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- Jan 28, 2011
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Wonder how they will do warfare on Earth. I hope we get to play with all sorts of cool exotic old tech, like good ol' Pulse-Detonation Planes, Rocketplanes, Space Planes, the works.
Looks like the Earth based gameplay is more akin to a paradox game, hopefully its robust.
Something about those seven factions feels comfortingly familiar.You can find more details on the factions at the chart at Kickstarter: https://www.kickstarter.com/projects/terrainvicta/terra-invicta , or at the factions dev diary here: https://pavonisinteractive.com/phpBB3/viewtopic.php?t=27045
I hope we can fight some of these factions at will.Something about those seven factions feels comfortingly familiar.You can find more details on the factions at the chart at Kickstarter: https://www.kickstarter.com/projects/terrainvicta/terra-invicta , or at the factions dev diary here: https://pavonisinteractive.com/phpBB3/viewtopic.php?t=27045
Not sure why...
Mostly Phooenix Point it would seemI'd very much like to see what phone games you've been playing.Looks like a phone game.
Were you influenced by this one too?
Will there be a chance to play with specific nations such as say Germany?
Will this run on W7?
From a UI standpoint it's clear we're looking at a complex desktop focused Strategy game. Good! I got burned as a backer of Phoenix Point when they decided to consoleize the whole thing with an abysmal UI and over simplified gameplay so they could map it to controller easier. In opposition to what we were actually promised, a true X-Com sucessor.Mostly Phooenix Point it would seemI'd very much like to see what phone games you've been playing.Looks like a phone game.
I think it is the opposite: the UI seems overwhelming, especially on the political layer.
Hooded Horse , you quote Master of Orion as an inspiration for space combat, but it seems to also have in common with Children of a Dead Earth (low tech spacecraft, newtonian flight paths). Were you influenced by this one too?
Well after the gameplay trailer I have to retract my phone game comment. Now it just seems like a indie game with high goals. We will see what kind of end result we get.From a UI standpoint it's clear we're looking at a complex desktop focused Strategy game. Good! I got burned as a backer of Phoenix Point when they decided to consoleize the whole thing with an abysmal UI and over simplified gameplay so they could map it to controller easier. In opposition to what we were actually promised, a true X-Com sucessor.Mostly Phooenix Point it would seemI'd very much like to see what phone games you've been playing.Looks like a phone game.
I think it is the opposite: the UI seems overwhelming, especially on the political layer.
Hooded Horse , you quote Master of Orion as an inspiration for space combat, but it seems to also have in common with Children of a Dead Earth (low tech spacecraft, newtonian flight paths). Were you influenced by this one too?
Where the phone game comparisons come in, is that from what I've seen the 3D models are clearly generic Blender models that have received light touch ups. They look kind of cheap and nasty on their own. A bit like slightly higher rez CK2 models if I'm being honest. And that's not a style you should be emulating. I'm not asking you to fund a whole new artstyle but please consider replacing those portaits with something a little more distinct or at least less uncanny looking.
Regardless, I've backed the game. It looks like the sort of thing I'd be into anyway. All though I'm disappointed the Cold War got voted in. I could see much more potential in an AU WW2 where aliens invade, or even a Victorian War of the Worlds style invasion. Maybe we could have those as DLC?
I'm not asking you to fund a whole new artstyle but please consider replacing those portaits with something a little more distinct or at least less uncanny looking.
Regardless, I've backed the game. It looks like the sort of thing I'd be into anyway.
All though I'm disappointed the Cold War got voted in. I could see much more potential in an AU WW2 where aliens invade, or even a Victorian War of the Worlds style invasion. Maybe we could have those as DLC?
Well after the gameplay trailer I have to retract my phone game comment.
Now it just seems like a indie game with high goals. We will see what kind of end result we get.
The hell is this? Where am I?The first long war mod was equal parts firaxcom, autism and concentrated x-com awesomeness.
Long war 2 was kinda bad.
This looks a bit heavy on the autism, the screen showing all the stats for a single nation feels like it's already at a grand strategy level, and it's not even the primary gameplay focus. Turn based newtonian space combat could be neat though.
I'm just following orders.Looks quite autistic indeed. On the other hand, you get toconquerprotect Earth with your favorite nation of your choice, then defend it from aliens.
All though I'm disappointed the Cold War got voted in. I could see much more potential in an AU WW2 where aliens invade, or even a Victorian War of the Worlds style invasion. Maybe we could have those as DLC?
WWII is a scenario we almost considered doing as a stretch goal.
But the problem is, a WWII scenario needs an extensive naval warfare system. We don't have one implemented yet, not just for technical reasons, but also because we are unsure of whether players would want that level of scale (ie, go from moving your spaceships from Mars to Titan, to moving your naval ships one region over...it isn't clear the addition would benefit the game). So currently naval warfare is more abstracted in the game, compared to land warfare (ie, naval power is basically a characteristic of nations and armies).
That's an issue we'll figure out at some point, but what decided things for now is that we don't want to let feature creep set in before release. All of our stretch goals are intended as things we can do alongside our current plans, and without creating the need to implement additional features that might lead to problems or delays. A complex naval warfare system would require a lot to make it work right, including AI and interactions with a lot of other mechanics in the game.
So for now, we are sticking with our more abstracted naval warfare system. However, after release it's possible we'd consider implementing such a system, and if we did so, a major draw would be the possibility of a WWII scenario.