How does the Kex engine compare with the Dark engine? The Dark engine is quite advanced for the sound propagation. Thief and ss2 are still the state of the art in this aspect.
The Dark engine is quite advanced for the sound propagation. Thief and ss2 are still the state of the art in this aspect.
No wonder I thought that part of the game seemed shitty.
Hello everyone, this is Stephen from Nightdive with a bit of an update.
We are currently nearing the end of reverse engineering Shock 2 and wanted to reach out to the various authors and content creators that have worked diligently for so many years on some of our favorite mods to see if there was interest in including your work with the official release.
So far we will be including:
Vurt's Space Textures, Flora, Hi-res Water, Organics/Goo
ACC's Four Hundred (400) Hi-res Terrain Textures
Eldron's Psi Amp
Olfred's Fixed Objects
Grosnus' Hi-Res Spinning Marine/Navy/OSA logos
SCP
SHTUP
ZylonBane's New Quest Notifier
Vaxquis Vintage Song Remake v1.0 Mod
11/03 Update:
Eldron has joined the team to create new enemy models and finish any remaining weapons.
We're looking to include both SHTUP and SCP and are in the process of getting permission from the contributors. Here is the current progress...
SHTUP:
ZylonBane - Permission Granted
IceNine - No Contact Info
Black Boe - No Contact Info
Eldron - Permission Granted
Eshaktaar - Permission Granted
Hires - No Contact Info
Rattkin - Email Bounce Back
Darksharp - No Contact Info
SNAFU - Email Sent
Garcie - No Contact Info
Ichu - No Contact Info
Nameless Voice - Permission Granted
Pride Assassin - No Contact Info
Thunderpeel - Email Bounce Back
Shadowspawn - Permission Granted
Telliamed - Permission Granted
SCP:
ZylonBane - Permission Granted
Antimatter_16
Nameless Voice - Permission Granted
Nemyax
Olfred - Permission Granted
Straylight
Thiefsiefool
unn_atropos - Permission Granted
voodoo47 - Permission Granted
Zygo
Other mods we'd like to include are:
Mercurius' Tacticool Weapon Replacements
Fan Translations
Ultimately our goal is to have the visual mods selectable in the options menu with the ability to play the vanilla game if so desired. With all this said we need to get permission from everyone involved to include it, and in the advent of not being able to reach someone or if someone doesn't want to include their work we need to know what it is so that we can replace it. I've started sending PM's to those listed above, but if you have not heard from me yet, please feel free to reach out.
We've already hired a few members of the systemshock.org community and we're always looking for other talented individuals to join our team and contribute to the Shock franchise, so again, please don't hesitate to reach out if you think you'd be a good addition to our team!
Anyone who grants Nightdive permission to use their work will be credited in the game and given keys to the Remake and SS2:EE as a thank you. We will also be giving beta access to those who want to try it out and provide feedback.
When the project is complete we will release the source code on our github
What am I missing? Is there a mod that I haven't included that should be? Is there a feature or something you'd like to see in the release? Please let us know!
We've created a new section in our public discord server for SS2:EE discussion. If you are one of the mod contributors feel free to message me or our community manager for a special user role. https://discord.gg/fNJ7zaE
Star Citizen has been going on for 8 years versus 5 years and even that hilarious, tremendous long-con has more to show than SS1.
System Shock 2: Enhanced Edition Gets a Fully-Playable VR Mode
Play the classic sci-fi horror game in VR.
System Shock 2: Enhanced Edition is getting a fully playable VR mode. IGN can exclusively reveal that Nightdive Studios is working on the fully-fleshed VR mode complete with its own VR-focused development team.
It began when Nightdive Studios posted a tweet in January showing Nightdive Studios CEO Stephen Kick using a VR controller to play System Shock 2. The tweet served as a hint at what Nightdive Studios was already looking into for its enhanced version of the sequel, which was whether or not VR could work for System Shock 2.
“During the process of reverse-engineering the missing libraries for System Shock 2, we had an opportunity to play around with the idea of creating a standalone VR version,” says Kick in an interview with IGN. “And so we brought on an [VR] expert to look about the cod and give us a brief idea of what kind of things we could do.”
With this blueprint, Nightdive found that there was a solid enough foundation in System Shock 2 to begin fleshing out a full VR version. Kick says System Shock 2 Enhanced Edition will be fully playable in VR along with the game’s multiplayer mode. So co-op can be played in VR in cross-platform, where one player can be in VR and another can play on a standard PC.
Kick was also clear that VR isn’t just a tacked-on extra, but a fully-fleshed out feature. Nightdive is working with an outline on how to create a “really remarkable, built from the ground up VR experience.”
Nightdive cites the immersive potential of VR as one of the main reasons for pursuing this dedicated mode for System Shock 2: Enhanced Edition. “When you’re in VR, you’re the one actually swinging the weapons, you’re reloading [the guns] yourself, you’re not just hitting a button and having the character reload the gun automatically.”
The team has been studying other VR games and one title that has set a bar for immersion is Half-Life: Alyx, which Nightdive says is a big inspiration. “[Half-Life: Alyx has] just become essential in creating that feeling that you’re there… Things like being able to pick up items from a distance is something that was really important in Half-Life: Alyx, and it’s something you’ll be able to do in System Shock VR as well.”
Currently, System Shock 2 VR is in the prototype stage, so the VR version will not be released alongside System Shock 2: Enhanced Edition, which is planned to be released alongside Nightdive’s full remake of System Shock.
From last week: https://www.ign.com/articles/system-shock-2-enhanced-edition-full-vr-mode-announced
Currently, System Shock 2 VR is in the prototype stage, so the VR version will not be released alongside System Shock 2: Enhanced Edition, which is planned to be released alongside Nightdive’s full remake of System Shock.
At Nightdive, of all places? Why, I never.Waste of time and resources.