Got my first win. Summoners are OP.
Here's some thoughts on the game, mostly copypasta from a post I made elsewhere:
+Lots of classes and races to try out. Trying out new classes and race combos is the best thing about the game
+At first I hated the idea of a cooldown system in a roguelike. If I wanted cooldowns I would play shitty WoW am I rite? But after playing the game I've grown to like it. On top of managing your normal ability resource (stamina, mana, equilibrium, whatever) you also have to plan around the fact that your abilities take turns (sometimes a lot of turns) to become available again. Adds depth to the gameplay
+By the midgame you have a good variety of abilities from your talents & items, plenty of options to choose from in combat
+No Nethack-style gotcha deaths, always a plus
+Passable graphics & music for a RL
-Danger level of most enemies is fairly low. Compare to Crawl where enemies are generally less numerous but more dangerous. Too much of the combat in ToME feels like trash combat, even for classes that aren't summoner-level strong... The trashiness is toned down a bit in the lategame, and the occasional enemy-packed vaults throughout the game usually offer a good challenge. Upping the difficulty level could alleviate this issue but doing so would probably exacerbate the next problem
-Randomly generated uniques. Most of my deaths in ToME come from these. Unlike actual Boss enemies, these assholes more often than not are just buffed trash enemies. Sometimes however the RNG decides to dump some absurdly strong unique on your head and you are dead before you even know what happened. Even if you carefully inspect everything, it can be difficult to tell just how dangerous a unique is until you fight them for a few turns.
-The game is too long IMO. The early game is lame. Even if you skip optional zones (which would leave the player underpowered and could make the endgame too difficult for weaker char types) there are still a lot of dungeon floors to clear in ToME... Despite my desire to try more classes and races I won't be replaying ToME anytime soon due to this. The Crawl style of a relatively short core game and a whole optional 'extended' game on top of that for players seeking extra glory is more to my liking. And due to this & the problem of random uber-uniques, I will
never, ever, ever be playing ToME on roguelike mode.
-Extension of previous problem -
for a game this long the enemy variety is much too low. Enemies you first meet very early in the game will continue to reappear until the very end. I was disappointed to see nothing new even in the end dungeon. More orcs & demons that I've been fighting for half the game, more undead that I have been seeing since level 5, more snakes, more drakes, more bone golems, yay... FFS, give me some ancient liches, some orbs of fire, some killer klowns!
-Wands, scrolls, potions... Although you will have a large number of abilities available to you by the midgame in ToME and I like that darkgod tried to do something new by removing consumables entirely, I find I miss the added variety and resource management aspect that consumables add to Crawl and most other RLs
-/+Unlock system. I'm still not sure if this actually adds to or detracts from the game. It is easy to circumvent for people that really hate it so it's not really an issue either way.
-/+Adding bits of findable lore fluff was a neat idea, but the lore of ToME didn't do much for me. All fairly generic really
It's got problems but I do like ToME. I think it is a great choice for anyone looking to play their first roguelike. Everything in the game is fairly transparent, and game mechanics should be decently familiar to anyone who has played an RPG before...
tl;dr Crawl is still king