're trapped in the bowels of a ship controlled by an unhinged AI, and ensures it looks the part too.

The hacker wields a big hammer and goes toe to toe with a large robot in the System Shock remake.
Later in my door opening saga, I encountered one that needed a keycode, so I circled the same few rooms endlessly, until I found the note containing said keycode and disappeared it into the depths of my inventory. After a bit of a struggle, I found the right section of my inventory to then consult the keycode, went up to the door, and then manually popped the numbers in (manual inputs are an immersive sim's bread and butter). Voila! Only, like, it was an absolute ordeal that perhaps captured some of the original's finicketies. Where it might control like a modern game and, largely, present itself as a 21st century production, it definitely wrestles with some elements of its past that may not bother veterans, but could rub newbies up the wrong way.

After a smidge of combat, in which I bonked some aliens and some robots with a steel pipe, I felt the same push and pull of new and old. Where the controls and animations are wonderfully executed and 100% more intuitive than you'd expect, there's also a slight weightlessness to defending yourself. Quick smacks of my pipe didn't register much of a reaction on the enemy's part, nor was it easy to tell whether I'd truly connected with my target. Sure, this might get polished up later down the line, but it makes you wonder whether the original's combat should be preserved a bit less accurately.

The last portion of the demo was spent in cyberspace, having jammed my arm into a special socket in the wall. Things went all vaporwave as I steered a little spaceship through a set of colourful corridors, pew-pewing missiles at rival ships and hoovering up health pickups. It was fun albeit confusing and without any real context. What was the end goal? What would I receive? How do I get out of this mini-game? Again, probably very fun and intuitive for returning fans, but fine if a bit irritating for someone like me who's new to it all.

The hacker skulks down an ominous red corridor in the System Shock remake.
Without a doubt, though, the game had the magnetic pull of the best immersive sims. No matter how frustrated I was at some of its more obvious antiquities, I was totally sold on System Shock's world. I'd was there examining little chips on the floor, or reading audio logs and relishing the fact that a compass wasn't responsible for steering me through absolutely every objective (even if I wished for a bit of a helping hand sometimes.)

From what I played of the demo, Nightdive's System Shock remake seems to capture a lot of what people liked in the original and should please the old guard. But in crafting a faithful remake, where they've got to be so careful of invoking the ire of the veterans, I do wonder whether some aspects of the game never got a chance to be reborn for the better, instead gunning for safe options that may veer into outright unwelcoming for those new to a classic.
 

Bad Sector

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Self-Ejected

Netch

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From the article:
"For nostalgic fans it should make for an exciting revisit to cyberspace... From what I played of the demo, Nightdive's System Shock remake seems to capture a lot of what people liked in the original and should please the old guard."
Also from the same article:
"As a newcomer to System Shock, it seemed like a strong start as I pressed green buttons to open sliding doors and plopped discarded crisp packets in my inventory to stave off the oppression."

If you're a newcomer to the franchise yourself then how the fuck would you have any idea whether it captures what people liked in the original? How fucking stupid have games journalists gotten?
 
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The final battle with Shodan has leaked

This looks quite convincing but hopefully it's fake. Besides, isn't the ending song stolen from the classic Hardware movie?
I'm pretty sure it's not fake. But I hope it's a very early version of boss fight, and that in future iterations, they'll make it at least somewhat entertaining.
TBH, PiL's song is the only thing which I like about this video. But it's probably just a placeholder.
 

Feyd Rautha

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Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Not dumbed down enough for RPS guy: https://www.rockpapershotgun.com/sy...to-be-a-faithful-remake-of-the-sci-fi-classic

System Shock is shaping up to be a faithful remake of the sci-fi classic​

But is it welcoming for newcomers?

I can confirm that the remake is real and seems faithful to the original.
For nostalgic fans it should make for an exciting revisit to cyberspace, but I'm unsure whether it'll land quite as well for newcomers seeking a showdown with Shodan.

As a newcomer to System Shock...


From what I played of the demo, Nightdive's System Shock remake seems to capture a lot of what people liked in the original and should please the old guard. But in crafting a faithful remake...
My god that article was stupid. Now we know why new gamers can't get into old games. They don't like to have to figure out things by themselves.
 

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