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Temple+ Support

ghostlife

Literate
Joined
Apr 24, 2023
Messages
38
Cannot get temple+ config to launch at all, neither automatically after installing as it claims it should, nor from the shortcut, nor from the exe in appdata/local. What am I missing?

Windows 10 x64. Base ToEE (gog) launches and runs fine.
 

ghostlife

Literate
Joined
Apr 24, 2023
Messages
38
Cannot get temple+ config to launch at all, neither automatically after installing as it claims it should, nor from the shortcut, nor from the exe in appdata/local. What am I missing?

Windows 10 x64. Base ToEE (gog) launches and runs fine.
well it doesn't seem like the dev reads this thread, even though this is where the moddb page directs you to go for support, but I found out it generated a crashdump -


Code:
*******************************************************************************
*                                                                             *
*                        Exception Analysis                                   *
*                                                                             *
*******************************************************************************

*** WARNING: Unable to verify checksum for WindowsBase.ni.dll
DEBUG_FLR_EXCEPTION_CODE(80070002) and the ".exr -1" ExceptionCode(e0434352) don't match

KEY_VALUES_STRING: 1

    Key  : Analysis.CPU.mSec
    Value: 12218

    Key  : Analysis.Elapsed.mSec
    Value: 23076

    Key  : Analysis.IO.Other.Mb
    Value: 79

    Key  : Analysis.IO.Read.Mb
    Value: 3

    Key  : Analysis.IO.Write.Mb
    Value: 139

    Key  : Analysis.Init.CPU.mSec
    Value: 999

    Key  : Analysis.Init.Elapsed.mSec
    Value: 97190

    Key  : Analysis.Memory.CommitPeak.Mb
    Value: 328

    Key  : CLR.BuiltBy
    Value: NET48REL1LAST_B

    Key  : CLR.Engine
    Value: CLR

    Key  : CLR.Exception.System.Runtime.InteropServices.COMException._message
    Value: Unable to determine location of save game folder.

    Key  : CLR.Exception.System.TypeInitializationException._message
    Value: The type initializer for 'TemplePlusConfig.SaveGameFolder' threw an exception.

    Key  : CLR.Exception.System.Windows.Markup.XamlParseException._lineNumber
    Value: 0n00000000000

    Key  : CLR.Exception.System.Windows.Markup.XamlParseException._linePosition
    Value: 0n00000000000

    Key  : CLR.Exception.System.Windows.Markup.XamlParseException._message
    Value: The invocation of the constructor on type 'TemplePlusConfig.MainWindow' that matches the specified binding constraints threw an exception.

    Key  : CLR.Exception.System.Xaml.XamlObjectWriterException._message
    Value: The invocation of the constructor on type 'TemplePlusConfig.MainWindow' that matches the specified binding constraints threw an exception.

    Key  : CLR.Exception.Type
    Value: System.Runtime.InteropServices.COMException

    Key  : CLR.Version
    Value: 4.8.4614.0

    Key  : Failure.Bucket
    Value: CLR_EXCEPTION_System.Runtime.InteropServices.COMException_80070002_TemplePlusConfig.exe!TemplePlusConfig.SaveGameFolder..cctor

    Key  : Failure.Hash
    Value: {d0ac52c0-4e5a-a1d9-bde8-23449006a365}

    Key  : Timeline.Process.Start.DeltaSec
    Value: 1

    Key  : WER.OS.Branch
    Value: vb_release

    Key  : WER.OS.Version
    Value: 10.0.19041.1

    Key  : WER.Process.Version
    Value: 1.0.0.0


FILE_IN_CAB:  TemplePlusConfig.exe.2104.dmp

NTGLOBALFLAG:  0

PROCESS_BAM_CURRENT_THROTTLED: 0

PROCESS_BAM_PREVIOUS_THROTTLED: 0

APPLICATION_VERIFIER_FLAGS:  0

CONTEXT:  (.ecxr)
eax=012fe690 ebx=00000005 ecx=00000005 edx=00000000 esi=012fe750 edi=00000001
eip=74f88fc2 esp=012fe690 ebp=012fe6e8 iopl=0         nv up ei pl nz ac pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00000216
KERNELBASE!RaiseException+0x62:
74f88fc2 8b4c2454        mov     ecx,dword ptr [esp+54h] ss:002b:012fe6e4=c91b340c
Resetting default scope

EXCEPTION_RECORD:  (.exr -1)
ExceptionAddress: 74f88fc2 (KERNELBASE!RaiseException+0x00000062)
   ExceptionCode: e0434352 (CLR exception)
  ExceptionFlags: 00000001
NumberParameters: 5
   Parameter[0]: 80131501
   Parameter[1]: 00000000
   Parameter[2]: 00000000
   Parameter[3]: 00000000
   Parameter[4]: 72d20000

PROCESS_NAME:  TemplePlusConfig.exe

EXCEPTION_CODE_STR:  80070002

FAULTING_THREAD:  ffffffff

STACK_TEXT: 
012fdb98 0319a002 TemplePlusConfig!TemplePlusConfig.SaveGameFolder..cctor+0xda


SYMBOL_NAME:  TemplePlusConfig!TemplePlusConfig.SaveGameFolder..cctor+da

MODULE_NAME: TemplePlusConfig

IMAGE_NAME:  TemplePlusConfig.exe

STACK_COMMAND:  !C:\ProgramData\Dbg\sym\SOS_x86_x86_4.8.4614.00.dll\63995C5Ece000\SOS_x86_x86_4.8.4614.00.dll.pe 0x360dc58 ; ** Pseudo Context ** ManagedPseudo ** Value: ffffffff ** ; kb

FAILURE_BUCKET_ID:  CLR_EXCEPTION_System.Runtime.InteropServices.COMException_80070002_TemplePlusConfig.exe!TemplePlusConfig.SaveGameFolder..cctor

OS_VERSION:  10.0.19041.1

BUILDLAB_STR:  vb_release

OSPLATFORM_TYPE:  x86

OSNAME:  Windows 10

IMAGE_VERSION:  1.0.0.0

FAILURE_ID_HASH:  {d0ac52c0-4e5a-a1d9-bde8-23449006a365}

Followup:     MachineOwner
---------
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Cannot get temple+ config to launch at all, neither automatically after installing as it claims it should, nor from the shortcut, nor from the exe in appdata/local. What am I missing?

Windows 10 x64. Base ToEE (gog) launches and runs fine.
well it doesn't seem like the dev reads this thread, even though this is where the moddb page directs you to go for support, but I found out it generated a crashdump -


Code:
*******************************************************************************
*                                                                             *
*                        Exception Analysis                                   *
*                                                                             *
*******************************************************************************

*** WARNING: Unable to verify checksum for WindowsBase.ni.dll
DEBUG_FLR_EXCEPTION_CODE(80070002) and the ".exr -1" ExceptionCode(e0434352) don't match

KEY_VALUES_STRING: 1

    Key  : Analysis.CPU.mSec
    Value: 12218

    Key  : Analysis.Elapsed.mSec
    Value: 23076

    Key  : Analysis.IO.Other.Mb
    Value: 79

    Key  : Analysis.IO.Read.Mb
    Value: 3

    Key  : Analysis.IO.Write.Mb
    Value: 139

    Key  : Analysis.Init.CPU.mSec
    Value: 999

    Key  : Analysis.Init.Elapsed.mSec
    Value: 97190

    Key  : Analysis.Memory.CommitPeak.Mb
    Value: 328

    Key  : CLR.BuiltBy
    Value: NET48REL1LAST_B

    Key  : CLR.Engine
    Value: CLR

    Key  : CLR.Exception.System.Runtime.InteropServices.COMException._message
    Value: Unable to determine location of save game folder.

    Key  : CLR.Exception.System.TypeInitializationException._message
    Value: The type initializer for 'TemplePlusConfig.SaveGameFolder' threw an exception.

    Key  : CLR.Exception.System.Windows.Markup.XamlParseException._lineNumber
    Value: 0n00000000000

    Key  : CLR.Exception.System.Windows.Markup.XamlParseException._linePosition
    Value: 0n00000000000

    Key  : CLR.Exception.System.Windows.Markup.XamlParseException._message
    Value: The invocation of the constructor on type 'TemplePlusConfig.MainWindow' that matches the specified binding constraints threw an exception.

    Key  : CLR.Exception.System.Xaml.XamlObjectWriterException._message
    Value: The invocation of the constructor on type 'TemplePlusConfig.MainWindow' that matches the specified binding constraints threw an exception.

    Key  : CLR.Exception.Type
    Value: System.Runtime.InteropServices.COMException

    Key  : CLR.Version
    Value: 4.8.4614.0

    Key  : Failure.Bucket
    Value: CLR_EXCEPTION_System.Runtime.InteropServices.COMException_80070002_TemplePlusConfig.exe!TemplePlusConfig.SaveGameFolder..cctor

    Key  : Failure.Hash
    Value: {d0ac52c0-4e5a-a1d9-bde8-23449006a365}

    Key  : Timeline.Process.Start.DeltaSec
    Value: 1

    Key  : WER.OS.Branch
    Value: vb_release

    Key  : WER.OS.Version
    Value: 10.0.19041.1

    Key  : WER.Process.Version
    Value: 1.0.0.0


FILE_IN_CAB:  TemplePlusConfig.exe.2104.dmp

NTGLOBALFLAG:  0

PROCESS_BAM_CURRENT_THROTTLED: 0

PROCESS_BAM_PREVIOUS_THROTTLED: 0

APPLICATION_VERIFIER_FLAGS:  0

CONTEXT:  (.ecxr)
eax=012fe690 ebx=00000005 ecx=00000005 edx=00000000 esi=012fe750 edi=00000001
eip=74f88fc2 esp=012fe690 ebp=012fe6e8 iopl=0         nv up ei pl nz ac pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00000216
KERNELBASE!RaiseException+0x62:
74f88fc2 8b4c2454        mov     ecx,dword ptr [esp+54h] ss:002b:012fe6e4=c91b340c
Resetting default scope

EXCEPTION_RECORD:  (.exr -1)
ExceptionAddress: 74f88fc2 (KERNELBASE!RaiseException+0x00000062)
   ExceptionCode: e0434352 (CLR exception)
  ExceptionFlags: 00000001
NumberParameters: 5
   Parameter[0]: 80131501
   Parameter[1]: 00000000
   Parameter[2]: 00000000
   Parameter[3]: 00000000
   Parameter[4]: 72d20000

PROCESS_NAME:  TemplePlusConfig.exe

EXCEPTION_CODE_STR:  80070002

FAULTING_THREAD:  ffffffff

STACK_TEXT:
012fdb98 0319a002 TemplePlusConfig!TemplePlusConfig.SaveGameFolder..cctor+0xda


SYMBOL_NAME:  TemplePlusConfig!TemplePlusConfig.SaveGameFolder..cctor+da

MODULE_NAME: TemplePlusConfig

IMAGE_NAME:  TemplePlusConfig.exe

STACK_COMMAND:  !C:\ProgramData\Dbg\sym\SOS_x86_x86_4.8.4614.00.dll\63995C5Ece000\SOS_x86_x86_4.8.4614.00.dll.pe 0x360dc58 ; ** Pseudo Context ** ManagedPseudo ** Value: ffffffff ** ; kb

FAILURE_BUCKET_ID:  CLR_EXCEPTION_System.Runtime.InteropServices.COMException_80070002_TemplePlusConfig.exe!TemplePlusConfig.SaveGameFolder..cctor

OS_VERSION:  10.0.19041.1

BUILDLAB_STR:  vb_release

OSPLATFORM_TYPE:  x86

OSNAME:  Windows 10

IMAGE_VERSION:  1.0.0.0

FAILURE_ID_HASH:  {d0ac52c0-4e5a-a1d9-bde8-23449006a365}

Followup:     MachineOwner
---------
Hi ghostlife, sorry but I can’t help you with that.
 

Solanum

Barely Literate
Joined
Nov 21, 2023
Messages
4
I'm starting my first real playthrough of TOEE. Every other attempt has never made it past the character creation screen.

I'm trying the most 'vanilla' experience possible, with CO8 8.1.0 Standard and Temple+ 1.0.91 running. Any idea why the 'Reach Weapons Hit Adjacents' house rule would disable itself whenever I launched Temple+? I can't get the setting to stick. Is there a console command or config file to enforce this setting? Any other house rule I've turned on to test will remain enabled when I launch the game, but the Reach Weapon setting disables itself every time.

I suppose it's not the biggest deal and would give me a reason to have some weapon variety in my party rather than exploiting reach weapons, so if I'm stuck without using the house rule I'll live.
Oops! Will issue a hotfix soon...
It looks like this never got fixed. I realize this isn't the most active project in the world, but is there any chance it will be fixed? Or that I could be pointed in the direction of fixing it for myself?

I love almost all the other changes in Temple+, it looks like it'll make for a much better experience than I had the last time I played the game 10+ years ago. It's just a little aggravating having my fighter have to turn around and scooch a few inches every time he wants to attack something.
 

SwordCoast

Novice
Joined
Dec 2, 2011
Messages
16
Hello Sitra Achara, couldn't get any reply from email. So I am trying my chance here.
After activating Temple Plus game fonts become extremely blurry and it is very hard to play like that.
I can't believe after all those years all those patches, it is still very hard to play this game.
Can you share a screenshot from your own game setup so I can how the fonts look like on your screen. Also your font files and config.

And copying fonts folder changing font size has no effect.
Enabling/disabling anti aliasing also has no effect.

Another topic is trying to play this game close to original as possible. For this there are 2 ways I see.

Install Co8 3.0.4 version with less fixes and then install Temple+.
Install Co8 5.0.5 with Less New Content Patch + Temple+ but have some changes/additions to the game from the version 5.0.5 but with more fixes.

Which one you suggest. And trying to install it with second way. After activating the Temple+ Character Sheet screen becomes jumbled. Like Str, Dex and values not aligned in proper table but a becomes a messed up table.

Here is link for Co8 5.0.5 with Less New Content Patch

http://files.co8.org/mods/Less-New-Content-Patch/
http://files.co8.org/mods/Circle_of_Eight_Mod_Pack_5.0.0_Final.exe

Co8 3.0.4
http://files.co8.org/mods/ToEE_Fan_Fixes_V3-0-4.exe

Circle of Eight Modpack 5.7.0 BETA
https://www.moddb.com/mods/circle-of-eight-modpack/downloads/circle-of-eight-modpack-570-beta

ToEE + Co8 5.0.5 + New Less Content Patch + TemplePlus:
-------------------------------------------------------------------------
1. You have to install Co8 5.0.0 Final.
2. Extract the CMF5.0.5 files to your ToEE folder.
3. Extract "addons" folder from LNCP rar file to your ToEE folder. Then rename "Circle of Eight Modpack 5.0.0" into "Co8-5.0.0".
3. Download Circle of Eight Modpack 5.7.0 BETA and extract the files to your ToEE folder.
4. Start TFE-X program. It will find Co8 5.0.0 and convert it to newer format for compability.
5. After it's all done then click on "Add-On Packs" and install!

Blurry with Temple+
https://imgur.com/a/L9t0Q3u

Clear with Vanilla
https://imgur.com/a/8ml99eH

Jumbled char screen:
https://imgur.com/a/Z09bTCN
 
Last edited:

__doug__

Novice
Joined
Apr 20, 2013
Messages
14
I'm starting my first real playthrough of TOEE. Every other attempt has never made it past the character creation screen.

I'm trying the most 'vanilla' experience possible, with CO8 8.1.0 Standard and Temple+ 1.0.91 running. Any idea why the 'Reach Weapons Hit Adjacents' house rule would disable itself whenever I launched Temple+? I can't get the setting to stick. Is there a console command or config file to enforce this setting? Any other house rule I've turned on to test will remain enabled when I launch the game, but the Reach Weapon setting disables itself every time.

I suppose it's not the biggest deal and would give me a reason to have some weapon variety in my party rather than exploiting reach weapons, so if I'm stuck without using the house rule I'll live.
Oops! Will issue a hotfix soon...
It looks like this never got fixed. I realize this isn't the most active project in the world, but is there any chance it will be fixed? Or that I could be pointed in the direction of fixing it for myself?

I love almost all the other changes in Temple+, it looks like it'll make for a much better experience than I had the last time I played the game 10+ years ago. It's just a little aggravating having my fighter have to turn around and scooch a few inches every time he wants to attack something.

I wanted to double check, is the configuration dialog not working or is the game not using the setting properly? The configuration dialog seems to be working fine for me.
 

Solanum

Barely Literate
Joined
Nov 21, 2023
Messages
4
The configuration dialog appears to work fine. I can check the box, save settings, close the config, and the next time I open the config the box will still be checked. The problem is once I launch Temple+, the config setting for reach weapons will reset to unchecked.

This only happens with the Reach Weapons Hit Adjacents check box, and launching Temple+ seems to be what triggers the setting to revert.
 

__doug__

Novice
Joined
Apr 20, 2013
Messages
14
The configuration dialog appears to work fine. I can check the box, save settings, close the config, and the next time I open the config the box will still be checked. The problem is once I launch Temple+, the config setting for reach weapons will reset to unchecked.

This only happens with the Reach Weapons Hit Adjacents check box, and launching Temple+ seems to be what triggers the setting to revert.

I have tried doing that recently and didn't have any problem. The only issue I have found related to the reach weapons configuration is that Temple+ doesn't draw the threatened area correctly when the checkbox is selected. I just put in a fix for that.

Can you test and see if you can select the checkbox in configurator, run temple plus and quit right away then see if it is no longer checked in configurator?
 

Solanum

Barely Literate
Joined
Nov 21, 2023
Messages
4
Just tested again. I checked the box for the reach weapon rule, launched Temple+, immediately hit quit, and opened the config again. The box for the reach weapon rule was unchecked.

As a control, I also checked the box for Metamagic Stacking. That setting stayed checked, the Reach Weapons Hit Adjacents box did not.
 

__doug__

Novice
Joined
Apr 20, 2013
Messages
14
Just tested again. I checked the box for the reach weapon rule, launched Temple+, immediately hit quit, and opened the config again. The box for the reach weapon rule was unchecked.

As a control, I also checked the box for Metamagic Stacking. That setting stayed checked, the Reach Weapons Hit Adjacents box did not.

I see the problem now. It will be fixed in the new version which will hopefully be out before the end of the week.
 

__doug__

Novice
Joined
Apr 20, 2013
Messages
14
Hello Sitra Achara, couldn't get any reply from email. So I am trying my chance here.
After activating Temple Plus game fonts become extremely blurry and it is very hard to play like that.
I can't believe after all those years all those patches, it is still very hard to play this game.
Can you share a screenshot from your own game setup so I can how the fonts look like on your screen. Also your font files and config.

And copying fonts folder changing font size has no effect.
Enabling/disabling anti aliasing also has no effect.

Another topic is trying to play this game close to original as possible. For this there are 2 ways I see.

Install Co8 3.0.4 version with less fixes and then install Temple+.
Install Co8 5.0.5 with Less New Content Patch + Temple+ but have some changes/additions to the game from the version 5.0.5 but with more fixes.

Which one you suggest. And trying to install it with second way. After activating the Temple+ Character Sheet screen becomes jumbled. Like Str, Dex and values not aligned in proper table but a becomes a messed up table.

Here is link for Co8 5.0.5 with Less New Content Patch

http://files.co8.org/mods/Less-New-Content-Patch/
http://files.co8.org/mods/Circle_of_Eight_Mod_Pack_5.0.0_Final.exe

Co8 3.0.4
http://files.co8.org/mods/ToEE_Fan_Fixes_V3-0-4.exe

Circle of Eight Modpack 5.7.0 BETA
https://www.moddb.com/mods/circle-of-eight-modpack/downloads/circle-of-eight-modpack-570-beta

ToEE + Co8 5.0.5 + New Less Content Patch + TemplePlus:
-------------------------------------------------------------------------
1. You have to install Co8 5.0.0 Final.
2. Extract the CMF5.0.5 files to your ToEE folder.
3. Extract "addons" folder from LNCP rar file to your ToEE folder. Then rename "Circle of Eight Modpack 5.0.0" into "Co8-5.0.0".
3. Download Circle of Eight Modpack 5.7.0 BETA and extract the files to your ToEE folder.
4. Start TFE-X program. It will find Co8 5.0.0 and convert it to newer format for compability.
5. After it's all done then click on "Add-On Packs" and install!

Blurry with Temple+
https://imgur.com/a/L9t0Q3u

Clear with Vanilla
https://imgur.com/a/8ml99eH

Jumbled char screen:
https://imgur.com/a/Z09bTCN

Here is what it looks like for me:

https://imgur.com/a/iRGmAG7

Did you try playing with temple plus and not installing Co8?
 

Solanum

Barely Literate
Joined
Nov 21, 2023
Messages
4
I see the problem now. It will be fixed in the new version which will hopefully be out before the end of the week.
I notice that it is working correctly now. I just want you to know that you are appreciated.
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,659
Location
Agen
This is (probably) a stupid question and I'm not even sure it's the right place to ask it, but here goes :

Is there a feat to reduce casting failure due to armour ? I couldn't find one. :(

I know there is such a feat, "armoured arcana", in Icewind Dale 2 (also based on 3.5 D&D). So unless I missed its equivalent in ToEE, could it be implemented ? Is it even legit 3.5 or ID2 ruleset only ?
 

__doug__

Novice
Joined
Apr 20, 2013
Messages
14
This is (probably) a stupid question and I'm not even sure it's the right place to ask it, but here goes :

Is there a feat to reduce casting failure due to armour ? I couldn't find one. :(

I know there is such a feat, "armoured arcana", in Icewind Dale 2 (also based on 3.5 D&D). So unless I missed its equivalent in ToEE, could it be implemented ? Is it even legit 3.5 or ID2 ruleset only ?

I added Battle Caster which is probably closest to what you are looking for: https://dnd.arkalseif.info/feats/complete-arcane--55/battle-caster--183/index.html

I think the twilight armor enchantment was also added: https://dnd.arkalseif.info/items/book-of-exalted-deeds--52/twilight--41/index.html
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,659
Location
Agen
I saw that, but it apparently only works for spells granted by the class that lets you equip an armour. In the case of my "sorcerer11/warmage1" character, it's damn near useless. I already scewed up by taking a warmage level, not reading the class description properly and thus, not realizing that it would only cancel casting failure for the warmage spells and not the sorcerer ones.

Not too smart, I know. :negative:
 
Last edited:

King Crispy

Too bad I have no queen.
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,876,675
Location
Future Wasteland
Strap Yourselves In
In the case of my "sorcerer11/warmage1" character
Please justify, to me, your virtual Dungeon Master, the rationale behind this character concept. I would like it broken down in the following criteria:

- How your character concept fits in to the world design
- What your character's motivations are
- How he or she makes sense in the game's local environment; are his or her powers and abilities even possible within this world?
- What you would do, if anything, if this character were taken away from you

Submit in triplicate, please.
 

J S

Novice
Joined
May 28, 2022
Messages
3
I saw that, but it apparently only works for spells granted by the class that lets you equip an armour. I know. :negative:
There's only one system that I'm aware of that allows for feats like you described: Pathfinder. Unfortunately, that system hates practiced spellcaster and for all intents and purposes removed it from the game outside a single half power trait (there's better traits to take btw).

In third edition you're pretty much stuck with the handful of alternative ways to improve your armor class, like having a mithril buckler.

I think there's a couple of low end near armors you might be able to pick up depending on mods from the dude in nulb.
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,659
Location
Agen
- What you would do, if anything, if this character were taken away from you
I would identify the one responsible for the taking, tell him about my skills, offer him to return my character and leave it at that. In case of a refusal, I would find him and I would kill him. Neeson's style.
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,659
Location
Agen
Alright, I finished the game and had a great time, so a huge THANK YOU to all involved in the making of temple+.
:brodex:
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,401
Location
Flowery Land
I saw that, but it apparently only works for spells granted by the class that lets you equip an armour. I know. :negative:
There's only one system that I'm aware of that allows for feats like you described: Pathfinder. Unfortunately, that system hates practiced spellcaster and for all intents and purposes removed it from the game outside a single half power trait (there's better traits to take btw).
I think it's legal reasons. Practiced Spellcaster was not OGL and I doubt lawyers were too fond of having a "new" feat that was functionally identical to WotC's offering. There's a few other cases like this in PF where a feat is so simple it can't be included because WotC had already done it in non-OGL content. The one I recall offhand is meta-magic reducers (though that one may have been as much due to the sheer levels of abuse that could be done in 3e) so there's a trait that's a nerfed version, but no feat version. Likely also the reason there's no Brutal Throw equivalent too.
 

Juppstein

Barely Literate
Joined
Mar 24, 2024
Messages
1
Hi all,
I've just installed ToEE with Co8 and Temple+ (running ToEE GOG via Lutris)

Base installation of the game and the two mods went through without errors and I was able to activate Co8 via TFE-X and tweak Temple+ with the config tool.

The problem I have is that as soon as I start to tweak fonts (increase font size) via the mapping.json the game will stutter/lag heavily as soon as UI elements are show that have the changed fonts in them. A nice place to test this is when you change the Arial10 and Arial12 fonts and test the edge scrolling in-game with the inventory screen open or closed. As soon as the inventory is brought up the edge scrolling is stuttering like heck.

Now, is this a side effect of the mod that one has to live with or is there a way to fix this on my side?
 

Temple Habitant

Barely Literate
Joined
Apr 7, 2024
Messages
2
Hello there.

Here are some vanilla bugs that I didn't find if they were previously reported somewhere but they do still exist in the latest Co8 with the latest Temple+.

1) Remove Fear spell still doesn't work (even though it's stated it was fixed in Temple+ v1.0.70)
- doesn't dispel Cause Fear
- doesn't give +4 bonus to saving throw against Cause Fear

2) Remove Paralysis spell doesn't work as expected
- dispels Hold Person if casted on 1 target (expected), but doesn't counter Slow

Further tests of Remove Paralysis vs Hold Person

- if casted on 2 targets
expected behavior: give +4 bonus to the next save to escape from 'Held' state
actual behavior: instantly dispels Hold Person for the 1st target, doesn't do anything to other target

- if casted on 3-4 targets
expected behavior: give +2 bonus to the next save to escape from 'Held' state
actual behavior: instantly dispels Hold Person for the 1st target, doesn't do anything to other targets

3) Quench spell doesn't work (doesn't do any damage to fire elementals)

4) "Enlarge Spell" metamagic feat doesn't work (spell distance doesn't change)

I guess all of these are old and already known issues, but please let me know if you need anything for confirmation (screenshots, saves or I can record video demonstration).

Thank you.
 

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