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Tempest Rising - totally not Command & Conquer clone from 3D Realms

CthuluIsSpy

Arcane
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On the internet, writing shit posts.
Demo was what I expected, sort of Generals like. I sure didn't really know what I was doing though, didn't get much time to play.
It was more like later C&C games than Generals. Only General's thing was infantry shooting out of a transport vehicle.
That was in RA2 too. IFVs and Battle Fortresses could do that.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,181
Demo was what I expected, sort of Generals like. I sure didn't really know what I was doing though, didn't get much time to play.
It was more like later C&C games than Generals. Only General's thing was infantry shooting out of a transport vehicle.
That was in RA2 too. IFVs and Battle Fortresses could do that.
I guess I forgot about that, I've played RA2 long time ago.

On the other hand Generals is full of units that shoot out of driving or flying vehicles.
 

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,431
I played the demo and I enjoyed it. Felt very nostalgic, but new enough to surprise me. Looking forward to the full release.

I find the storytelling a breath of fresh air. It brings back the faceless protagonist of old RTS games and furthermore adds a dialogue system so that you can get exposition without feeling overwhelmed. There's no capeshit, thank god.

The exposition about the tempest vine was mildly interesting. Long story short, it's a weird phenomenon that is only questionably an organism, cleans up fallout, provides the most concentrated fuel source on Earth, and its sudden emergence doesn't make much sense. The tempest vine absorbs fallout to catalyze its growth, but it still grows (slowly) without fallout. So why did it suddenly appear after the bombs fell when it should have appeared long before then? Where is the source? Basically teasing the future appearance of the Veti.
 

thesheeep

Arcane
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Yeah, will keep an eye on it, but SC hasnt been beaten yet.

Nothing will beat Starcraft.


I agree but there have been great RTS after Starcraft like DoW 1
Who cares about beating Starcraft? I'll settle for a RTS that is good enough and fresh.
I think one of the issues of many RTSs in recent years is precisely that they tried (and failed) to take a piece out of the SC/AoE cake without the necessary immense resource investment into that (to reach a comparable feature/quality state).

If you look at those that did reasonably well and cannot be considered a failure (not hugely successful, either, but did "well enough") - from something small like Tooth and Tail to Northgard or the recent Dune game - you'll see that what connects them is NOT being like SC/AoE and NOT trying to directly compete with them.
Stormgate will try again, and it somewhat looks like they are at least trying to compete while investing the required resources, but we'll see if that's the one that will manage or just end up like all the others who tried and failed.

Tempest Rising is banking on C&C nostalgia, obviously - and IMO has a good chance with that, if it manages to not be complete crap. That particular section of the niche is certainly not overflowing with offers, it's not like EA is throwing massive resources at their license (apart from mobile shit).
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
299
Well, I had thought this was dead, but it's not. I saw gameplay of the demo.

It looks competent.

There will be more updates before it's made public more generally.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,181
Well, I had thought this was dead, but it's not. I saw gameplay of the demo.

It looks competent.

There will be more updates before it's made public more generally.
It looks better than Stormgate and I am sure it has a way smaller budget.
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
299
It looks better than Stormgate and I am sure it has a way smaller budget.
It sure looks more fun than Stormgate. We could quibble about the colors in Tempest Rising, but the style and tone is, I think, better than Stormgate.

But who knows? Maybe Frost Giant's nu-StarCraft will be a smashing success.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,181
It looks better than Stormgate and I am sure it has a way smaller budget.
It sure looks more fun than Stormgate. We could quibble about the colors in Tempest Rising, but the style and tone is, I think, better than Stormgate.

But who knows? Maybe Frost Giant's nu-StarCraft will be a smashing success.
Not for me, I always preferred C&C over Crafts. I've spent more time playing Dota1 than WC3 or SC1 MP.
 

NwNgger

Educated
Joined
Sep 27, 2020
Messages
129
Yeah, will keep an eye on it, but SC hasnt been beaten yet.

Nothing will beat Starcraft.


I agree but there have been great RTS after Starcraft like DoW 1
Who cares about beating Starcraft? I'll settle for a RTS that is good enough and fresh.
I think one of the issues of many RTSs in recent years is precisely that they tried (and failed) to take a piece out of the SC/AoE cake without the necessary immense resource investment into that (to reach a comparable feature/quality state).

If you look at those that did reasonably well and cannot be considered a failure (not hugely successful, either, but did "well enough") - from something small like Tooth and Tail to Northgard or the recent Dune game - you'll see that what connects them is NOT being like SC/AoE and NOT trying to directly compete with them.
Stormgate will try again, and it somewhat looks like they are at least trying to compete while investing the required resources, but we'll see if that's the one that will manage or just end up like all the others who tried and failed.

Tempest Rising is banking on C&C nostalgia, obviously - and IMO has a good chance with that, if it manages to not be complete crap. That particular section of the niche is certainly not overflowing with offers, it's not like EA is throwing massive resources at their license (apart from mobile shit).
I would imagine making a C&C successor isn't as hard as say an SC or WC successor. C&C had pretty simple mechanics compared to others but where it shined was lore, campaign plot, and interesting factions. This game looks to have all of that from what I played.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,181
From that video game seems slow but again two guys playing seem to be bronze level players that look like they are playing it for first time.
Hopefully devs are open to radical balance changes once good players get their hands on it.
 

deama

Prophet
Joined
May 13, 2013
Messages
4,962
Location
UK
Fog of war looks a bit too little, but I generally prefer barely any fog of war if at all.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,181
I'd rather play a remaster of C&C Generals than any of these modern poor-man's copycats. The corny tone and the brilliant mission design of Generals cannot be replicated.
I've played a lot of Generals and Zero Hour recently, single players missions were nothing special and there is way too little of them for a full game.

Generals is about skirmish and MP, it shines there with fairly fast and crazy combat.

TR seems to want slower combat and base defenses seem to be a bit too strong. There will be no rushing, any harass will need to be done vs farther harvesters
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
299
The dev team is oddly silent of late. At least they didn't opt for Early Access nonsense.
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
299
Command and Conquer spiritual sequel Tempest Rising opens new beta signups
tempest-rising-beta-sign-up-new-rts-game-command-and-conquer-spiritual-successor-580x334.jpg

[Emphasis added]

The first era of Command and Conquer games still holds up today. The methodical base building, the iconic unit barks, gathering your army and rolling out to the industrial thumps and clangs of a Frank Klepacki soundtrack. With EA seemingly reluctant to deliver us a proper new C&C game any time soon, Tempest Rising is looking like a serious contender to step up and claim that RTS throne for itself. If you’re curious to see how it stacks up, you can sign up now for an upcoming closed beta test.

If you, like me, crave that old-school brand of strategy, Tempest Rising has exactly what you want – right down to the unerring presence of Klepacki on the soundtrack. Set in the wake of nuclear destruction during an alternate-history World War 3, it pits the now-unified world government, the GDF, against the rebellious and desperate guerilla faction the Tempest Dynasty.

Tempest Rising is heavily inspired by the best RTS games of the ‘90s and ‘00s such as StarCraft, Total Annihilation, and of course Command and Conquer itself. Yet lead designer Brandon Casteel of Slipgate Ironworks told us in a recent interview that he wants to use those as a springboard to make Tempest Rising stand apart on its own merits.

With each faction presenting a large roster of units to choose from – “a sumptuous array of options,” in Casteel’s words – along with the support of powerful specialist units to complement your strategy, there’s a lot of aspects to balance. To help with that process, Slipgate is running a closed multiplayer beta test throughout November to help get a wider perspective on what works and what doesn’t, and it wants your help.

The beta test includes both ranked and unranked matchmaking for PvP multiplayer, as well as the option to play skirmish matches against computer-controlled opponents, with three levels of bot difficulty available. You’ll have access to both the GDF and Tempest Dynasty factions, with three maps to choose from – Alps for 2v2 showdowns, or Overgrown Oasis and Altitude for one-on-ones.

tempest-rising-beta-new-command-and-conquer-style-rts-game.jpg


The Tempest Rising closed multiplayer beta runs from Thursday November 7 to Thursday November 21. Limited slots are available, and those who are selected will be sent an email to confirm their entry ahead of the start date. If you’re eager to join, sign up here.
 

thesheeep

Arcane
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I'd rather play a remaster of C&C Generals than any of these modern poor-man's copycats. The corny tone and the brilliant mission design of Generals cannot be replicated.
You have to be kidding.
I just replayed Generals and Zero Hour (well, the first ten missions or so each) and the mission design has to be with a massive lead the absolute worst of the C&Cs, and among the worst of RTS gaming in general.

It lacks any creativity whatsoever, is ridiculously cheaply produced (especially compared to every other C&C) and just plain boring all-around.

The base gameplay is great, probably my favourite of the C&Cs.
But the campaign and mission design is joke a 10-year old could've done better. A disappointment in every way, coming back to it after many years.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,181
I'd rather play a remaster of C&C Generals than any of these modern poor-man's copycats. The corny tone and the brilliant mission design of Generals cannot be replicated.
You have to be kidding.
I just replayed Generals and Zero Hour (well, the first ten missions or so each) and the mission design has to be with a massive lead the absolute worst of the C&Cs, and among the worst of RTS gaming in general.

It lacks any creativity whatsoever, is ridiculously cheaply produced (especially compared to every other C&C) and just plain boring all-around.

The base gameplay is great, probably my favourite of the C&Cs.
But the campaign and mission design is joke a 10-year old could've done better. A disappointment in every way, coming back to it after many years.
Campaign is not especially good, Zero Hour is a bit better with its challenge mode. Zero Hour is blast to play in MP. Download something called gen patcher: https://legi.cc/downloads/genpatcher/
and play FFA games in MP
 

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