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Tempest Rising - totally not Command & Conquer clone from 3D Realms - coming April 24th

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,504
Demo was what I expected, sort of Generals like. I sure didn't really know what I was doing though, didn't get much time to play.
It was more like later C&C games than Generals. Only General's thing was infantry shooting out of a transport vehicle.
That was in RA2 too. IFVs and Battle Fortresses could do that.
I guess I forgot about that, I've played RA2 long time ago.

On the other hand Generals is full of units that shoot out of driving or flying vehicles.
 

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,479
I played the demo and I enjoyed it. Felt very nostalgic, but new enough to surprise me. Looking forward to the full release.

I find the storytelling a breath of fresh air. It brings back the faceless protagonist of old RTS games and furthermore adds a dialogue system so that you can get exposition without feeling overwhelmed. There's no capeshit, thank god.

The exposition about the tempest vine was mildly interesting. Long story short, it's a weird phenomenon that is only questionably an organism, cleans up fallout, provides the most concentrated fuel source on Earth, and its sudden emergence doesn't make much sense. The tempest vine absorbs fallout to catalyze its growth, but it still grows (slowly) without fallout. So why did it suddenly appear after the bombs fell when it should have appeared long before then? Where is the source? Basically teasing the future appearance of the Veti.
 

thesheeep

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Yeah, will keep an eye on it, but SC hasnt been beaten yet.

Nothing will beat Starcraft.


I agree but there have been great RTS after Starcraft like DoW 1
Who cares about beating Starcraft? I'll settle for a RTS that is good enough and fresh.
I think one of the issues of many RTSs in recent years is precisely that they tried (and failed) to take a piece out of the SC/AoE cake without the necessary immense resource investment into that (to reach a comparable feature/quality state).

If you look at those that did reasonably well and cannot be considered a failure (not hugely successful, either, but did "well enough") - from something small like Tooth and Tail to Northgard or the recent Dune game - you'll see that what connects them is NOT being like SC/AoE and NOT trying to directly compete with them.
Stormgate will try again, and it somewhat looks like they are at least trying to compete while investing the required resources, but we'll see if that's the one that will manage or just end up like all the others who tried and failed.

Tempest Rising is banking on C&C nostalgia, obviously - and IMO has a good chance with that, if it manages to not be complete crap. That particular section of the niche is certainly not overflowing with offers, it's not like EA is throwing massive resources at their license (apart from mobile shit).
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
351
Well, I had thought this was dead, but it's not. I saw gameplay of the demo.

It looks competent.

There will be more updates before it's made public more generally.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,504
Well, I had thought this was dead, but it's not. I saw gameplay of the demo.

It looks competent.

There will be more updates before it's made public more generally.
It looks better than Stormgate and I am sure it has a way smaller budget.
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
351
It looks better than Stormgate and I am sure it has a way smaller budget.
It sure looks more fun than Stormgate. We could quibble about the colors in Tempest Rising, but the style and tone is, I think, better than Stormgate.

But who knows? Maybe Frost Giant's nu-StarCraft will be a smashing success.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,504
It looks better than Stormgate and I am sure it has a way smaller budget.
It sure looks more fun than Stormgate. We could quibble about the colors in Tempest Rising, but the style and tone is, I think, better than Stormgate.

But who knows? Maybe Frost Giant's nu-StarCraft will be a smashing success.
Not for me, I always preferred C&C over Crafts. I've spent more time playing Dota1 than WC3 or SC1 MP.
 

NwNgger

Educated
Joined
Sep 27, 2020
Messages
137
Yeah, will keep an eye on it, but SC hasnt been beaten yet.

Nothing will beat Starcraft.


I agree but there have been great RTS after Starcraft like DoW 1
Who cares about beating Starcraft? I'll settle for a RTS that is good enough and fresh.
I think one of the issues of many RTSs in recent years is precisely that they tried (and failed) to take a piece out of the SC/AoE cake without the necessary immense resource investment into that (to reach a comparable feature/quality state).

If you look at those that did reasonably well and cannot be considered a failure (not hugely successful, either, but did "well enough") - from something small like Tooth and Tail to Northgard or the recent Dune game - you'll see that what connects them is NOT being like SC/AoE and NOT trying to directly compete with them.
Stormgate will try again, and it somewhat looks like they are at least trying to compete while investing the required resources, but we'll see if that's the one that will manage or just end up like all the others who tried and failed.

Tempest Rising is banking on C&C nostalgia, obviously - and IMO has a good chance with that, if it manages to not be complete crap. That particular section of the niche is certainly not overflowing with offers, it's not like EA is throwing massive resources at their license (apart from mobile shit).
I would imagine making a C&C successor isn't as hard as say an SC or WC successor. C&C had pretty simple mechanics compared to others but where it shined was lore, campaign plot, and interesting factions. This game looks to have all of that from what I played.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,504
From that video game seems slow but again two guys playing seem to be bronze level players that look like they are playing it for first time.
Hopefully devs are open to radical balance changes once good players get their hands on it.
 

deama

Prophet
Joined
May 13, 2013
Messages
5,097
Location
UK
Fog of war looks a bit too little, but I generally prefer barely any fog of war if at all.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,504
I'd rather play a remaster of C&C Generals than any of these modern poor-man's copycats. The corny tone and the brilliant mission design of Generals cannot be replicated.
I've played a lot of Generals and Zero Hour recently, single players missions were nothing special and there is way too little of them for a full game.

Generals is about skirmish and MP, it shines there with fairly fast and crazy combat.

TR seems to want slower combat and base defenses seem to be a bit too strong. There will be no rushing, any harass will need to be done vs farther harvesters
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
351
The dev team is oddly silent of late. At least they didn't opt for Early Access nonsense.
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
351
Command and Conquer spiritual sequel Tempest Rising opens new beta signups
tempest-rising-beta-sign-up-new-rts-game-command-and-conquer-spiritual-successor-580x334.jpg

[Emphasis added]

The first era of Command and Conquer games still holds up today. The methodical base building, the iconic unit barks, gathering your army and rolling out to the industrial thumps and clangs of a Frank Klepacki soundtrack. With EA seemingly reluctant to deliver us a proper new C&C game any time soon, Tempest Rising is looking like a serious contender to step up and claim that RTS throne for itself. If you’re curious to see how it stacks up, you can sign up now for an upcoming closed beta test.

If you, like me, crave that old-school brand of strategy, Tempest Rising has exactly what you want – right down to the unerring presence of Klepacki on the soundtrack. Set in the wake of nuclear destruction during an alternate-history World War 3, it pits the now-unified world government, the GDF, against the rebellious and desperate guerilla faction the Tempest Dynasty.

Tempest Rising is heavily inspired by the best RTS games of the ‘90s and ‘00s such as StarCraft, Total Annihilation, and of course Command and Conquer itself. Yet lead designer Brandon Casteel of Slipgate Ironworks told us in a recent interview that he wants to use those as a springboard to make Tempest Rising stand apart on its own merits.

With each faction presenting a large roster of units to choose from – “a sumptuous array of options,” in Casteel’s words – along with the support of powerful specialist units to complement your strategy, there’s a lot of aspects to balance. To help with that process, Slipgate is running a closed multiplayer beta test throughout November to help get a wider perspective on what works and what doesn’t, and it wants your help.

The beta test includes both ranked and unranked matchmaking for PvP multiplayer, as well as the option to play skirmish matches against computer-controlled opponents, with three levels of bot difficulty available. You’ll have access to both the GDF and Tempest Dynasty factions, with three maps to choose from – Alps for 2v2 showdowns, or Overgrown Oasis and Altitude for one-on-ones.

tempest-rising-beta-new-command-and-conquer-style-rts-game.jpg


The Tempest Rising closed multiplayer beta runs from Thursday November 7 to Thursday November 21. Limited slots are available, and those who are selected will be sent an email to confirm their entry ahead of the start date. If you’re eager to join, sign up here.
 

thesheeep

Arcane
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I'd rather play a remaster of C&C Generals than any of these modern poor-man's copycats. The corny tone and the brilliant mission design of Generals cannot be replicated.
You have to be kidding.
I just replayed Generals and Zero Hour (well, the first ten missions or so each) and the mission design has to be with a massive lead the absolute worst of the C&Cs, and among the worst of RTS gaming in general.

It lacks any creativity whatsoever, is ridiculously cheaply produced (especially compared to every other C&C) and just plain boring all-around.

The base gameplay is great, probably my favourite of the C&Cs.
But the campaign and mission design is joke a 10-year old could've done better. A disappointment in every way, coming back to it after many years.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,504
I'd rather play a remaster of C&C Generals than any of these modern poor-man's copycats. The corny tone and the brilliant mission design of Generals cannot be replicated.
You have to be kidding.
I just replayed Generals and Zero Hour (well, the first ten missions or so each) and the mission design has to be with a massive lead the absolute worst of the C&Cs, and among the worst of RTS gaming in general.

It lacks any creativity whatsoever, is ridiculously cheaply produced (especially compared to every other C&C) and just plain boring all-around.

The base gameplay is great, probably my favourite of the C&Cs.
But the campaign and mission design is joke a 10-year old could've done better. A disappointment in every way, coming back to it after many years.
Campaign is not especially good, Zero Hour is a bit better with its challenge mode. Zero Hour is blast to play in MP. Download something called gen patcher: https://legi.cc/downloads/genpatcher/
and play FFA games in MP
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Coming April 24th:



https://store.steampowered.com/news/app/1486920/view/4470481236622574835

Tempest Rising is launching on April 24, 2025!
Prepare for battle, Commander!

We have a release date for Tempest Rising! Get ready to wage war across the globe as either the Global Defense Forces or the Tempest Dynasty factions on
April 24, 2025
.

In our newest trailer, in addition to revealing our launch date, we also give you a look at the
Veti faction
. This ancient race was awakened by the flow of Tempest surging through the planet and serves as an antagonist faction you’ll face off against in the Tempest Rising campaign.


c302fd4e96309952c92dc6ea1a2d011d019d215a.jpg


DreamHack Stockholm
We also just got back from showcasing Tempest Rising at DreamHack Stockholm! It was incredible seeing the response from everyone who tried the game with us. For those who couldn’t attend, here are some pictures from the event:


17f9813c6c025f7e07e33ea17e62f23e86e995f4.jpg


86a9cb45aa32a03d5b1d329d9a9c35d1f3fb79e4.jpg


eaf8655fbbd2f95b387eb83b6a4a70084c75c4bc.jpg


f1e8de3616ef69605f757f6f4504bdff836a9faf.jpg


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1109eadacc7ba1d69da65b376f1368c2cbc78280.jpg


991288d559f8a6dbd54e420013c927d0afce2063.jpg


Thank you to everyone who has supported Tempest Rising so far! Keep an eye on Steam and our social channels for more updates from now until launch!

The Veti have awakened. Will you be ready for them?
 
Last edited:

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,504
Found some new gameplay from Dreamhack:
 

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