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Temple of Elemental Evil

Jim Cojones

Prophet
Joined
Nov 2, 2008
Messages
2,103
Location
Przenajswietsza Rzeczpospolita
gunman said:
The story and atmosphere are quite crap, just look at the stupid town names, Homlet, Verbobonc...
Ancient Evil - checked, daemons - checked, fighting gods - checked, an old temple full of treasure - checked; the game has every important element needed to create a great story for a dungeon crawler.
 

Severian Silk

Guest
My biggest complaint is that the engine is sluggish and buggy. The game will slow to a crawl if you mouse over the wrong stuff/areas of the screen. Getting through the character creation screen feels like wading through molasses. Many of the movement animations need to be sped up. Do spiders really need 30 seconds to walk across a room? There's too much pixel-hunting, and it's easy to select and attack a friendly character by accident. The pathfinding is horrid. Characters step and walk on each other in real-time mode as if no one was there. Characters get lost or stuck when moving around corners. You can't preview your movement path to see if it takes you around the long way behind or next to an enemy before selecting a destination. You can't see item details until after you buy them, and even then the info is often too sparse. And, you can't see your NPCs' base stats until you increase them when you level them up (although this was intentional).

TB does not necessarily have to equal a slow game. Just take JA2 for instance: there's virtually no interface latency, and nearly everything happens as soon as you command it. At least in Crysis you could turn off most of the GPU/CPU intensive stuff to smoothen everything.

Hommlet just all around sucks, too. The game does not get fun until you manage your way to Nulb or the Temple.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
ToEE is made out of shit and fail. I'm not sure I can point at any one thing that's wrong with it. It's like everything is flawed in at least one small way and it all just adds up to.. well.. nothing. Nothing at all.
 

Severian Silk

Guest
I'm having fun now that I've entered the Temple. But there are frequent reminders where you ask yourself, "What were they thinking?!"

Compared to BGII (patched & modded) where there was only a single HUGE flaw and not a bunch of little ones.
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,562
Location
Freeside
Codex 2012
I started playing and installed the co8 front-end. But i dont get it. I thought it fixes bugs if you play the original modul, but the looting wont work, game crashes from time to time...

So i activated the mod-pack module and started a new game. Now everything works fine, but there is new content added here and there, so wtf is it with this? I dont want any fixed challenge and stuff, because i am pretty much new to D&D - just bug fixes. But i need to play the mod for this or not?

Also: i tried BGII before and i must say (as a noob) i am enjoying the tb-combat of ToEE much much more.
 

1eyedking

Erudite
Joined
Dec 10, 2007
Messages
3,606
Location
Argentina
Don't play with the Co8 mod. It adds a bunch of banal shit such as masterwork crafting, bad voice-acting, retarded quests, ridiculous items and dumb NPCs. The bugs it fixes are counter-balanced by the amount of annoying stuff it installs.

Anyway, as per everything D&D 3rd Edition, ToEE sucks ass. Thieves suck ass, Wizards suck ass since you have Sorcerers, Fighters suck ass since you have Clerics, etc.
 

1eyedking

Erudite
Joined
Dec 10, 2007
Messages
3,606
Location
Argentina
I know I'm probably fucking Chrichton in the ass, but his furry avatar makes me think he likes it, so:

kotb_cloud_sword_2.jpg
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,098
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Tampere, Finland
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Yeah, this really ruins the whole game.
When I saw it first, I was not able to ignore it and it killed all my fun and motivation instantly.
I thought all the bugfixes, additional spells, quests, removed level cap, etc. would be enough for me. But the two guys with weird voice acting, a silly quest and a FF sword just kills the game.

Bad mod.
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
thesheeep said:
Yeah, this really ruins the whole game.
When I saw it first, I was not able to ignore it and it killed all my fun and motivation instantly.
I thought all the bugfixes, additional spells, quests, removed level cap, etc. would be enough for me. But the two guys with weird voice acting, a silly quest and a FF sword just kills the game.

Bad mod.
I'm glad we both agree.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
thesheeep said:
Yeah, this really ruins the whole game.
When I saw it first, I was not able to ignore it and it killed all my fun and motivation instantly.
I thought all the bugfixes, additional spells, quests, removed level cap, etc. would be enough for me. But the two guys with weird voice acting, a silly quest and a FF sword just kills the game.

Bad mod.

Yes? What stopped them from releasing bugfixes alone? But no - every modder but a few just has to add some extremely retarded stuff that doesn't even fit a bit to please his ego.

Jim Cojones said:
gunman said:
The story and atmosphere are quite crap, just look at the stupid town names, Homlet, Verbobonc...
Ancient Evil - checked, daemons - checked, fighting gods - checked, an old temple full of treasure - checked; the game has every important element needed to create a great story for a dungeon crawler.

It is a DnD game. You do everything how the setting tells you.
 

Gaear

Novice
Joined
Jan 16, 2008
Messages
58
I started playing and installed the co8 front-end. But i dont get it. I thought it fixes bugs if you play the original modul, but the looting wont work, game crashes from time to time...
If you select the original game in the front end menu, you're playing just that - the original game with no modifications whatsoever. The original game featured the looting bug (eventually). Atari patch 3 was supposed to fix it, but I don't recommend that patch as overall it seems to cause more problems, particularly with the Vista OS. If you want a bugfix-only mod (or something as close to it as possible), I'd suggest Co8 3.0.4 or the custom content removal mod done by Sitra Achara (compatible with Co8 5.0.x). Both will fix the looting bug and both can be found at Co8 here:

http://www.co8.org/forum/forumdisplay.php?f=35

So i activated the mod-pack module and started a new game. Now everything works fine, but there is new content added here and there, so wtf is it with this?
If you play Co8 modules 4.0.x and onward, yes, you will be playing with Co8 added content.

Also, there is no cloud sword in the current Co8 modpack.
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,562
Location
Freeside
Codex 2012
Gaear said:
I started playing and installed the co8 front-end. But i dont get it. I thought it fixes bugs if you play the original modul, but the looting wont work, game crashes from time to time...
If you select the original game in the front end menu, you're playing just that - the original game with no modifications whatsoever. The original game featured the looting bug (eventually). Atari patch 3 was supposed to fix it, but I don't recommend that patch as overall it seems to cause more problems, particularly with the Vista OS. If you want a bugfix-only mod (or something as close to it as possible), I'd suggest Co8 3.0.4 or the custom content removal mod done by Sitra Achara (compatible with Co8 5.0.x). Both will fix the looting bug and both can be found at Co8 here:

http://www.co8.org/forum/forumdisplay.php?f=35

So i activated the mod-pack module and started a new game. Now everything works fine, but there is new content added here and there, so wtf is it with this?
If you play Co8 modules 4.0.x and onward, yes, you will be playing with Co8 added content.

Also, there is no cloud sword in the current Co8 modpack.

Thanks for clarification. Ow well i am at the temple and i am quite enjoying it so far. Also now i cant know whats new anyway... so i'll just roll with it.

As for retarded swords and setting breaking whatever - i couldn't care less.
 

Pussycat669

Liturgist
Joined
Jun 13, 2006
Messages
667
Location
In a fine suit
Wasn't the FF sword actually part of the original game that was cut before release? Thought I heard something in that direction.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
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thesheeep said:
Yeah, this really ruins the whole game.
When I saw it first, I was not able to ignore it and it killed all my fun and motivation instantly.
I thought all the bugfixes, additional spells, quests, removed level cap, etc. would be enough for me. But the two guys with weird voice acting, a silly quest and a FF sword just kills the game.
Same thing happened to me.
 
Joined
Jul 21, 2009
Messages
1,015
Location
Nowhere
Luckmann said:
ToEE is made out of shit and fail. I'm not sure I can point at any one thing that's wrong with it. It's like everything is flawed in at least one small way and it all just adds up to.. well.. nothing. Nothing at all.

Bah. Nonsense. It has its flaws, it is nothing perfect. But it is one of the best D&D games on the PC. But...you know...then there is Fallout 3. Ew.
 

Deadeye Dragoon

Scholar
Joined
Jul 16, 2009
Messages
105
RottingNaziSurfer said:
Bah. Nonsense. It has its flaws, it is nothing perfect. But it is one of the best D&D games on the PC. But...you know...then there is Fallout 3. Ew.

IMO It's the second-worst D&D game on the PC (that I've played). The BG games, all Gold Box games, Dark Sun, Torment, all better than ToEE. It occupies the trash, barely playable section along with PoR2.
 
Joined
Jul 21, 2009
Messages
1,015
Location
Nowhere
Deadeye Dragoon said:
RottingNaziSurfer said:
Bah. Nonsense. It has its flaws, it is nothing perfect. But it is one of the best D&D games on the PC. But...you know...then there is Fallout 3. Ew.

IMO It's the second-worst D&D game on the PC (that I've played). The BG games, all Gold Box games, Dark Sun, Torment, all better than ToEE. It occupies the trash, barely playable section along with PoR2.

oh...ok
 

Luckmann

Arcane
Zionist Agent
Joined
Jul 20, 2009
Messages
3,759
Location
Scandinavia
Deadeye Dragoon said:
RottingNaziSurfer said:
Bah. Nonsense. It has its flaws, it is nothing perfect. But it is one of the best D&D games on the PC. But...you know...then there is Fallout 3. Ew.

IMO It's the second-worst D&D game on the PC (that I've played). The BG games, all Gold Box games, Dark Sun, Torment, all better than ToEE. It occupies the trash, barely playable section along with PoR2.
You forgot Eye of the Beholder. Even that is better than ToEE.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,127
Deadeye Dragoon said:
RottingNaziSurfer said:
Bah. Nonsense. It has its flaws, it is nothing perfect. But it is one of the best D&D games on the PC. But...you know...then there is Fallout 3. Ew.

IMO It's the second-worst D&D game on the PC (that I've played). The BG games, all Gold Box games, Dark Sun, Torment, all better than ToEE. It occupies the trash, barely playable section along with PoR2.
Yes, BG is a great D&D game. You certainly feel the worst parts of D&D.
 

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,603
Location
Deutschland
ToEE

- very enjoyable TB combat
- some nice graphics, spell effects
- slow, sluggish engine
- bugs
- lacks BIO/Obsidian-style item/spell descriptions etc., for instance a typical spell description is like : You gain combat bonuses. See? Very informative.

So insignificant details like the cloud sword kills the game for you? Solution: Ignore it.
 

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