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temple of elemental eevvilll (party questions)

Transcendent One

Liturgist
Joined
Nov 21, 2003
Messages
781
Location
Fortress of Regrets
Elmo wasn't that terrible as I recall.

Zaxis on the other hand... Words can't describe.
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
Yeah but Zaxis is intentionally annoying.

And Int can be useful for fighters if you want expertise, trip or whirlwind attack.
 
Joined
Jan 16, 2004
Messages
27
Transcendent One said:
Elmo wasn't that terrible as I recall.

Then I encourage you to play it again.

That said, he wasn't anywhere near as irritating as the redneck prisoner in the Temple.

Oh. My. God.
 

Greenskin13

Erudite
Joined
Dec 5, 2002
Messages
1,109
Location
Chicago
Where's my lightsaber?

I liked Elmo. The way he stood around in that perpetual drunken stupor....

Still, my favorite voice would be Zert. There's something creepy about it. Unfortunetly, he was too uselesss for me to keep him....
 

xemous

Arcane
Joined
Aug 6, 2004
Messages
1,102
Location
AU
i finished the moat house finialy
all my party is lvl 4
cleric,
2 fighters
a paladin
and a bard
now im just finishing up some quests in homlet, and theres a hill giant i need to kill
this guy is bloody hard
i tired casting tasha laughter on him but he always saves against it
difficult, anyone have tips of what lvl i should be before i attempt to kill him again
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
I killed him before the moathouse using some spell to immobilize him, can't remember (but not Tasha's).
 

Crazy Tuvok

Liturgist
Joined
Dec 17, 2002
Messages
429
Hill Giant:
Here is how I did it (pretty standard fare, but effective). First lure out his Brown Bear pet/guard/whatever and either charm it or slay it outright. Then make sure you have some good immobolizing spells ready - web,entaglement etc, cast it on him and strike from a distance. Should he break loose or the spell run out you can enegage him for short periods of time, and flanking really helps here. Use your bard to buy time to heal your fighters by playing fascination. The last time I killed him he tended to go after one guy so I had the intended victime run around like a loon whilst we pelted the giant. If you can get his saving throws down, you are right on about Tasha's Hideous Laughter - that spell rocks.
Nothing fancy but it has worked for me more than once. Given the level at which I faced the giant, that is one tought fight.
Also kudos to ToEE or the creators of 3-3.5 or whomever for making a Bard a really useful party addition.
 

xemous

Arcane
Joined
Aug 6, 2004
Messages
1,102
Location
AU
i dont know whats going with tashas laughter because it wont work on this hill giant

if you could give me some tips of the bard music and what it does would be great :D

1d12 i hfi what that means and the fags at atari put the manual on cd

i managed to kill him by casting all the music and buffing the fighter with a song you can only cast on 1 person

i kept saving and loading until each combatent (there is 3 melee in my group, paladin (worthless class at lvl 4, no idea how to use her) 2 fighters and a cleric) got a good hit, no one died and the giant was killed

also, i was in the area looking for lost loot from a guy from the church of st cuthbert, my goal is to turn the cleric into one of them, i think i can do it by completeing this quest, but i cant find this 'colored stone' his tlaking about, iv searched the whole area now
 

Crazy Tuvok

Liturgist
Joined
Dec 17, 2002
Messages
429
Bard Music: Fascinate is simply put, awesome. As I said almost no one saves against it and it akes the affected out of the fight until you are ready for them, by 'fascinating them" with the beuty of the music. So long as the afflcted is not attacked and the bard does not do anything but play or move (they have to concetrate) the bad guy is immobile. Be careful if you have summoned any help as they will attack the fascinated and that will break the spell. Sure it means your Bard can't fight either, but that is not really what they do well anyway.
Inspire Competence/Greatness is quite good and really good at higher levels - a general single person buff. Inspire Courage is the entire party buff.
Countersong counters all sonic-based attacks on the party. I could never quite figure out how to get Intimidate to work. The manual says it is not supposed to break the concentration required for Fascinate, but it always did. <shrug>.

Anyway better/full desriptions are inthe manual , both in game and paper. Bards - use them love them know them.

As stated all Bard songs increase in power and effeftiveness as his/her Perform skill goes up.
I guess what I am saying is that all the Bard songs are pretty damn good, and tho their spells are not powerhouses they are a nice complement -a little sound blast here, a little grease there - makes a big difference. And their prereq high CHAR makes them a natural and given their class, sensible, party spokesperson.
 

Anonymous

Guest
For the super munchkin experience:

Dwarf multiclassed out as Level 9 Warrior/ 1 Barbarian (get 20 con at start)

Dwarf multiclassed out as Level 9 Warrior/1 Barbarian (get 20 con at start)

Human Cleric with Pelor, Sun/Healing domains. Make all spells healing spells and get all the turning feats at level 1.

Gnome Sorcerer with 20 con, all offensive spells

Elf Ranger with 20 dex, always choose Goblinoids as chosen enemy, make him a bow user and put all the +sneaky abilities items on him, I had a Ranger with like 45 Move Silently

Then get Elmo (who's voice acting isnt bad)

Have the dwarves and Elmo your 3 main fighters, all equipped with Greatswords, then have the others helping from behind

Oh yeah, make the group all Chaotic Good, and get Fragarach and Scather on the dwarves.
 

DamnElfGirl

Liturgist
Joined
May 31, 2004
Messages
313
Location
Canuckskiville
I decided to make a happy hippie nature party.

Half-orc barbarian (with pink pigtails, of course)
Dual-wielding elf ranger (because I wouldn't be DamnElfGirl without one)
Half-elf druid
Halfling rogue
Human Sorc

I hired Spugnoir the wizard and Zaxis the Really Annoying Bard to fill the holes in the party. No cleric, because they're boring.

Probably not a recommended party for beginners, but I'm having fun with it. I particularly love druids in 3rd ed. Go go panda bear animal companion!
 

Crazy Tuvok

Liturgist
Joined
Dec 17, 2002
Messages
429
Yeah the first time I summoned a Panda Bear I cracked up - it *seemed* so silly, until I saw the mutha in action - yowza, what a brute.
The problem with animal companions in ToEe and I don't know if this is also a problem inherent in 3.5, was that if they died and you got a new one, the new one was of a much lower level and therefore not tough enough to surivive very long. My ranger had a hyena that made it about 2/3 of the way through and got killed. I resurrected him, but he was no longer recognized by the game as a member of the party. No matter what I did I could not get him to rejoin. All of the other companions to follow were so much lower in level that they died pretty much their first encounter. They became little more than fodder. It was a bummer as that hyena had been a party member since the beginning. Bummed me out.
 

Seven

Erudite
Joined
Aug 20, 2003
Messages
1,728
Location
North of the Glow
I'm actually playing though now with a party of five clerics; they craft their own items, two have greater cleave, one has whirl wind attack, one has improved trip and the other is a sniping master. They basically tank through any fight, dimolish undead, and they're pretty good talkers to boot, so who says clerics are boring?
 

Crazy Tuvok

Liturgist
Joined
Dec 17, 2002
Messages
429
Clerics are probably the most powerful (potentially) class in DnD now. 3-3.5 really jacked up the cleric class. maybe a even a little too much. Still, it is indicative of much of what 3-3.5 gets right - every class now is really useful. This is even more the case in PnP where the list of feats/skills is larger and of course the freedom allowed by a human DM. Just goes to show that the more classless the system the better. Personally I still find them a bit boring, but that has nothing at all to do with what a powerful and useful class they are.
Maybe nostalgia on my part, but there are some things about 2ed I miss. Lord it must be nostalgia because the more I think about it the less I can reason why I miss 2ed.
 

DamnElfGirl

Liturgist
Joined
May 31, 2004
Messages
313
Location
Canuckskiville
Exactly. I only tried playing a cleric in 3rd Ed. once (in a PnP game). She was powerful as all get-out, but I didn't find her very interesting to play. I've been prejudiced against 3rd Ed. clerics ever since.
 

suibhne

Erudite
Joined
Aug 21, 2003
Messages
1,951
Location
Chicago
Tasha's generally works wonders on that dumb ol' Hill Giant. Web and Entanglement are both cheese tactics, though, because the AI doesn't know how to "Break Free," yet Hill Giants should have a trivial time breaking free of your webs because of their prodigious strength. In other words, Web and Entanglement shouldn't work; they're effective only because of a bug.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,131
Location
Behind you.
Voss said:
And Int can be useful for fighters if you want expertise, trip or whirlwind attack.

Int and Dex are pretty damned useful for fighters. I'd make sure both are at least 13, because there's a few feats they won't have access to otherwise. If you want a fighter that can trip people, REALLY HIGH strength and 13 in Int is very important.
 

Jed

Cipher
Joined
Nov 3, 2002
Messages
3,287
Location
Tech Bro Hell
I'm taking my time to put together an evil party for an Ironman game. My idea so far is (basically):

Bard
Fighter (spec. in Spiked Chain!)
Wizard (spec. in Necromancy!)
Ranger
Cleric

My idea is having the Bard & Ranger splitting Rogue duties, and Ranger & Fighter be my tanks (maybe). I'm not interested in powergaming, much more in making an interesting party, so any fun thoughts or ideas for an evil party experience?
 

The Exar

Liturgist
Joined
Aug 30, 2004
Messages
259
Location
Smoldering Corpse Bar
Rogue is useles

Well. let`s see... I played ToEE couple of times with diffirent parties, so i think i can be of help. You must have a good fighter or two (the best weapons in the game are long swords and greatswords). The Ranger seems an interesting choice, but in the later levels he becomes useles. You also need a cleric (mainly for the healing and for other pretty good spells). Finaly - a mage. The Fireball and the Cone of Cold are excellent spells for mass killing, so a mage is needed. Something that you dont need is a rogue, trust me.
 

Jed

Cipher
Joined
Nov 3, 2002
Messages
3,287
Location
Tech Bro Hell
Why do you think the Ranger becomes useless? Animal companion (jackal, I'm thinking), decent combat, survival, divine spells, specialization in dual wielding, favored enemies. I'm looking for a more interesting party rather than an "easy" or "proper" party. I know the basics: fighter, wizard, cleric, rogue--I've beaten ToEE once already with a well-balanced goodie two shoes party, now I'm looking for something a bit more unorthodox and fun.
 

Stark

Liturgist
Joined
Mar 31, 2004
Messages
770
damn. this thread is gonna make me go back and revise my party, yet again. so is rogue really not useful? i may replace her with a bard then. i've dismissed bard out right initially because i thought bards are useless. (well, they're pretty useless in other games).
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,760
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Jed, are there any emergency saves made during Ironman games? Because I'd also like to play one but I'm a bit afraid since the game still crashes every few hours on my computer.
 

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