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Tempest Rising - totally not Command & Conquer clone from 3D Realms

luj1

You're all shills
Vatnik
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Messages
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Eastern block
It's almost like C&C was a good template to build an RTS from. If the fact that they made 7 of them in 13 years (not counting expansions), wasn't enough to clue you in.

I was never a huge fan of c&c, but as long as this ends up being decent I'll probably be in at day0. RTSs are few and far between these days.

CnC is among the three essential RTS lineages,

- the "Crafts" (StarCraft, WarCraft) known for their UI, polished gameplay and impeccable balance
- the "Age of" games (Age of Empires, Age of Mythology) known for their developmental tiers and global powers
- the "CnC" lineage (Red Alert, Tiberian Sun) known for their own "dual" UI, unit experience ranks and "power" resource
Uff you forgot the 4th. "Total" group of Total Annihilation and Supreme Commander type of games.
What are their core design differences?
Mass warfare, "streaming" economy (resource generating builds produce at a constant rate, and production reduces this rate. You don't have a gatherer unit like in your typical RTS), casualties leave behind wrecks that you can exploit for resources. Attacks have actual projectiles too, so they can be blocked by terrain features and wrecks.

If you want a good idea of how the system works play Supreme Commander (but not the sequel, which is a little mediocre and has terrible looking units).
Total Annihilation is alright and for it's time would have been revolutionary mechanics wise, but these days it feels a bit dated and the campaign isn't great. It also has like, no personality, especially compared to CnC and Warcraft II which were released earlier.

Supreme Commander reminds me a bit of Ground Control 2

it was released in 2007?
 

gurugeorge

Arcane
Patron
Joined
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Messages
7,876
Location
London, UK
Strap Yourselves In
It's almost like C&C was a good template to build an RTS from. If the fact that they made 7 of them in 13 years (not counting expansions), wasn't enough to clue you in.

I was never a huge fan of c&c, but as long as this ends up being decent I'll probably be in at day0. RTSs are few and far between these days.

CnC is among the three essential RTS lineages,

- the "Crafts" (StarCraft, WarCraft) known for their UI, polished gameplay and impeccable balance
- the "Age of" games (Age of Empires, Age of Mythology) known for their developmental tiers and global powers
- the "CnC" lineage (Red Alert, Tiberian Sun) known for their own "dual" UI, unit experience ranks and "power" resource
Uff you forgot the 4th. "Total" group of Total Annihilation and Supreme Commander type of games.

Aren't they basically just souped-up C&C clones? I only played the first (which was a great game), but that's how I remember it.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,204
It's almost like C&C was a good template to build an RTS from. If the fact that they made 7 of them in 13 years (not counting expansions), wasn't enough to clue you in.

I was never a huge fan of c&c, but as long as this ends up being decent I'll probably be in at day0. RTSs are few and far between these days.

CnC is among the three essential RTS lineages,

- the "Crafts" (StarCraft, WarCraft) known for their UI, polished gameplay and impeccable balance
- the "Age of" games (Age of Empires, Age of Mythology) known for their developmental tiers and global powers
- the "CnC" lineage (Red Alert, Tiberian Sun) known for their own "dual" UI, unit experience ranks and "power" resource
Uff you forgot the 4th. "Total" group of Total Annihilation and Supreme Commander type of games.

Aren't they basically just souped-up C&C clones? I only played the first (which was a great game), but that's how I remember it.
No, they play very differently. They are as different as Baldur's Gate and Fallout 1 are in cRPG world.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,645
Location
On the internet, writing shit posts.
It's almost like C&C was a good template to build an RTS from. If the fact that they made 7 of them in 13 years (not counting expansions), wasn't enough to clue you in.

I was never a huge fan of c&c, but as long as this ends up being decent I'll probably be in at day0. RTSs are few and far between these days.

CnC is among the three essential RTS lineages,

- the "Crafts" (StarCraft, WarCraft) known for their UI, polished gameplay and impeccable balance
- the "Age of" games (Age of Empires, Age of Mythology) known for their developmental tiers and global powers
- the "CnC" lineage (Red Alert, Tiberian Sun) known for their own "dual" UI, unit experience ranks and "power" resource
Uff you forgot the 4th. "Total" group of Total Annihilation and Supreme Commander type of games.

Aren't they basically just souped-up C&C clones? I only played the first (which was a great game), but that's how I remember it.
Not at all. Completely different economy, scale and build mechanics.
Krush Kill n Destroy is a CnC clone. TA and it's successors are a different breed.

On topic, will Tempest Rising have live action cutscenes? You can't really call yourself a CnC spiritual successor without those.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,204
It's almost like C&C was a good template to build an RTS from. If the fact that they made 7 of them in 13 years (not counting expansions), wasn't enough to clue you in.

I was never a huge fan of c&c, but as long as this ends up being decent I'll probably be in at day0. RTSs are few and far between these days.

CnC is among the three essential RTS lineages,

- the "Crafts" (StarCraft, WarCraft) known for their UI, polished gameplay and impeccable balance
- the "Age of" games (Age of Empires, Age of Mythology) known for their developmental tiers and global powers
- the "CnC" lineage (Red Alert, Tiberian Sun) known for their own "dual" UI, unit experience ranks and "power" resource
Uff you forgot the 4th. "Total" group of Total Annihilation and Supreme Commander type of games.

Aren't they basically just souped-up C&C clones? I only played the first (which was a great game), but that's how I remember it.
Not at all. Completely different economy, scale and build mechanics.
Krush Kill n Destroy is a CnC clone. TA and it's successors are a different breed.

On topic, will Tempest Rising have live action cutscenes? You can't really call yourself a CnC spiritual successor without those.
No, but it will have computer generated characters in same kind of cutscenes like CnC had. And from what we have been shown they look pretty good.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,645
Location
On the internet, writing shit posts.
Why can't they make the units unique and memorable? FFS. Rifle infantry, rocket infantry, flamethrower, tank. WOW, SUCH CREATIVITY!
Eh, the original CnC had generic units like that too. What matters is if the factions are different to each other, which was one of the features of CnC.
GDI and Nod both had light infantry and missile troops, but only Nod had flamethrowers and chem troops whilst GDI had medics and grenade throwers.

Part of what makes a unit "memorable" is the line read and design anyway.
RA2 conscripts are generic as fuck, but they have memorable line reads and a cool design.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,204
Yeah, and it looks like this one identical copy in that regard as well.
Does not matter if it will play well. Most players didn't play CnC anyways and for many of us that did this will feel more like homage can just c/p so win win for all.
 
Glory to Ukraine
Joined
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Messages
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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
I seriously doubt that any RTS player out there didnt play a CnC game at some point. That said, this is not going to be a proper CnC clone/homage/whatever if there arent hot soft porn stars in the cutscenes.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,204
I seriously doubt that any RTS player out there didnt play a CnC game at some point. That said, this is not going to be a proper CnC clone/homage/whatever if there arent hot soft porn stars in the cutscenes.
I am sure that is a huge number of RTS gamers that played Starcraft 2 as their first RTS. And I am sure those are a bigger group than those that played any CnC game.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,026
Location
Djibouti
Most players didn't play CnC

:prosper:

what planet would that be
Planet where CnC are now old games and new players are born every year in big numbers. Gaming has only become more popular over time and those that played CnC are becoming smaller and smaller %.
Anyone who has any remote interest in RTSes has played at least some C&C game in his life. Those that haven't are simply not going to play this game because they don't care about RTSes and that's the truth.
 
Glory to Ukraine
Joined
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Messages
2,575
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
I seriously doubt that any RTS player out there didnt play a CnC game at some point. That said, this is not going to be a proper CnC clone/homage/whatever if there arent hot soft porn stars in the cutscenes.
I am sure that is a huge number of RTS gamers that played Starcraft 2 as their first RTS. And I am sure those are a bigger group than those that played any CnC game.

TBH fam I really wish I had a "Doubt" button I could press here. Unfortunatelly the "Cool story bro" will have to do.
 

gurugeorge

Arcane
Patron
Joined
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Messages
7,876
Location
London, UK
Strap Yourselves In
TBH fam I really wish I had a "Doubt" button I could press here. Unfortunatelly the "Cool story bro" will have to do.
Yeah, this isn't exactly the golden era of RTSes where we're now.

It's a fairly limited genre really - I mean you can go super-mega-huge with the number of assets, but that just makes it less fun for anyone who isn't an octopus on speed. There's an optimum ballpark for the amount of shit you have to deal with and it still being fun to play (same as with all games really).

(Hmm, there's a thought, I wonder if any scientific bods have ever looked at that, specifically in relation to games. Might be a fun project.)
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,374
It's a fairly limited genre really - I mean you can go super-mega-huge with the number of assets, but that just makes it less fun for anyone who isn't an octopus on speed. There's an optimum ballpark for the amount of shit you have to deal with and it still being fun to play (same as with all games really).
To be honest - I think this is why WarCraft III was so good. Not only it put heavy emphasis on heroes (and their abilities), it also made units more important by making better ones cost more, so you didn't really feel the 12 units limit selection until late game and it made early and mid game just as interesting by making any unit valuable. Also, it automated spells for magic-using units.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,204
I am sure that is a huge number of RTS gamers that played Starcraft 2 as their first RTS. And I am sure those are a bigger group than those that played any CnC game.

lol no
Maybe Warcraft 3 but not Starcraft 2. RTS died around that time.
Nah, Starcraft 2 had best sale numbers of any RTS and it introduced RTS to whole new generation of gamers. It also brought back esports outside Korea.
 

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