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Tempest Rising - totally not Command & Conquer clone from 3D Realms

CthuluIsSpy

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It also brought back esports outside Korea.
Wow. Fuck Starcraft then.
You don't want esports to be popular all around the world?
Esports is why Mobas were created, which led to the death of RTS. So no, I don't want RTS games to devolve into hero based reflex games with no base building again, where whoever spams clicks the fastest wins.
 

InD_ImaginE

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MOBA just replace RTS because the base of MOBA is just so much bigger.

That being said the average way an RTS e-sports being played might as well be totally different than how average schmucks play
 

ArchAngel

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It also brought back esports outside Korea.
Wow. Fuck Starcraft then.
You don't want esports to be popular all around the world?
Esports is why Mobas were created, which led to the death of RTS. So no, I don't want RTS games to devolve into hero based reflex games with no base building again, where whoever spams clicks the fastest wins.
Esports basically made gaming something more than geeks or man children hiding from the world. It made it mainstream and something people can earn money doing.
This is like saying Football should have never became more than few workers kicking leather balls on improvised areas after work at their factories.
 

Darth Roxor

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Esports basically made gaming something more than geeks or man children hiding from the world. It made it mainstream and something people can earn money doing.

imagine thinking this is a good thing, goddamn
 

ArchAngel

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Esports basically made gaming something more than geeks or man children hiding from the world. It made it mainstream and something people can earn money doing.

imagine thinking this is a good thing, goddamn
It let the world create a much larger number of games while also letting you say to people "I play computer games" and it does not automatically put you into "loser" category.
And due to thriving indie scene we still have lots of good games to play.
 
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CthuluIsSpy

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Esports basically made gaming something more than geeks or man children hiding from the world. It made it mainstream and something people can earn money doing.

imagine thinking this is a good thing, goddamn
It let the world create a much larger number of games while also letting you say to people "I play computer games" and it does not automatically put you into "loser" category.
And due to thriving indie scene we still have lots of good games to play.
It kind of does though? Did you miss the whole Gamergate thing, where they made out "gamers" to be the devil? Today acceptable "gamers" are the consumerist casual/mobile gaming crowd, who would eagerly play whatever the journos and their corporate backers want you to play, not players who played the original xcom games. Or "grogs", I believe the derisive term is.
Esports is still a relatively niche hobby. It's larger than it used to be, but you don't see them broadcasted to the same extent of actual sports, now do you? And the games often featured are the flashy click spam stuff with large, over-designed hero units, not your classical RTS.
 
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ArchAngel

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Esports basically made gaming something more than geeks or man children hiding from the world. It made it mainstream and something people can earn money doing.

imagine thinking this is a good thing, goddamn
It let the world create a much larger number of games while also letting you say to people "I play computer games" and it does not automatically put you into "loser" category.
And due to thriving indie scene we still have lots of good games to play.
It kind of does though? Did you miss the whole Gamergate thing, where they made out "gamers" to be the devil? Today acceptable "gamers" are the consumerist casual/mobile gaming crowd, who would eagerly play whatever the journos and their corporate backers want you to play, not players who played the original xcom games. Or "grogs", I believe the derisive term is.
Esports is still a relatively niche hobby. It's larger than it used to be, but you don't see them broadcasted to the same extent of actual sports, now do you? And the games often featured are the flashy click spam stuff with large, over-designed hero units, not your classical RTS.
Gamergate is separate issue and has nothing to do with how all gamers were perceived by the mainstream. Also nobody in mainstream even knows about gamergate, that is gamers and woke warriors only thing.
While esports is niche compared to most popular sports it has already passed many less popular sports or female versions of more popular sports. Games like Dota2 or LoL have multimillion rewards for top players in their tournaments. That is more money than many more mainstream sports can offer. And esports+streaming has allowed gaming to become a real profession, nobody can now complain to gamers that they only waste time and do nothing.
 

InD_ImaginE

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MOBAs killed RTS, yes, but not esports

Honestly both play so differently that people who never play RTS are going in to MOBA. It is not entirely correct to say that MOBA killed RTS. MOBA did kill RTS esports scene tho.


MOBAs are so much more than APM

If anything APM is much more important in RTS than in MOBA. MOBA works on micro level and macro/strategic level. But even more micro level it is less APM but more about target identification and pattern efficiency.
 

CthuluIsSpy

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MOBAs killed RTS, yes, but not esports

Honestly both play so differently that people who never play RTS are going in to MOBA. It is not entirely correct to say that MOBA killed RTS. MOBA did kill RTS esports scene tho.

They kind of did though. I could be mistaken, but CnC4 and DoW3 both killed their franchises when they tried to appeal more to the MOBA market out of hope of breaking into the Esports scene, no?
To me that's a sign of MOBAs killing RTS.

MOBAs are so much more than APM

If anything APM is much more important in RTS than in MOBA. MOBA works on micro level and macro/strategic level. But even more micro level it is less APM but more about target identification and pattern efficiency.

I dunno, when I used to play MOBAs there was a lot of APM involved because of how farming and abilities worked.
Maybe it's different these days but I remember having to click a lot and make a lot of inputs if you played a carry, especially if you orb walk.
 
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InD_ImaginE

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They kind of did though. I could be mistaken, but CnC4 and DoW3 both killed their franchises when they tried to appeal more to the MOBA market out of hope of breaking into the Esports scene, no?
To me that's a sign of MOBAs killing RTS.

Which didn't work anyway because nobody who actively play MOBA is interested in intensely base building etc. You can think of it that way I guess, but in the end of the day people who love RTS gonna RTS and people that just love MOBA ain't gonna playing RTS just because it is top down and using mouse to click on units. RTS is dead because its a niche genre that doesn't really sell anymore for AAA.

I dunno, when I used to play MOBAs there was a lot of APM involved because of how farming and abilities worked.
Maybe it's different these days but I remember having to click a lot and make a lot of inputs if you played a carry, especially if you orb walk.

I've only played against another person on SC, WC3, SC2, DoW, and Red Alerts, but the amount of APM and attention needed playing those against other person is just higher than playing Dota. Laning stage is buys because it is the most mechanical phase of any MOBA but that's like 20% of the game. After that APM cease to be important unless you play very specific characters (Meepo, zoo heroes in general for Dota 2).
 

CthuluIsSpy

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Might be a LoL thing then. I remember the laning stage being much longer and needing a lot more clicks.
Like, you'd farm farm farm, get into a team fight, see the flashy shit going on screen and if your screen goes grey you lose and if not you win because late game towers have no health so your carries are going just push them down.
 

ArchAngel

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Might be a LoL thing then. I remember the laning stage being much longer and needing a lot more clicks.
Like, you'd farm farm farm, get into a team fight, see the flashy shit going on screen and if your screen goes grey you lose and if not you win because late game towers have no health so your carries are going just push them down.
It is really not comparable. You are controlling one dude with rare situations of controlling summons or if your dude has ability to split into multiple units. And you got nothing to do at home.
Classic RTS needs at least 2x more APM to play well and those crazy Korean dudes play it at x3 to x4 more APM to do what they do.
 
Self-Ejected

Dadd

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Esports basically made gaming something more than geeks or man children hiding from the world. It made it mainstream and something people can earn money doing.

imagine thinking this is a good thing, goddamn
It let the world create a much larger number of games while also letting you say to people "I play computer games" and it does not automatically put you into "loser" category.
And due to thriving indie scene we still have lots of good games to play.
Why does this matter? I just want good games to play by myself or with friends and family. None of the games made for "the mainstream" have been better than utter shit.
 

ArchAngel

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Esports basically made gaming something more than geeks or man children hiding from the world. It made it mainstream and something people can earn money doing.

imagine thinking this is a good thing, goddamn
It let the world create a much larger number of games while also letting you say to people "I play computer games" and it does not automatically put you into "loser" category.
And due to thriving indie scene we still have lots of good games to play.
Why does this matter? I just want good games to play by myself or with friends and family. None of the games made for "the mainstream" have been better than utter shit.
Because in addition to big AAA titles we had a huge amount of good indie games
 
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Dadd

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Esports basically made gaming something more than geeks or man children hiding from the world. It made it mainstream and something people can earn money doing.

imagine thinking this is a good thing, goddamn
It let the world create a much larger number of games while also letting you say to people "I play computer games" and it does not automatically put you into "loser" category.
And due to thriving indie scene we still have lots of good games to play.
Why does this matter? I just want good games to play by myself or with friends and family. None of the games made for "the mainstream" have been better than utter shit.
Because in addition to big AAA titles we had a huge amount of good indie games
Most indie games are bad. Before the delusion about appealing to "the mainstream" took hold, larger game developers necessarily used to focus on making games that appealed to people who were enthusiastic about video games, with more resources to produce better quality games than indie devs who predominantly make hackneyed low quality games. What happened when they started caring more about people who don't care much about video games is obvious.
 

ArchAngel

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Esports basically made gaming something more than geeks or man children hiding from the world. It made it mainstream and something people can earn money doing.

imagine thinking this is a good thing, goddamn
It let the world create a much larger number of games while also letting you say to people "I play computer games" and it does not automatically put you into "loser" category.
And due to thriving indie scene we still have lots of good games to play.
Why does this matter? I just want good games to play by myself or with friends and family. None of the games made for "the mainstream" have been better than utter shit.
Because in addition to big AAA titles we had a huge amount of good indie games
Most indie games are bad. Before the delusion about appealing to "the mainstream" took hold, larger game developers necessarily used to focus on making games that appealed to people who were enthusiastic about video games, with more resources to produce better quality games than indie devs who predominantly make hackneyed low quality games. What happened when they started caring more about people who don't care much about video games is obvious.
I always have games to play and none of them are AAA titles. Maybe you should change your hobby to something else.
 

thesheeep

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Maybe you should try making non-retarded arguments
Seriously, with all the good to great indie games out there you are here trying to argue they are all shit.
You either suck at finding games you like or really should get a different hobby.

Sure, 90% of indie games are bad, but who cares? How many good ones do you actually need? :lol:
 
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Dadd

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Maybe you should try making non-retarded arguments
Seriously, with all the good to great indie games out there you are here trying to argue they are all shit.
You either suck at finding games you like or really should get a different hobby.

Sure, 90% of indie games are bad, but who cares? How many good ones do you actually need? :lol:
Name me 10 indie games from the past 10 years that measure up to the classics.

Besides, the main point of my argument wasn't that indie games are all shit; I never even said that. The main point was how bigger developers focusing on casual players was a major reason for the decline in quality of their video games. Indie developers are incapable of making games that match the quality of older games made by non-indie developers when the non-indie developers used to make games that weren't dumbed down for casual players.
 

ArchAngel

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Maybe you should try making non-retarded arguments
Seriously, with all the good to great indie games out there you are here trying to argue they are all shit.
You either suck at finding games you like or really should get a different hobby.

Sure, 90% of indie games are bad, but who cares? How many good ones do you actually need? :lol:
Name me 10 indie games from the past 10 years that measure up to the classics.

Besides, the main point of my argument wasn't that indie games are all shit; I never even said that. The main point was how bigger developers focusing on casual players was a major reason for the decline in quality of their video games. Indie developers are incapable of making games that match the quality of older games made by non-indie developers when the non-indie developers used to make games that weren't dumbed down for casual players.
Off top of my head and in no particular order a bunch of non AAA games I really enjoyed in last 10 years would be: Path of Exile, both Pathfinder games, Phoenix Point, Underrail, Rebel Galaxy, Mount and Blade 2, Act of Aggression (from RTS genre), First two Expedition games, KotC1, Hard West 1 and 2, Everspace, Homeworld: Deserts of Kharak, Grey Goo and others.
 

GrainWetski

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Might be a LoL thing then. I remember the laning stage being much longer and needing a lot more clicks.
Like, you'd farm farm farm, get into a team fight, see the flashy shit going on screen and if your screen goes grey you lose and if not you win because late game towers have no health so your carries are going just push them down.
No wonder you think ASSFAGGOTS ruined RTS and are some APM spam fest if your reference is fucking LoL. Riot removed 80% of the mechanics from DotA when they made that shitfest, which is not the fault of the genre as a whole but a dumbed down, garbage game in said genre.

Oh, and Orb Walking doesn't actually exist in LoL. It's a term from WC3 and used in DotA for certain skills that you manually target heroes to not aggro creeps. Apparently the LoL retards use it to describe animation cancelling/kiting. LOL, I guess.
 

Infinitron

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3D Realms presents the latest Tempest Rising visualizer: Strike and Retreat.

Tempest Rising has many composers across its OST, each one contributing a unique spirit to the game's official soundtrack. Strike and Retreat is a track composed by, Hexenkraft, a name many of you may know around the community.
 

CthuluIsSpy

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3D Realms presents the latest Tempest Rising visualizer: Strike and Retreat.

Tempest Rising has many composers across its OST, each one contributing a unique spirit to the game's official soundtrack. Strike and Retreat is a track composed by, Hexenkraft, a name many of you may know around the community.

It's ok I guess.
Sort of reminds me of Tiberian Sun's soundtrack with how mellow it is.
I hope there are punchier tracks though, like in Tiberian Dawn
 

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