AstroZombie
Arcane
I love how many difficulty options SS1 has, I wish more games did that.
I wonder if it's possible to beat the game on highest difficulty without meta-gaming, considering the time limit is only 7 hours?
I wonder if it's possible to beat the game on highest difficulty without meta-gaming, considering the time limit is only 7 hours?
I had a go at SS1 once with maximum difficulty, I managed to disable the last antenna on Level 7 with just seconds left on the clock. Some metagaming involved, like remembering passwords and such.
Damn, I hate those invisible mutants! What are good weapons against them before finding that Laser Sword?
Damn, I hate those invisible mutants! What are good weapons against them before finding that Laser Sword?
I had some trouble with them as I relied on weapons that used up energy at first, but there are too many of the invisible mutants and they constantly respawn. So, I stuck to ballistic weapons while saving energy for vision augmentation to detect them from afar. Then I would lean around a corner, duck, and pop them off with some rounds from the magnum or one of the rifles before they could close and while their return fire struck my cover instead of me. Later, automatic weapons chewed them up fast. These were the creatures I had the hardest time with, and you meet them mid game.
A Laser Rapier can be found easily on Level 3, you have to enter a room in the southern part of the central hub and crawl up a ladder.
As for the Inviso-mutants, there are no weapons that do extra damage to it, and it is not resistant to any weapons. Its strength lies in its many Hit Points, it ranks 4th on the list of monsters with most HP in the game.
Ah...now I know what I missed: the button that removes the force field around the Isotope. I thought I had searched the room thoroughly and that the force field had to be removed from elsewhere (cyberspace) or by other means. I've probably wasted hours by missing that button...
Ah...now I know what I missed: the button that removes the force field around the Isotope. I thought I had searched the room thoroughly and that the force field had to be removed from elsewhere (cyberspace) or by other means. I've probably wasted hours by missing that button...
For a laugh, try firing the laser without raising the shield. (SAVE FIRST!)
And although I generally thought the level design was quite good, there are also some stupidly frustrating parts in game, such as a maze filled with little bombers on wheels. No matter how many of those things I killed, more would pop back into the game. I wouldn't have minded that if they all came into the game at a logical location, such as a handful of chutes, but the game would teleport some in at times in front of me or behind me, as if from some transporter beam.
Also, I could swear there was an area were your whole body experience significant shrinkage and you explored some red circuit boards in SS. Maybe that was Deus Ex instead? Or maybe I just dreamt it.
Also, I could swear there was an area were your whole body experience significant shrinkage and you explored some red circuit boards in SS. Maybe that was Deus Ex instead? Or maybe I just dreamt it.
Could you possibly be confusing it with Tron 2.0?
It sounds familiar to me, but I can't place it either. Then again, I've played so many first-person perspective games that I'm shorting out sometimes trying to remember things. Not so long ago I was trying to remember which Thief 2 Fan Mission it was that I had played that took place in a Japanese setting, only to later realize that I was remembering the Oriental level from Serious Sam 2!