So I started this as academy. Took over germany and russia, then *extremists* happened and I got booted out of germany so I shifted to india. Then I used russias territorial claims to form the eurasion federation (sorry ukraine, this is more efficient to admin). Meanwhile, I'm heading the space race with 1 miner up on luna, and 2 on the way on mars, with probes going out to juicy looking asteroids.
The alien lovers feel like they are running like half the countries on the planet, so I started contesting them in europe, but while that was going on they managed to coup the us, giving them 4 of its CP, with humanity first and exodus at one each. I have tried to boot them out, but I can't do it. All the CP are defended, so the difficulty to crackdown is ~55, which is effectively impossible. Increasing unrest is easier, but as soon as I start making headway in either public opinion or unrest all 3 factions with control in the us send councilors to counteract me, and I can't compete with US defenses when it also has as many councilors on defense as I can bring in on offense.
Which is really bad, because the us is well on its way to subjugating half of south america, and I also really don't fancy the alien lovers being in control of enough nukes to destroy the entire planet. The resistence has also managed to get a controlling stake in the eu, and are using french armies to bring eastern europe into the fold, while also using japanese armies to claim stuff in the pacific.
Still, I should be able to make a large amount of ships fairly soon (and enough space resources to effectively obsolete boost), which will hopefully help... somehow? I don't really know how to leverage space control into something useful. Spam orbital research stations for bonus to research? But I'm going to run into mission control cap soon if I do that.
So... actual impressions:
The ui for a lot of stuff is slow (the game freezes for 5 seconds whenever I bring up the menus for nations/intel) and not very useful (let me filter away celestials bodies that are out of range for missions please). Research especially feels like a big mess, with dozens of different drives/weapons/batteries/etc with 0 indication of what things are good for what. The admin cap for countries feels a bit too low, and leads to a lot of sitting around, being unable to expand or meaningfully contest the other factions because doing so will cripple you.
Still, being an illuminati and puppeteering wars for profit and :agenda: is fun.