SimpleComplexity
Arbiter
No, u.
kingcomrade said:I got a 19 kill spree with the demo man. I am the most jewish son of abraham that ever lived.
racofer said:The problem with TF2 is it's over simplicity and the fact it doesn't reward individual player skill.
Now with achievements and those arena maps (which make this game Solo Fortress 2) we have a lot of people grinding for that shit and making TF2 the new WoW.
Darth Roxor said:You never played a spy.
Darth Roxor said:I have no problem with achievements, because most of them are easy to get with normal playing, but yes, I have to agree that introducing team deathmatch (aka arenas) was a stupid thing to do, but fortunately, it's possible to just completely avoid them.
Shoelip said:He's got a point. When combat mode for Natural Selection came out it quickly became more popular than the regular mode thanks to it's mainstreamyness and it became difficult to find a server running the real game with decent ping.
Darth Roxor said:racofer said:The problem with TF2 is it's over simplicity and the fact it doesn't reward individual player skill.
You never played a spy.
I also heard you can hotkey multiple buildings at the same time. I like how you say the game isn't skill based, then say that if you have bad people on your team you can't win.racofer said:The problem with TF2 is it's over simplicity and the fact it doesn't reward individual player skill. You got a sucky team? Or only 3~4 bad players on it?Well, you are screwed.
My favorite online shooter is still QWTF (that's Quakeworld's Team Fortress for the illiterate ones), because even if you end up with stupid people, having high skills can turn the tide. Say you have a full average team vs. a full bad team with 1 or 2 really good players. This can change the match significantly.
Now, it's good to have a game that relies on team work to get things done, no doubt about that. The problem is that this mentality works great on design sheets and clan gaming but fails miserably on public servers, which represent the majority of TF2's gaming. Removing grenades served only to please casual gamers so they wouldn't get pwned every 10 seconds because of their incapability on mastering a few necessary skills to become competitive at online gaming, and consequentially forcing team work or constant class swapping to overcome a sentry for example. With grenades you had a whole different array of possibilities to inflict damage. Now we are stuck with "dice rolls" for critical damage that are completely skilless, all for the noobs's sake of course.
On the technical side of things. The source engine has one fatal flaw for online gaming, the hitboxes. Why you might ask? It's simple. The way lag compensation works at source games is atrocious for internet gaming where people have varying latency to servers. Let's exemplify: if someone is playing as a sniper with a latency of say, 100ms, against someone with a latency of 20~30ms, some weird things can happen like being shot after behind walls, and I bet anyone who plays TF2 has already noticed this. That's because valve decided to be nice with laggers and every action on the game is balanced to the highest latency. What this means is that if a lagger sees someone and shoots at it, the server will register that shot and apply to the poor bastard that happens to have a decent connection. It's common to see people being headshoted a few seconds after hiding because of this stupid behavior, or being hit with melee attacks from 10 feet away. For lan matches this problem doesn't exist however, since everyone is on equal grounds with latency. Another extremely frustrating thing about TF2 is the awful hit detection. Even now, near a year after release, we still have spies "backstabbing" your face.
All these technical flaws added to a weaker, dumbed down gameplay mechanics that rewards casual gamers and this simplicity that makes fuckwads brag about their killz make TF2 a chore instead of a joy. Now with achievements and those arena maps (which make this game Solo Fortress 2) we have a lot of people grinding for that shit and making TF2 the new WoW.
KC might find the game fun because it's recent to him or maybe because he didn't play something better before, but I bet he will grow tired of the repetition and blandness of it eventually.