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Tempest Rising - totally not Command & Conquer clone from 3D Realms

CthuluIsSpy

Arcane
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Dec 26, 2014
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On the internet, writing shit posts.
Demo was what I expected, sort of Generals like. I sure didn't really know what I was doing though, didn't get much time to play.
It was more like later C&C games than Generals. Only General's thing was infantry shooting out of a transport vehicle.
That was in RA2 too. IFVs and Battle Fortresses could do that.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,973
Demo was what I expected, sort of Generals like. I sure didn't really know what I was doing though, didn't get much time to play.
It was more like later C&C games than Generals. Only General's thing was infantry shooting out of a transport vehicle.
That was in RA2 too. IFVs and Battle Fortresses could do that.
I guess I forgot about that, I've played RA2 long time ago.

On the other hand Generals is full of units that shoot out of driving or flying vehicles.
 

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,384
I played the demo and I enjoyed it. Felt very nostalgic, but new enough to surprise me. Looking forward to the full release.

I find the storytelling a breath of fresh air. It brings back the faceless protagonist of old RTS games and furthermore adds a dialogue system so that you can get exposition without feeling overwhelmed. There's no capeshit, thank god.

The exposition about the tempest vine was mildly interesting. Long story short, it's a weird phenomenon that is only questionably an organism, cleans up fallout, provides the most concentrated fuel source on Earth, and its sudden emergence doesn't make much sense. The tempest vine absorbs fallout to catalyze its growth, but it still grows (slowly) without fallout. So why did it suddenly appear after the bombs fell when it should have appeared long before then? Where is the source? Basically teasing the future appearance of the Veti.
 

thesheeep

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Yeah, will keep an eye on it, but SC hasnt been beaten yet.

Nothing will beat Starcraft.


I agree but there have been great RTS after Starcraft like DoW 1
Who cares about beating Starcraft? I'll settle for a RTS that is good enough and fresh.
I think one of the issues of many RTSs in recent years is precisely that they tried (and failed) to take a piece out of the SC/AoE cake without the necessary immense resource investment into that (to reach a comparable feature/quality state).

If you look at those that did reasonably well and cannot be considered a failure (not hugely successful, either, but did "well enough") - from something small like Tooth and Tail to Northgard or the recent Dune game - you'll see that what connects them is NOT being like SC/AoE and NOT trying to directly compete with them.
Stormgate will try again, and it somewhat looks like they are at least trying to compete while investing the required resources, but we'll see if that's the one that will manage or just end up like all the others who tried and failed.

Tempest Rising is banking on C&C nostalgia, obviously - and IMO has a good chance with that, if it manages to not be complete crap. That particular section of the niche is certainly not overflowing with offers, it's not like EA is throwing massive resources at their license (apart from mobile shit).
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
212
Well, I had thought this was dead, but it's not. I saw gameplay of the demo.

It looks competent.

There will be more updates before it's made public more generally.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,973
Well, I had thought this was dead, but it's not. I saw gameplay of the demo.

It looks competent.

There will be more updates before it's made public more generally.
It looks better than Stormgate and I am sure it has a way smaller budget.
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
212
It looks better than Stormgate and I am sure it has a way smaller budget.
It sure looks more fun than Stormgate. We could quibble about the colors in Tempest Rising, but the style and tone is, I think, better than Stormgate.

But who knows? Maybe Frost Giant's nu-StarCraft will be a smashing success.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,973
It looks better than Stormgate and I am sure it has a way smaller budget.
It sure looks more fun than Stormgate. We could quibble about the colors in Tempest Rising, but the style and tone is, I think, better than Stormgate.

But who knows? Maybe Frost Giant's nu-StarCraft will be a smashing success.
Not for me, I always preferred C&C over Crafts. I've spent more time playing Dota1 than WC3 or SC1 MP.
 

NwNgger

Educated
Joined
Sep 27, 2020
Messages
127
Yeah, will keep an eye on it, but SC hasnt been beaten yet.

Nothing will beat Starcraft.


I agree but there have been great RTS after Starcraft like DoW 1
Who cares about beating Starcraft? I'll settle for a RTS that is good enough and fresh.
I think one of the issues of many RTSs in recent years is precisely that they tried (and failed) to take a piece out of the SC/AoE cake without the necessary immense resource investment into that (to reach a comparable feature/quality state).

If you look at those that did reasonably well and cannot be considered a failure (not hugely successful, either, but did "well enough") - from something small like Tooth and Tail to Northgard or the recent Dune game - you'll see that what connects them is NOT being like SC/AoE and NOT trying to directly compete with them.
Stormgate will try again, and it somewhat looks like they are at least trying to compete while investing the required resources, but we'll see if that's the one that will manage or just end up like all the others who tried and failed.

Tempest Rising is banking on C&C nostalgia, obviously - and IMO has a good chance with that, if it manages to not be complete crap. That particular section of the niche is certainly not overflowing with offers, it's not like EA is throwing massive resources at their license (apart from mobile shit).
I would imagine making a C&C successor isn't as hard as say an SC or WC successor. C&C had pretty simple mechanics compared to others but where it shined was lore, campaign plot, and interesting factions. This game looks to have all of that from what I played.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,973
From that video game seems slow but again two guys playing seem to be bronze level players that look like they are playing it for first time.
Hopefully devs are open to radical balance changes once good players get their hands on it.
 

deama

Prophet
Joined
May 13, 2013
Messages
4,893
Location
UK
Fog of war looks a bit too little, but I generally prefer barely any fog of war if at all.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,973
I'd rather play a remaster of C&C Generals than any of these modern poor-man's copycats. The corny tone and the brilliant mission design of Generals cannot be replicated.
I've played a lot of Generals and Zero Hour recently, single players missions were nothing special and there is way too little of them for a full game.

Generals is about skirmish and MP, it shines there with fairly fast and crazy combat.

TR seems to want slower combat and base defenses seem to be a bit too strong. There will be no rushing, any harass will need to be done vs farther harvesters
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
212
The dev team is oddly silent of late. At least they didn't opt for Early Access nonsense.
 

anvi

Prophet
Village Idiot
Joined
Oct 12, 2016
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Kelethin
This looks promising, hope they can keep going.
 

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