Jason
chasing a bee
<p><a href="http://blog.te4.org/" target="_blank">Neil Stevens</a> wants you to make your own roguelike. To that end, he's released <strong><a href="http://te4.org/" target="_blank">T-Engine 4</a></strong>.</p>
<ul>
<li>single unified UI using OpenGL on all platforms</li>
<li>support for many roguelike concepts from scratch without imposing limits on what can be done with them</li>
<li>easy input (keyboard & mouse) support</li>
<li>generic save/load code using serialization, simple objects do not even need to be aware of it, it works auto-magically</li>
<li>support for both graphical mode and traditional ASCII, potentially at the same time</li>
<li>many other things, checkout the site and try it</li>
</ul>
<p>
Neil also threw together a new Tolkien based roguelike, <a href="http://tome.te4.org/" target="_blank"><strong>Tales of Middle-Earth: The Fourth Age</strong></a>, but don't expect to be Gandalf right off the bat.</p>
<p style="padding-left: 30px;">
Some races, classes and other “things” also need unlocking before they can be used. Fear not, the mage class for example is indeed in the game but requires unlocking to be available, as are others. There is mainly two reasons for this design:</p>
<ul style="padding-left: 90px;">
<li>it allows to not overwhelm a new player with too many unknown choices at birth</li>
<li>it allows to give “rewards” without winning the game</li>
</ul>
<p style="padding-left: 30px;"> </p>
<p><em>Thanks to getter77</em></p>
<ul>
<li>single unified UI using OpenGL on all platforms</li>
<li>support for many roguelike concepts from scratch without imposing limits on what can be done with them</li>
<li>easy input (keyboard & mouse) support</li>
<li>generic save/load code using serialization, simple objects do not even need to be aware of it, it works auto-magically</li>
<li>support for both graphical mode and traditional ASCII, potentially at the same time</li>
<li>many other things, checkout the site and try it</li>
</ul>
<p>
Neil also threw together a new Tolkien based roguelike, <a href="http://tome.te4.org/" target="_blank"><strong>Tales of Middle-Earth: The Fourth Age</strong></a>, but don't expect to be Gandalf right off the bat.</p>
<p style="padding-left: 30px;">
Some races, classes and other “things” also need unlocking before they can be used. Fear not, the mage class for example is indeed in the game but requires unlocking to be available, as are others. There is mainly two reasons for this design:</p>
<ul style="padding-left: 90px;">
<li>it allows to not overwhelm a new player with too many unknown choices at birth</li>
<li>it allows to give “rewards” without winning the game</li>
</ul>
<p style="padding-left: 30px;"> </p>
<p><em>Thanks to getter77</em></p>