Spukrian
Savant
Will the original version disappear when this comes out? That would be terrible.
Doubt it. NightDive gives you System Shock 1 Classic (the DOS version) when you buy its Enhanced Edition. I think even the notorious Bladerunner Remaster comes with the DOS version in the game files.Will the original version disappear when this comes out? That would be terrible.
Which runs the risk of said long-gone IP being infected with "today's gamer sensibilities and expectations" ie consolitis!!In the old games, I take my graphics as they used to be, thank you very much, and I don't like remakes as much as the next elitist boomer, but truth be told, rehashes and remakes gather newer audiences and create some chances for long-gone IP continuations as well.
I think the real problem is that apparently few can make decent remasters, let alone decent continuations of said remasters.Which runs the risk of said long-gone IP being infected with "today's gamer sensibilities and expectations" ie consolitis!!
They're not. Eldron made the psi amp model; the Tacticool Pistol/Shotgun/Assault Rifle/Laser Pistol/Grenade Launcher models were made by Mercurius. Both sets of models appear to be retextured in the SS2:EE versions.I think Eldron is doing basically all the work on this, so the weapons are his anyway?
I don't know what you're talking about, because that gameplay footage looks decidedly worse than the original. It was NOT ready for primetime.What the fuck. Looks exactly like the original. I suppose that's fine, but don't expect me to pay actual money for it.
They're not. Eldron made the psi amp model; the Tacticool Pistol/Shotgun/Assault Rifle/Laser Pistol/Grenade Launcher models were made by Mercurius. Both sets of models appear to be retextured in the SS2:EE versions.I think Eldron is doing basically all the work on this, so the weapons are his anyway?
I don't know what you're talking about, because that gameplay footage looks decidedly worse than the original. It was NOT ready for primetime.What the fuck. Looks exactly like the original. I suppose that's fine, but don't expect me to pay actual money for it.
Lighting and transparency are all messed up (see the dim grenade explosion FX in particular), no muzzle flash on the shotgun, ugly floating particle hit FX on every creature (even when a blood hit spang is already present), cryokinesis projectile is a gray blob instead of the blue projectile with a spinning axis as in the original game.
EE trailer footage's grenade launcher hits. They're very dark and transparent, and there's no smoke trail behind the grenade.
EE trailer footage's cryokinesis and hit FX. Note the lack of a shotgun muzzle flash and white particles spawned from every bullet impact, even on a fleshy target.
Original hit FX (straight from Steam build, no SS2Tool patch). Note how the hit particles are blood red when they hit a fleshy target.
Original cryokinesis. Note the blue color, spinning axis effect, and more pleasing hit explosion
Original grenade launcher explosion. Note how much brighter the shockwave effect is.
They're not. Eldron made the psi amp model; the Tacticool Pistol/Shotgun/Assault Rifle/Laser Pistol/Grenade Launcher models were made by Mercurius. Both sets of models appear to be retextured in the SS2:EE versions.I think Eldron is doing basically all the work on this, so the weapons are his anyway?
I don't know what you're talking about, because that gameplay footage looks decidedly worse than the original. It was NOT ready for primetime.What the fuck. Looks exactly like the original. I suppose that's fine, but don't expect me to pay actual money for it.
Lighting and transparency are all messed up (see the dim grenade explosion FX in particular), no muzzle flash on the shotgun, ugly floating particle hit FX on every creature (even when a blood hit spang is already present), cryokinesis projectile is a gray blob instead of the blue projectile with a spinning axis as in the original game.
EE trailer footage's grenade launcher hits. They're very dark and transparent, and there's no smoke trail behind the grenade.
EE trailer footage's cryokinesis and hit FX. Note the lack of a shotgun muzzle flash and white particles spawned from every bullet impact, even on a fleshy target.
Original hit FX (straight from Steam build, no SS2Tool patch). Note how the hit particles are blood red when they hit a fleshy target.
Original cryokinesis. Note the blue color, spinning axis effect, and more pleasing hit explosion
Original grenade launcher explosion. Note how much brighter the shockwave effect is.
How can this even be the case when they've had people working on it for a lot of the time SS1 remake has been in development, and SS2EE has seemingly only been getting delayed because of their desire to release SS1R at the same time as it? Did they "finish" developing it ages ago and never actually QA tested it or bothered to fix these visual issues? I think you're absolutely right that those visual effects look undercooked, I can only assume that Kaiser is overworked trying to put a hundred different games into his weird Frankenstein's monster of an engine and he never got a chance to polish SS2EE. He's still working on SiN Reloaded too, I think?It was NOT ready for primetime.
how it will control on the consoles?
Liked by Stephen Kick.
I don't know. Too many changes for the enhanced edition. Totally different vibe. Still think it's a proof of concept for the remake.
Guess now we know where all the focus is going. Visual "Enhancements" thus far look non-existent.VR too?
Really? Guess I'll have an excuse for a replay, it's been a while.Just a reminder that you are entitled to a free copy of SS2 remaster if you already own SS1 remake.
I don't understand why this game needs an "enhanced edition". You just need one fan patch to get it to run nicely on modern systems.