Correct_Carlo
Arcane
The French RPG will have had a much better story. Enough with this faux mature, extreme, edgy stuff.
I definitely think the writing in the French RPG was better than any writing I've ever seen from Telltale. As lauded as "Walking Dead" is, I think it mostly gets by on good old fashioned emotional manipulation. It's as shameless and direct in its heart string tugging as a silent era melodrama, and its characters rarely rise beyond that in terms of complexity (most people tend to be caricatures who serve specific purposes in terms of the plot, but rarely move beyond one dimensions, especially Clemintine who is basically the innocent waif straight out of a 1920s melodrama). Which isn't to wholey bash "Walking Dead." I think it works great as a game in the vein of a modern zombie take on silent melodrama, but Game of Thrones is a different beast entirely.
The french RPG probably has one of my favorite villains of any RPG ever, though, and what's more audacious is that they make him a main, playable, character. He's a total dick, but not in a "I'm totally bad, watch me kill this puppy now guys" kind of way, but a dick in a slightly more complex, "you kind of understand why he's a dick, but he's still a dick regardless," kind of way. And what's even better, he starts out being not so bad, but through a series of events he slowly develops into a dick as the game progresses. His villainy is ultimately more of the "spineless person protecting his own" variety than the "outright evil" variety, and the game does a pretty good job of demonstrating the chain of events which leads him down that path without making it overt or hamfisted like so many other games have handled similar "turning to villainy" plots. Nothing Telltale has done has convinced me they could pull off a character or a character arch that nuanced or interesting.