thesheeep
Arcane
I don't quite get the anti-alien sentiment here.
The aliens are our friends!
The aliens are our friends!
Seems like it requires a shitton of research.Is it true that unifying North America is a trap?
Unification is very efficient, you can cover more stuff with fewer advise, less admin cap and so on. Only drawback I can think of is that your nation might become too large for you to take back points when the servants use alien powers to yoink them.Is it true that unifying North America is a trap?
:heavy breathing: Where is the tech for that? And can you even put those on platforms or do they only go on habs? (habs have less solar efficiency afaik).Btw after discovering that there are +100 research t2 modules i'm thinking the most optimal strategy would be rushing that tech + mission to inner planets for mercury solar arrays.
yeah, that's beyond retarded. in a single hit they take a station away and "reinforce" it, while IF you're lucky enough to have a 25 persuasion "control space asset" (a very rare combination with a very rare skill), yet you have no means to overcome the reinforcement, which they can and will refresh forever.Lost two fucking habs to the Servants somehow (pure bullshit)
They are called research campuses i think, unlocked by a tech that is called space research and something else. Might need photonic or quantum computing though.Unification is very efficient, you can cover more stuff with fewer advise, less admin cap and so on. Only drawback I can think of is that your nation might become too large for you to take back points when the servants use alien powers to yoink them.Is it true that unifying North America is a trap?
:heavy breathing: Where is the tech for that? And can you even put those on platforms or do they only go on habs? (habs have less solar efficiency afaik).Btw after discovering that there are +100 research t2 modules i'm thinking the most optimal strategy would be rushing that tech + mission to inner planets for mercury solar arrays.
I'm at like 3.7k earth research, but I'd love to retool both china and the us into pure military factories.
Turns out I already had them: I just misread them as giving 10 science eachThey are called research campuses i think, unlocked by a tech that is called space research and something else. Might need photonic or quantum computing though.
Dyson Sphering Mercury with Research Campuses and Op Centers would be a very powerful strategy I think.I'm now building 1 orbital each with 6 space unis each per month. I have two threat reduction researched done, so I think I should be good until at least 100 MC, which should be a huge boost to my science income.
My pherocyte detector is beeping. Intensely.I don't quite get the anti-alien sentiment here.
The aliens are our friends!
I dislike the inefficiency of op centers. Once you take into account the need for defences and power each platform is like a net +3 or +4, even in mercury orbit, which means you have a lot of "wasted" MC that brings up your alien threat. Earth based control seems like the way to go, at least until you can contest the aliens defensively in space.Dyson Sphering Mercury with Research Campuses and Op Centers would be a very powerful strategy I think.I'm now building 1 orbital each with 6 space unis each per month. I have two threat reduction researched done, so I think I should be good until at least 100 MC, which should be a huge boost to my science income.
It's almost like the premise of the game is that humanity is being attacked by advanced aliens, and that this is a bad position to be in.i know. it doesn't make it less a total bullshittery.
Maybe you don't have enough power to fire it? The game could really use some more information on that in the ship designer, I never have any idea how much heat sink/batteries to put in, or if I even need any at all.Perhaps large weapons are crap?
let's play a game. you build a huge house of cards, an award winning one. when you're a couple cards close to conclusion, i raze it and shotgun blast you in the balls. it must be fun since it's the premise of this game.the premise of the game
Defeated them. Pro tip: even a full health alien army of 3 cannot beat a doomstack of 18 armies bearing down on it. Still, be aware that whenever you feel you're safe and fighting the alien off no problem, what it actually means is that the alien is waiting just behind the corner waiting to kick you in the ballsThe aliens got tired of my shit and stopped fucking around. 4 simultaneous landings. FUCK!
I decline to play this game with you.let's play a game. you build a huge house of cards, an award winning one. when you're a couple cards close to conclusion, i raze it and shotgun blast you in the balls. it must be fun since it's the premise of this game.the premise of the game
Yeah. Quantity>quality when it comes to armies.Defeated them. Pro tip: even a full health alien army of 3 cannot beat a doomstack of 18 armies bearing down on it. Still, be aware that whenever you feel you're safe and fighting the alien off no problem, what it actually means is that the alien is waiting just behind the corner waiting to kick you in the ballsThe aliens got tired of my shit and stopped fucking around. 4 simultaneous landings. FUCK!
Not really. A good earth nation with an advisor can push out 1.3k+ science per month. Even with no defensive modules, I think a research hab will never push out more than 900.The Mercury research module hab strategy seems to be pretty much mandatory if you have solar arrays and can afford the MC cost. Even just a single base, with modules "wasted" on defenses, can match the best Earth nations.
There are techs to make the aliens less aggro about your space presence.Does that actually work? I heard if you pump MC to 100, the Aliens go nuts and destroy your entire space presence.The Mercury research module hab strategy seems to be pretty much mandatory if you have solar arrays and can afford the MC cost. Even just a single base, with modules "wasted" on defenses, can match the best Earth nations.
1.3k seems quite excessive for a single nation, surely that's a very late game thing? I've owned the US since the first year(now 2034), had an advisor on it for most of that time, been doing 3x knowledge priority on all CPs, and it's still just churning out roughly 700. Meanwhile, the nations I don't own only produce 200-300. Seen in that light, a single station that produces potentially 900 is quite absurd.Not really. A good earth nation with an advisor can push out 1.3k+ science per month. Even with no defensive modules, I think a research hab will never push out more than 900.The Mercury research module hab strategy seems to be pretty much mandatory if you have solar arrays and can afford the MC cost. Even just a single base, with modules "wasted" on defenses, can match the best Earth nations.
900 is still an insane amount of research. I have like 4k science from earth, and 5k hab farm. This has made my research speed insane, so I'm actually just going around trying to unify as many countries into india/russia/china as I can (unifying stuff into kwa is too pricy so far, but I'll get there at some point.)
Have you tried going to ground on the agents you have that show a lot of "detected by" icons? For me it's particularly been a problem with the ones who are stuck in a single nation, eg for Advise.There are techs to make the aliens less aggro about your space presence.Does that actually work? I heard if you pump MC to 100, the Aliens go nuts and destroy your entire space presence.The Mercury research module hab strategy seems to be pretty much mandatory if you have solar arrays and can afford the MC cost. Even just a single base, with modules "wasted" on defenses, can match the best Earth nations.
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So how does one prevent the ai from pilfering your techs left and right? I've got 15+ security on everyone, and one tech that gives -2 to stealing but the AI is still pilfering me fairly frequently.
I had it in 2030 with India. I assume you can do the same with china, probably easier to set up assuming you manage to claim control.1.3k seems quite excessive for a single nation, surely that's a very late game thing?
The US is good, but its population is what.. 340 mln? It can't compete with 1.5 bln of india. Iirc the US also starts out close to its maximum research potential, since it has high democracy and high education. India is pretty bad at start, but shines with investment.I've owned the US since the first year(now 2034), had an advisor on it for most of that time, been doing 3x knowledge priority on all CPs, and it's still just churning out roughly 700.
Oh yeah for sure. Most AI factions in 2035 for me were making sub 1k science total, so the fact that a single station outproduces that is absurd. I except they'll nerf them before EA ends.Meanwhile, the nations I don't own only produce 200-300. Seen in that light, a single station that produces potentially 900 is quite absurd.
I do occasionally do that, but checking every 2 weeks if anyone has icons and then grounding them is a lot of micro :/. Especially since a single detected icon is sufficient to get stolen from. Maybe I need to dump all my project granting orgs on a single councilor, and make sure the mule also has 25 security.Have you tried going to ground on the agents you have that show a lot of "detected by" icons? For me it's particularly been a problem with the ones who are stuck in a single nation, eg for Advise.