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Game News System Shock 3 Pre-Alpha Gameplay Teaser

Self-Ejected

Carls Barkley

Safav Hamon
The Real Fanboy
Joined
Aug 21, 2019
Messages
173
A shame then, games are valued for their qualities as end products not as some personal production management experiments.

99% of the time, the quality of the end product is determined by how well managed it is.

dragon-age-inquisition-cover.jpg
mass-effect-andromeda-cover.jpg
etc etc etc...


Poor examples. Andromeda and Inquisition had extremely troubled development.

Going into development, the company knew that the transition to Frostbite would be a difficult one, having already made the switch for Dragon Age: Inquisition, which proved to be extremely challenging as the engine was not designed with role-playing games in mind.[56] In an effort to optimize the engine's capabilities, BioWare sometimes enlisted the help of other Frostbite developers. For example, to ensure that the game's driving mechanics handled well, BioWare invited the Need for Speed team to come onsite and offer advice and guidance.[70] BioWare tried to push the boundaries of the software, particularly in the area of character animation,[71] but struggled with facial animations in particular.[56] This was due in part to struggles with various animation programs, an understaffed development team, and a delayed production cycle.[56]


Insult to Fallout fans, but it's one of the highest grossing singleplayer games of all time. Bethesda knew what they were doing.
 

Max Edge

Guest
A shame then, games are valued for their qualities as end products not as some personal production management experiments.

99% of the time, the quality of the end product is determined by how well managed it is.

dragon-age-inquisition-cover.jpg
mass-effect-andromeda-cover.jpg
etc etc etc...


Poor examples. Andromeda and Inquisition had extremely troubled development.

Just like most of expensive AND bad games.

Going into development, the company knew that the transition to Frostbite would be a difficult one, having already made the switch for Dragon Age: Inquisition, which proved to be extremely challenging as the engine was not designed with role-playing games in mind.[56] In an effort to optimize the engine's capabilities, BioWare sometimes enlisted the help of other Frostbite developers. For example, to ensure that the game's driving mechanics handled well, BioWare invited the Need for Speed team to come onsite and offer advice and guidance.[70] BioWare tried to push the boundaries of the software, particularly in the area of character animation,[71] but struggled with facial animations in particular.[56] This was due in part to struggles with various animation programs, an understaffed development team, and a delayed production cycle.[56]


Insult to Fallout fans, but it's one of the highest grossing singleplayer games of all time. Bethesda knew what they were doing.

Well selling shit remain shit.
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
fallout-4-cover.jpg

Insult to Fallout fans, but it's one of the highest grossing singleplayer games of all time. Bethesda knew what they were doing.
This was a continuation from previous games, like FO3 and the line from Morrowind to Oblivion to Skyrim. The base / settlement build aspect is a useful extension of making customizable player homes. While the RPG aspects are declining in this both series.
Most of the people who loved Skyrim were also excited for FO4. So in that regard FO4 united the FO3 fan group and the Skyrim fan group and Bethesda has anticipated and aimed at this. They have only gotten recent backlash due to FO76 mistake that was also a carry over from Elder Scrolls Online.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,580
Location
Standin' pretty. In this dust that was a city.
Yeah, well F76 would have been a better example. Huge budget, experienced developer, big names, excessive marketing, their 3rd Fallout & second MMO. Released as planned with an open beta phase. Yet still, it will probably go down in history as one of the worst AAA RPG flops. However I have a feeling it will still get attributed to "not understanding the audience" in an ever fleeting moving goalpost craze. Meanwhile how was it possible then that such a perfect manager like Warren Spector allowed a disaster like Underworld Ascendant to happen remains a mystery...
 
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vorvek

Augur
Patron
Joined
Nov 25, 2012
Messages
169
Location
Tempest
Shadorwun: Hong Kong
Yeah, well F76 would have been a better example. Huge budget, experienced developer, big names, excessive marketing, their 3rd Fallout & second MMO. Released as planned with an open beta phase. Yet still, it will probably go down in history as one of the worst AAA RPG flops. However I have a feeling it will still get attributed to "not understanding the audience" in an ever fleeting moving goalpost craze. Meanwhile how was it possible then that such a perfect manager like Warren Spector allowed a disaster like Underworld Ascendant to happen remains a mystery...

Huge budget for hookers maybe. Fallout 76 was made for peanuts. It has basically no writing, no voice acting, reuses plenty of assets from Fallout 4 and is an obvious cashgrab afterthought. If Fortnite wasn't as popular, it would have never even existed. The only thing where they probably spent any non-Monopoly money was creating the cash store.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,580
Location
Standin' pretty. In this dust that was a city.
Huge budget for hookers maybe. Fallout 76 was made for peanuts. It has basically no writing, no voice acting, basically no quests, reuses plenty of assets from Fallout 4 and is an obvious cashgrab afterthought. If Fortnite wasn't as popular, it would have never even existed. The only thing where they probably spent any non-Monopoly money was creating the cash store.
Don't mix up worth with costs. It's obvious some people were ridiculously overpaid while making it, but whether it's a management's cash grab scheme to work a skeleton crew, or the entirety of dev team consists of overpriced pseudo specialists, I bet the overall budget was quite a hefty sum of dollars.
 

vorvek

Augur
Patron
Joined
Nov 25, 2012
Messages
169
Location
Tempest
Shadorwun: Hong Kong
Huge budget for hookers maybe. Fallout 76 was made for peanuts. It has basically no writing, no voice acting, basically no quests, reuses plenty of assets from Fallout 4 and is an obvious cashgrab afterthought. If Fortnite wasn't as popular, it would have never even existed. The only thing where they probably spent any non-Monopoly money was creating the cash store.
Don't mix up worth with costs. It's obvious some people were ridiculously overpaid while making it, but whether it's a management's cash grab scheme to work a skeleton crew, or the entirety of dev team consists of overpriced pseudo specialists, I bet the overall budget was quite a hefty sum of dollars.

Companies don't spend loads on money on shovelware because that's how you go bankrupt. They spent the bare minimum to have a working game™. And being Bethesda, they probably didn't even spend that much in marketing for F76, since there's plenty of fags that do their marketing for free, or even pay for the privilege.
 

ozymandiusz

Novice
Joined
Apr 29, 2015
Messages
37
pre-alfa
teaser of gameplay.

what the hell.

we haven't started programing it, we haven't even updated our nvidia drivers. it will be done, we promise. wink wink nudge nudge
 

Badmojo

Novice
Joined
Dec 10, 2012
Messages
5
The only reason Fallout 4 sold well is because a lot of people preordered and bought it thinking it was a true sequel to fallout 3, instead of an RPG in the same vein as F3, they got some trash lazy designed action shooter. Even the overwhelming majority of quests were just autogenerated kill or fetch quests, nothing human made. I kept playing hoping it would get better, but it had nothing that made F3 at least fun, just run and kill and a whole lot of boredom. Bethesda has burnt their street cred, everybody is a lot more cautious on their games now and a lot of people are expecting to be disappointed with the next ES which will probably be another quick cashbrab.
 

karnak

Arcane
Patron
Joined
Jun 14, 2014
Messages
920
Location
Negative Zone
Grab the Codex by the pussy Strap Yourselves In I helped put crap in Monomyth
The trailes does look good and they have the 3d Assets, that they present in this trailer. So yes it is possible to do something with it, but the question is what they will do with it.
The problem with UA was that they quite strayed away from the previous established vision by UU1 and UU2, which was the premise for the Kickstarter backer to support them. Let us hope that they have now learned from the previous disaster and deliver upon this simple premise: making a true sequel to SS1 and SS2.

When WW1 ended, everyone promised it was the "war to end all wars". The western world would now learn from its mistakes, never to fall prey to such horrors again.
Image-4-for-unseen-ww1-pictures-in-the-trenches-gallery-244834765.jpg



Until an old industry veteran decided it was time to launch Incline again...
170px-N%C3%BCrnberg_Reichsparteitag_Hitler_retouched.jpg
 

Darkzone

Arcane
Joined
Sep 4, 2013
Messages
2,323
The trailes does look good and they have the 3d Assets, that they present in this trailer. So yes it is possible to do something with it, but the question is what they will do with it.
The problem with UA was that they quite strayed away from the previous established vision by UU1 and UU2, which was the premise for the Kickstarter backer to support them. Let us hope that they have now learned from the previous disaster and deliver upon this simple premise: making a true sequel to SS1 and SS2.

When WW1 ended, everyone promised it was the "war to end all wars". The western world would now learn from its mistakes, never to fall prey to such horrors again.
Image-4-for-unseen-ww1-pictures-in-the-trenches-gallery-244834765.jpg



Until an old industry veteran decided it was time to launch Incline again...
170px-N%C3%BCrnberg_Reichsparteitag_Hitler_retouched.jpg
Yes, i doubt that they have learned something from their previous mistake. As House has stated: Nearly dead is not close enough to learn something from it. (paraphrased)
But the WW2 has put an end to wars in Europe, or at least the european nations only bomb now nations, that cannot defend themself.
 

karnak

Arcane
Patron
Joined
Jun 14, 2014
Messages
920
Location
Negative Zone
Grab the Codex by the pussy Strap Yourselves In I helped put crap in Monomyth
The trailes does look good and they have the 3d Assets, that they present in this trailer. So yes it is possible to do something with it, but the question is what they will do with it.
The problem with UA was that they quite strayed away from the previous established vision by UU1 and UU2, which was the premise for the Kickstarter backer to support them. Let us hope that they have now learned from the previous disaster and deliver upon this simple premise: making a true sequel to SS1 and SS2.

When WW1 ended, everyone promised it was the "war to end all wars". The western world would now learn from its mistakes, never to fall prey to such horrors again.
Image-4-for-unseen-ww1-pictures-in-the-trenches-gallery-244834765.jpg



Until an old industry veteran decided it was time to launch Incline again...
170px-N%C3%BCrnberg_Reichsparteitag_Hitler_retouched.jpg
Yes, i doubt that they have learned something from their previous mistake. As House has stated: Nearly dead is not close enough to learn something from it. (paraphrased)
But the WW2 has put an end to wars in Europe, or at least the european nations only bomb now nations, that cannot defend themself.
100% agree with you concerning how european folks managed to learn something from WW2.
At least Cold War and EEC (now EU) managed to interrupt your regular european bloodshed. As soon as EU collapses or Europe enters a severe economic crisis, it will be business as usual in good old Europe.

Differences aside, stupidity is a common human disease. And it inevitably affects videogames in regular cycles. Abominations like Fallout: 76 and Wolfenstein: Youngblood are a proof of that.
System Shock 3 will be an action FPS garbage, pretending to be somewhat similar to others System Shocks. I suspect they'll have the decency to at least try to "emulate" the style of the old games. If SS3 was developped by some AAA publisher we'd just have an "action-FPS-RPG" with co-op, customization, DLCs and maybe a Battle-Royale mode or two.
 

Serious_Business

Best Poster on the Codex
Joined
Aug 21, 2007
Messages
3,957
Location
Frown Town
In this video game, I will be able to run at a moderate pace, jump over minor obstacles, and shoot at hostile targets

I cannot wait for this dynamic action to take place in my computer screen
 

Diggfinger

Arcane
Joined
Jan 6, 2014
Messages
1,240
Location
Belgium
Relatively well-edited trailer. But honestly, the 'action-sequences' look completely off, e.g. the guns look ridiculous.

Difficult to believe this could ever reach the production-levels of something like Prey.
 

Nifft Batuff

Prophet
Joined
Nov 14, 2018
Messages
3,573
I have no faith in this. System Shock is too far away in time to be replicated in the present context.

Remember Bioshock. It was utterly garbage compared with System Shock 2. Now we will be extremely lucky if System Shock 3 will be near the level of Bioshock. But even in this case it will be still a boring dumbed down garbage.
 
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