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- Jan 28, 2011
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Skynet, thanks to the last Terminator movie, this game is based on.What's legion?
Early to say, but I actually think it might be really good.How good is it?
There is has been a LOT of whining on steam that the game is too hard even on easy mode, which is often a good sign. Also a lot of whining they don't like the 'multi-player skirmish'. Those are the two biggest complaints I have sen and where it is getting most of its downgrades. Also bad widescreen support, everybody w/ 5140x1440 monitors was having trouble, it seemed particularly confined to those monitor sizes, but developers said they were trying to fix it...I never knew so many people had that monitor size, but evidently there were quite a few. I never even heard of it...Early to say, but I actually think it might be really good.How good is it?
Just some impressions:
- combat feels more like a simulation than a RTS, sure there is unrealistic elements like weapon range, which are fairly huge (by game standards), as you often can not see your unit and the enemy in range on the same screen. Vehicles have engines, tires, weapons and so on and everything individually can be damaged. If the engine is destroyed, or tires the vehicle can not move, if it is only damaged it moves slower. If the vehicles is on fire the crew bails out.
- you can run out of ammunition and have to find/bring supplies with you. Same for repairs of vehicles and fuel.
- I just found out that the new missiles I am using cost a crazy amount of resources, so things are balanced by cost.
- you can not go to big, as the more units you have the more supplies they need. If you run out of supplies it is game over.
- soldiers gain XP and on the world map at certain levels they can be trained to gain new traits.
- vehicles can be customized, with different armors, weapons, engine upgrades.
- you can trade (or find) new weapons for your infantry squads.
- missions have side quests with choices and consequences.
- squads have individual soldiers and if one or more die you can replace them with finite reinforcements on the world map. If all soldiers died you lose the squad.
- if there is a unit between you and the enemy you are shooting, chances are high it will get destroyed.
I don't think they had a choice, they bought the rights before the movie was made I think and were then stuck w/ the deal even after the movie sucked.... Supposedly though the people who have played the game say it feels much more like the older timeline than the newer one despite having the name 'legion' etc..It actually looks really good to me. The mechanics seem interesting and seeing some people online crying about it being too hard is encouraging.
But man, do I wish they weren't using the Legion timeline.
Into the thrash it goes.Skynet, thanks to the last Terminator movie, this game is based on.What's legion?
Really exposed how casual the Steam gaming space is.There is has been a LOT of whining on steam that the game is too hard even on easy mode, which is often a good sign. Also a lot of whining they don't like the 'multi-player skirmish'. Those are the two biggest complaints I have sen and where it is getting most of its downgrades. Also bad widescreen support, everybody w/ 5140x1440 monitors was having trouble, it seemed particularly confined to those monitor sizes, but developers said they were trying to fix it...I never knew so many people had that monitor size, but evidently there were quite a few. I never even heard of it...Early to say, but I actually think it might be really good.How good is it?
Just some impressions:
- combat feels more like a simulation than a RTS, sure there is unrealistic elements like weapon range, which are fairly huge (by game standards), as you often can not see your unit and the enemy in range on the same screen. Vehicles have engines, tires, weapons and so on and everything individually can be damaged. If the engine is destroyed, or tires the vehicle can not move, if it is only damaged it moves slower. If the vehicles is on fire the crew bails out.
- you can run out of ammunition and have to find/bring supplies with you. Same for repairs of vehicles and fuel.
- I just found out that the new missiles I am using cost a crazy amount of resources, so things are balanced by cost.
- you can not go to big, as the more units you have the more supplies they need. If you run out of supplies it is game over.
- soldiers gain XP and on the world map at certain levels they can be trained to gain new traits.
- vehicles can be customized, with different armors, weapons, engine upgrades.
- you can trade (or find) new weapons for your infantry squads.
- missions have side quests with choices and consequences.
- squads have individual soldiers and if one or more die you can replace them with finite reinforcements on the world map. If all soldiers died you lose the squad.
- if there is a unit between you and the enemy you are shooting, chances are high it will get destroyed.
I haven't seen it, of course, but maybe the plot of Dark Fate is more suitable for a video game than a movie adaption? Hopefully the universe of Dark Fate works well as a setting for the game. It's like Terminator but with a twist.I don't think they had a choice, they bought the rights before the movie was made I think and were then stuck w/ the deal even after the movie sucked.... Supposedly though the people who have played the game say it feels much more like the older timeline than the newer one despite having the name 'legion' etc..It actually looks really good to me. The mechanics seem interesting and seeing some people online crying about it being too hard is encouraging.
But man, do I wish they weren't using the Legion timeline.
Well, yeah, Skynet is actually barely a character/a thing you know anyway.Honestly to me there was no movies after Terminator 1 & 2.
This game is the closest thing to what I always wanted, a tactics/strategy game playing in the "Future War" as in Kyle's flashbacks.
Sure the Terminators look slightly different, the tanks look slightly different, it is Legion and not Skynet. But honestly, to me that is pretty superficial, cause in the end it makes little differences. The sound-effects are spot on, as is the feeling of trying to win against all odds & doing everything to survive.
But hey, I am a hardcore fan with other things as well, so I do not blame anyone who passes on this game on the fact it is set in an "inferior movie version" of their favorite movie series.
between PanteraNera's description of the mechanics and a big complaint being "too hard", this sounds promisingThere is has been a LOT of whining on steam that the game is too hard even on easy mode, which is often a good sign. Also a lot of whining they don't like the 'multi-player skirmish'. Those are the two biggest complaints I have sen and where it is getting most of its downgrades. Also bad widescreen support, everybody w/ 5140x1440 monitors was having trouble, it seemed particularly confined to those monitor sizes, but developers said they were trying to fix it...I never knew so many people had that monitor size, but evidently there were quite a few. I never even heard of it...Early to say, but I actually think it might be really good.How good is it?
Just some impressions:
- combat feels more like a simulation than a RTS, sure there is unrealistic elements like weapon range, which are fairly huge (by game standards), as you often can not see your unit and the enemy in range on the same screen. Vehicles have engines, tires, weapons and so on and everything individually can be damaged. If the engine is destroyed, or tires the vehicle can not move, if it is only damaged it moves slower. If the vehicles is on fire the crew bails out.
- you can run out of ammunition and have to find/bring supplies with you. Same for repairs of vehicles and fuel.
- I just found out that the new missiles I am using cost a crazy amount of resources, so things are balanced by cost.
- you can not go to big, as the more units you have the more supplies they need. If you run out of supplies it is game over.
- soldiers gain XP and on the world map at certain levels they can be trained to gain new traits.
- vehicles can be customized, with different armors, weapons, engine upgrades.
- you can trade (or find) new weapons for your infantry squads.
- missions have side quests with choices and consequences.
- squads have individual soldiers and if one or more die you can replace them with finite reinforcements on the world map. If all soldiers died you lose the squad.
- if there is a unit between you and the enemy you are shooting, chances are high it will get destroyed.
Kind of, when soldiers are in combat and getting shot your units icon changes, usually it is blue but it starts getting orange as they receive wounds. After a certain threshold, if a squad has three soldiers it is 33%, a soldier dies. He is dead, gone, no way to recover. But if you disengage with you squad and put them somewhere where they are not fighting, do not see an enemy, are not moving they heal their wounds.is there a medical evac/soldier treatment system for live combat? i.e. are you required to actively remove injured soldiers from the battlefield so they can heal for a later mission?