VentilatorOfDoom said:
ToEE
- very enjoyable TB combat
- some nice graphics, spell effects
- slow, sluggish engine
- bugs
- lacks BIO/Obsidian-style item/spell descriptions etc., for instance a typical spell description is like : You gain combat bonuses. See? Very informative.
So insignificant details like the cloud sword kills the game for you? Solution: Ignore it.
I can see the point with the CoEE hate, but it depends on your perspective. If you are after an rpg with C+C, interesting characters and NPCs, and good story/writing then ToEE will be horribly disappointing - yes worse than BG. People who like ToEE usually do so because it is the best implementation of DnD combat to date. But combat has a massively varying importance to different people when playing RPGs - for some, like Jaesede, combat is everything, whereas for VD its the C+C and for others its the writing and dialogue. ToEE came out at a time when there'd been a run on expansive, dialgoue-heavy, story-focused rpgs, including Arcanum by the same developers. People bought ToEE looking for a new rpg to go on with after playing a run of games along the lines of Fallout, then BG, then FO2, then PS:T, then BG2 and then Arcanum (seriously, that might not be the correct release order, but their timing was such that many people - myself included - got used to their being an rpg of that style constantly available around the time that they got bored of the previous one, with perhaps a few gaps that were filled by System Shock 2, Deus Ex and Starcraft). Not that I'm saying BG was the equal of FO - I'm just talking about the style of the genre at that time. Naturally they looked at the genre and the developer and expected more of the same - and consequently ToEE's pure dungeon-crawl dissapointed them greatly. Even dungeon crawlers at that time had far more story (IWD series comes to mind), and whether it was Troika's fault, or just the gaming media assuming that it would be like Arcanum, ToEE was NOT presented as a pure dungeon-crawler prior to release. Sure, you could say people should have known from the DnD module, but few gamers had actually played that, and press could be forgiven for assuming (post-Arcanum) that the module was going to be used as a base for a far more expansive game.
And for those that lke dungeon crawlers, there's a hefty proportion for whom the idea of 'best implementation of DnD combat' isn't particularly appealing, because they hate DnD combat.
Personally, I almost threw the game out in disgust when I bought it soon after release - I started to appreciate it when many years later I gave it another go to kill an afternoon, expecting very little, and found the combat enjoyable now that I was prepared for the lack of anything decent other than the combat. And I bet that many of the people now praising it had the exact same reaction as I did when the game first came out.
So you really aren't 'missing anything' if you don't like the game. Its the best ever implementation of DnD combat. And nothing more than that. If you're after DnD combat done well, then hey it's the logical choice - but if you're not then it has little else to offer.