Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,254
Which ones? Some of them are merciless murdertools, and some of those you even get from the very start. The only really terrible gun that I can name is the starting sniper rifle - there's no use for that piece of shit whatsoever.
It's got use. Aesthetics.
Energy sniper rifle has a use - it gives really high accuracy stat gains for some reason, especially dual wielding in RTwP. Also energy weapons are nice for poppers, which can show up in the first week if you are doing good.
All energy weapons are gimped. Plasma pistol is weaker than in EU, laser is pathetic, disruptor gun is weaker than plasma pistol from EU, Devastator cannon is much weaker than heavy plasma from EU.
To make things worse, human agents have starting health of 40-50 instead of 25-40 like in EU. Which means that besides the initial gimping, weapon damages are effectively 1,6x smaller.
I disagree as far as disruptor guns and devastator weapons being gimped - they are still pretty potent. Lasers and plasma being 'gimped' makes sense because they are starting guns that are omnipresent, cheap and easy as hell to loot.
And in regard to the second thing, this is where the 'problem' with Apoc lies, not really with the guns themselves, and I noted it as well in the article. The agents are just more beefy all around, including stats and starting gear (seriously, that megapol armour is crazy good), and get even more beefy as the game goes on, particularly due to the personal shields. The shields, in fact, are what perhaps breaks the game the most, and what makes the devastator cannons feel gimped compared to heavy plasmas. If the aliens had a shield-ignoring equivalent of the toxgun, X-COM agents would be in much bigger trouble. But they don't, so they don't, to quote a classic.
It's a problem stemming from the RTwP system. Since every battle turns into a hectic shootout having UFO:EU-babbies that die with 1 hit would basically make RTwP impossible. Heavy armor is pretty much the only thing keeping your soldiers alive in RT while in TB you can literally go naked and actually be better off because blitzing the map in 2-3 turns with the extra TUs you have from not being weighed down is a powerful option.
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