Sjukob
Arcane
- Joined
- Jul 3, 2015
- Messages
- 2,063
InSight
Great point about animation lock, I too thought that forcing it only hampers the player and gameplay in general. Now that I think about it, they've made it work very well in Bayonetta, none of your attacks lock you up by default, but you can choose to commit to them to deal bigger damage, and if you decide to do it the animation can still be cancelled at any point. And some of your most damaging attacks are combo enders, which again requires commitment, but then they introduced "dodge offset" mechanic that allows you to keep your combos going without dropping them even if you dodge.
As for Max Payne, you know, aside from slow-mo which was innovative at the time, the game doesn't do anything extraordinary. What's cool about it is that the weapons are not hitscan and bullets are actual projectiles that just travel very fast, of course, activating slow-mo allows you to actually dodge them. Once you give it a go it might seem very simple, but you will be hard struck to find anything of the comparable quality. There's Vanquish, which I haven't tried yet, then there's F.E.A.R. which kind of similar, but it's in first person and then there's.... uuhh.
Great point about animation lock, I too thought that forcing it only hampers the player and gameplay in general. Now that I think about it, they've made it work very well in Bayonetta, none of your attacks lock you up by default, but you can choose to commit to them to deal bigger damage, and if you decide to do it the animation can still be cancelled at any point. And some of your most damaging attacks are combo enders, which again requires commitment, but then they introduced "dodge offset" mechanic that allows you to keep your combos going without dropping them even if you dodge.
As for Max Payne, you know, aside from slow-mo which was innovative at the time, the game doesn't do anything extraordinary. What's cool about it is that the weapons are not hitscan and bullets are actual projectiles that just travel very fast, of course, activating slow-mo allows you to actually dodge them. Once you give it a go it might seem very simple, but you will be hard struck to find anything of the comparable quality. There's Vanquish, which I haven't tried yet, then there's F.E.A.R. which kind of similar, but it's in first person and then there's.... uuhh.