RobotSquirrel
Arcane
you know you can play on a smaller map right? there's more than one map.why have all that big solar system if we can't play with it? well, because the amount of micro this game requires is beyond retarded.
you know you can play on a smaller map right? there's more than one map.why have all that big solar system if we can't play with it? well, because the amount of micro this game requires is beyond retarded.
it runs better, and has fewer useless asteroids. I'm wondering though without those asteroids how the aliens behave because they generally try to colonize the asteroid belt first before moving onto attacking mars, my thinking is they'll just beeline to mars which could actually make the game harder but that said it would also mean the aliens have fewer resources so it could take them longer to build up.i know, but why would i?
I'm kind of assuming I'll use the outer solar system as staging areas/shipyards once I have sufficient ships to defend myself.the extent of the alien invasion should be customizable. why have all that big solar system if we can't play with it?
Navies. Navies give absolutely massive strategic mobility to your armies, and it does not matter if your armies are stationed next to water or not (though the destination has to be). From England to Yemen in about 15 days, no problem. Aliens take 30 days to disembark, so if you're fast, you can just barely make it, provided the aliens didn't choose some really shit location (fortunately for me, they've been sticking to middle east for now, which is easily accessible by water). By the time alien armies disembark, there's an 8 army doomstack welcome commitee waiting for them.How can you manage that though?
Interesting. I've been neglecting navies. Do you need one per army?Navies. Navies give absolutely massive strategic mobility to your armies, and it does not matter if your armies are stationed next to water or not (though the destination has to be). From England to Yemen in about 15 days, no problem. Aliens take 30 days to disembark, so if you're fast, you can just barely make it, provided the aliens didn't choose some really shit location (fortunately for me, they've been sticking to middle east for now, which is easily accessible by water). By the time alien armies disembark, there's an 8 army doomstack welcome commitee waiting for them.How can you manage that though?
You do. And the country needs to have at least 4 control points to be able to build one. I find them massively important if you want to actually project your force (and you have to, if you wish to prevent aliens establishing themselves). An army without a navy is practically worthless.Interesting. I've been neglecting navies. Do you need one per army?
I enjoy that those bits are faction-specific. A nice touch. Where a resistance leader is surprised by a hydra regenerating and killing some of his men, Humanity First leader doesn't even know it has that ability prior to autopsy, as they filled the hydra with so much lead it was well and truly dead.Also, I'm rather digging the lore in this game. Just read the transcript of alien interrogation.
I managed to make the eurasion union quite big without navies . I'm considering dismantling their nukes and gtfoing though, they don't have a lot of use left. I needed them early for boost, then I wanted to keep them to prevent that boost from falling into enemy hands, but at this point everyone has 100s of boost lying around. At the same time, those 30 nukes might be really helpful someday?An army without a navy is practically worthless.
I don't think 4 nukes is enough to do that?all it takes for them is to grab north korea, pakistan and israel (all of them are turn 1 grabs) and bomb the world to stone age.
I'm a bit wary because the game hints that the damage to global GDP is quite high, but I'd certainly prefer nuking the aliens over the aliens taking one of my important countries.How willing are you all in using nukes against aliens?
Unwilling. Global damage to GDP hurts you long term, while losing a couple armies is nothing to the aliens. Nukes are pretty much a last resort is everything else failsHow willing are you all in using nukes against aliens?
one nuke is enough to reduce global GDP by about 1-2K. 5-10 Nukes give the nuclear winter event which kills 50% of the world population, the graphic is glitching out for it though so its hard to tell if Earth is in nuclear winter or not.I don't think 4 nukes is enough to do that?
For me I got the achievement of nuclear winter even though no nukes had fired. I hope it didn't trigger the GDP/population drop (doesn't look like it for pop at least). 5-10 to trigger nuclear winter seems very extreme, I guess you really are supposed to dismantle every single one.one nuke is enough to reduce global GDP by about 1-2K. 5-10 Nukes give the nuclear winter event which kills 50% of the world population, the graphic is glitching out for it though so its hard to tell if Earth is in nuclear winter or not.
Yeah, the search needs to include some kind of "where can I find the next tier of this module/tech I already have". I have no idea where to find t2 mission control for example. T2 solar is solar array, but I can't recall where you get it.oh my, the tech tree is sooooo baaaaad, hiding so much stuff. i just can't find where the upgraded solar panels are hiding.
It's definitely appearing here. Are you sure you're in the 'view full tech tree' mode? The normal mode just shows you global techs or some such.still "solar array" is hidden, it doesn't appear anywhere. i wanted to create some trap bases, with just defenses, to see how they'd do, if they could bait fleets away from ground bases.
I would say it potentially is.Is it immersive, well thought out simulator?
Getting over CP cap gives enemies bonus to success on all missions against you, and it scales really fast with each point over. In my experience, so long as I am within the cap or like up to 5 points over, nobody even tries attacking my control points (all I gotta handle is them trying to do public campaigns on my turf and shit like that). But if I go 20 or higher, everyone starts purging away at me.And just as I write that the servants decide fun time is over and instacouped (good thing I tripled up on independence granting this turn) the american executive and one of my sacred indian control points. This instacouping feels kinda bullshit (I have even researched lots of anti alien subversion tech). Although it might be related to being vastly over admin cap with "aliens just grab stuff randomly" being the penalty once you go more than 50 over cap or something?