Norfleet
Moderator
- Joined
- Jun 3, 2005
- Messages
- 12,250
Korean doesn't look very Korean. Is that just one of the rare anomalies, or is it very common for national origins and names to become disconnected from visible ethnicity?
Korean doesn't look very Korean. Is that just one of the rare anomalies, or is it very common for national origins and names to become disconnected from visible ethnicity?
Korean doesn't look very Korean. Is that just one of the rare anomalies, or is it very common for national origins and names to become disconnected from visible ethnicity?
Personally I don't understand why you don't need an extensive naval warfare system for a Cold War start but need one for a WW II start.
If you guys want to implement specific naval warfare in the future, I remembered a good link: https://toughsf.blogspot.com/2017/10/anti-orbit-laser-submarines.html
Of course, that depends on how much you guys can get done. If anything, seems like good DLC/Expansion material.
is it very common for national origins and names to become disconnected from visible ethnicity?
I don't care about the 3D models, but never underestimate the potential voice acting or voice overs have to make a strategic-level game more atmospheric. In some cases, even memorable.I am underwhelmed by those stretch goals. I don't know about you guys, but voice acting and 3d models aren't really high on my priorities when playing a grand strategy. Can't even remember the last time I zoomed in a paradox game enough to notice the details in the models.
At least the Expanse scenario is interesting.
I don't care about the 3D models, but never underestimate the potential voice acting or voice overs have to make a strategic-level game more atmospheric. In some cases, even memorable.
I am glad about the new ship models, though! Hard Scifi/Mundane scifi ships? Oh yea keep it coming!
Would had liked the foothold scenario but maybe it'll be DLC down the road after a few rounds of dividends and sales.
I am underwhelmed by those stretch goals. I don't know about you guys, but voice acting and 3d models aren't really high on my priorities when playing a grand strategy. Can't even remember the last time I zoomed in a paradox game enough to notice the details in the models.
At least the Expanse scenario is interesting.
We are happy to give you a first listen of our upcoming soundtrack for Pavonis Interactive's grand strategy game TERRA INVICTA. This piece incorporates a lot of the elements we are going to draw from as it builds tension with electronic elements and a (prepared) piano to then resolve into an orchestral motif foreshadowing the player's endeavours in space as they struggle to prepare earth for an imminent alien invasion.
Is this thing still alive? It's supposed to release this year, but it seems like the whole thing entered radio silence. I even checked their forums, and the latest dev diary they have there is from October
View attachment 19052
I am very interested in what this stretch goal will actually mean, aesthetically speaking, and how it will be implemented.
Can you give some pointers?
Delayedwhat's the word on this game?