MadMaxHellfire
Arcane
it takes you centuries to get to china. alien magic powers need 2 turns. 1 if you're unlucky. all servants should hang.It's not hard to protect big countries.
it takes you centuries to get to china. alien magic powers need 2 turns. 1 if you're unlucky. all servants should hang.It's not hard to protect big countries.
Who said anything about hard, the only hard part is enduring the endless boredom of doing the same thing again and again. The time you assassinate the 100th enemy agent who magically coup India at 0% unrest you just want to strangle the game devs.It's not hard to protect big countries.
I have never had a large country couped at 0% unrest.Who said anything about hard, the only hard part is enduring the endless boredom of doing the same thing again and again. The time you assassinate the 100th enemy agent who magically coup India at 0% unrest you just want to strangle the game devs.It's not hard to protect big countries.
then i'd say at least 90% of the owners actually never played the game at all, because there's at least israel which can be taken from the get-go, france and uk are rather easy, and then there's the noob trap russia. my guess is that achievements have been added much later, too much later, when this game lost most of its naively enthusiastic starting playerbase.I noticed the 'own a country with a nuclear weapon' achievement is reached by only 7% of the player base
Probably added achievements late, and most people who bought it are waiting for full release to give it another spin (like me). The game has a solid core, but is bogged down by an incredible amount of tedium and questionable design decisions. Have they at least fixed the tech tree yet, or is it still 90% utter trash that's never gonna be useful for anything, and 10% absolutely crucial tech that you need to rush ASAP?So, I am pretty sure they lost already 93% of people at that stage of the game.
dude, they released a barely working alpha, the kind which needs 3 patches every day and a total rework of half of its features, and in 15 months they managed to release... 12 bugfix patches.
There have been minor patches (hotfixes or "small patches") in-between that didn't increment the number.https://steamcommunity.com/games/1176470/announcements/detail/3896239307763777381 read the title, then go the fuck suck some dick out.
As that is (together with the lack of a good tutorial) the biggest complaint in the game, and always has been since day one, the only reasonable assumption is:Have they at least fixed the tech tree yet, or is it still 90% utter trash that's never gonna be useful for anything, and 10% absolutely crucial tech that you need to rush ASAP?
I think they just spent a lot of time researching all proposed future propulsion research paths, and didn't want that to go to waste so they put it all in the game. Alternatively the quantity is balanced around the idea that each faction only unlocks 20% of potential techs, but at least during initial EA that wasn't the case.As that is (together with the lack of a good tutorial) the biggest complaint in the game, and always has been since day one, the only reasonable assumption is:Have they at least fixed the tech tree yet, or is it still 90% utter trash that's never gonna be useful for anything, and 10% absolutely crucial tech that you need to rush ASAP?
They know and they don't care, or even worse, this is by design. They want players to figure out by themselves what is and isn't useful going forward.
Aka play-by-guide.
The problem wasn't even the quantity, but that entire branches of the tree were useless dogshit, while other branches (costing the same) actually pull their weight. They're basically noob traps, as any player that actually knows what he's doing would never waste time with them. And the majority of the tree was filled with that (especially propulsion tech. Other areas suffered from it too, but nothing more than propulsion). I mean you have branches there that take you to the edge of the solar system... and branches that will struggle to take you to Mars. It'll just result in play by guide, like thesheeep says.I think they just spent a lot of time researching all proposed future propulsion research paths, and didn't want that to go to waste so they put it all in the game. Alternatively the quantity is balanced around the idea that each faction only unlocks 20% of potential techs, but at least during initial EA that wasn't the case.As that is (together with the lack of a good tutorial) the biggest complaint in the game, and always has been since day one, the only reasonable assumption is:Have they at least fixed the tech tree yet, or is it still 90% utter trash that's never gonna be useful for anything, and 10% absolutely crucial tech that you need to rush ASAP?
They know and they don't care, or even worse, this is by design. They want players to figure out by themselves what is and isn't useful going forward.
Aka play-by-guide.
How rudehttps://steamcommunity.com/games/1176470/announcements/detail/3896239307763777381 read the title, then go the fuck suck some dick out.
what's worse, several of them are outright retarded. take for example the one item which radiates through ejecting and recollecting metallic dust. first of all, that's just retarded, as a concept itself and because radiating to lose heat is possibly the least effective way in space, we still use it through panels because we're just apes who happen to have accidentally invented flight five minutes ago and know no better. second, no dust can be better than any fluid at anything other than clogging mechanisms. third, cold welding. so facepalming i can't even.I think they just spent a lot of time researching all proposed future propulsion research paths, and didn't want that to go to waste so they put it all in the game.
Iirc, it's not metallic dust, it was liquid metal drops or something ? I agree it's completely nonsensical though. I don't see how a cloud of metal particles could ever have better radiation properties than any other structure with the same area, and since the particles leave a lot of gaps they don't do a good job of utilizing the actual surface area.what's worse, several of them are outright retarded. take for example the one item which radiates through ejecting and recollecting metallic dust. first of all, that's just retarded, as a concept itself and because radiating to lose heat is possibly the least effective way in space, we still use it through panels because we're just apes who happen to have accidentally invented flight five minutes ago and know no better. second, no dust can be better than any fluid at anything other than clogging mechanisms. third, cold welding. so facepalming i can't even.I think they just spent a lot of time researching all proposed future propulsion research paths, and didn't want that to go to waste so they put it all in the game.
Neat, their map sucked.We're also getting underway adding a number of new features to the game for our 0.4 builds. First up is a number of additional regions and nation on the world map to provide a richer simulation of geopolitics during the alien arrival. We've got some other fun things we'll show off on our Discord as we get them working in our internal builds.