Got some issues that appeared after 'installing' temple:
- you probably are aware of this but it appears that the anti-aliasing option, while available in the options, does nothing. It also does not save, as even after switching it on, it will revert on its own back to an 'off' state
- sound (be it in effects or music) is not as ..vivid..? as it was on a co8 state; not vivid as in everything is heard like it's behind a curtain; there's a word to describe this, but until caffeine assists me a touch further, this will have to do. I can tell you that switching back to co8 sorts this, and that additionally it is not a matter of volume. More like losing 'crispiness'/'presence'
- (this tentatively, been a while since i run this, could well not be your fault) in some cases i'm failing to hear some mini effects entirely, such as footsteps. I believe they are being played out, but 'buried' under other or louder effects
- my mouse allows me to scroll the screen upwards and downwards (and without the jerkiness experienced in co8, kudos for that), but not sideways. At all. As it is now, my only way to look left or right is to 'send' a toon over, then r/click his portrait so that the camera is forced to refocus on them
- keyboard input (to answer the imminent question) is limited to actions such as show inv or show log. Escape does nothing, arrow keys do nothing. Combine these last two and it makes for ah erm, challenging experience
Win7 Pro 64bit, UAC disabled, game installed in a non-Programs folder
GoG edition of ToEE
CO8 NC 8.1
Latest Front End (v4,7) as the co8 is still shipped with v4,6 afaik
All CO8 additional bugfixes that have yet to make it into a package. Most of which are by you, lol
Mouse is a Corsair M95
http://www.corsair.com/en-us/vengeance-m95-performance-mmo-and-rts-laser-gaming-mouse-gunmetal-black
Keyboard is a Corsair K95
http://www.corsair.com/en-us/vengeance-k95-fully-mechanical-gaming-keyboard
Sound Card is a Sound Blaster Z
http://www.soundblaster.com/products/sound-blaster-z.aspx