Is this game
any good? I asked because I've just started it and it feels and plays like every other "modern" shooter. I feel like I'm hovering inches over the ground gliding along but in molasses as it's slowwwwwwww. When I bring back the female civilian to that first camp with the bus waiting to take us away, I was all the way on the other side of where they were fighting the robots. I ran out of ammo which my character yelled out when suddenly like magic (
because it's another scripted scene!) the old guy yells here and I have full ammo again from over 50 yards at least! Then as suddenly the "scene" is over without me actually doing much and voila I'm transported instantly next to the other characters who are thanking me for saving them.
Not sure what all the excitement here is....
I'm about halfway in. The game has unfortunate modern garbage like "RPG elements in an FPS", but I just use the skill system and mostly ignore crafting.
There are times where the game feels a bit dull.
BUT...
The game accurately maintains that T-800s and flying HKs are very tough and invulnerable to regular weapons, thus maintaining the feel of the movie. It regularly plugs one of several music tracks or remixes from Terminator series, adding to atmosphere. There's a resistance bunker later which looks very similar to scenes from Terminator 1.
It steadily introduces new mechanics which can be fun. Sneaking around T-800s in a hospital was actually kinda fun. By the time you learn to hack turrets, it creates some interesting moments. Recently it put me in an annoying "sneaky" situation where I was like, oh no, fuck this, I am not hiding behind cars for 30 minutes just to figure out everyone's walking patterns. So I made a mad dash for the closest turret, aggroing two T-800s (started taking plasma shots to the ass, ffuuuuuu...), and several smaller units, hacked the turret, and there was only one way to run where I hid behind a bus.
The turret took out the smaller units and one T-800. The remaining T-800 busted it up, so I camped and blasted it from cover because they are too precise at shooting to deal with face-to-face.
A bit later I took out a T-800 by aggroing it from distance, waiting, and then shooting an explosive barrel (aka Skynet plasma storage) when it walked past it. These are fun.
It's also nice that the game attempts to draw a bigger "future war" world. You can see various Skynet outposts (including giant artillery machines), characters (however poorly animated) expand on the lore and their past, and you actually get to use a "plasma rifle in 40-watt range" against tougher units.
If you're a Terminator fan, it does a sufficient job to immerse you into the world, which hasn't happened since Terminator: Future Shock. It's a bit like "Terminator Salvation: The Game".