I have noticed that gaming isn't as creative as it was before the Great Recession hit. There's a huge focus on revisiting nostalgia from 3+ decades ago instead of doing new things, or continuing unfinished creative threads. Conversely, there are times when companies decide to hijack existing brand names and then mutilate it into something unrecognizable while claiming it is actually a continuation.
Now, I don't think reboots or spin-offs are an inherently bad thing. So long as they acknowledge that they are indeed reboots/spin-offs and not trying to displace the original. I like it when we get new games. These older games become bloated messes that write themselves into corners that don't allow for creativity anymore and prevent anyone else from competing due to the small size of the market. Even if new games don't always succeed, at least they tried.
Companies are also very selective in what they revive: e.g. WotC revived (and mutilated)
Spelljammer and
Planescape, but completely ignored
the bazillion other IPs they own and in many cases refuse to offer via back catalog PDFs.
Star Frontiers,
Star*Drive,
Gamma World, etc. are very detailed settings but get completely ignored.
Games either go on long after their expiry date and become unfun zombie franchises that bank on nostalgia that new players don't have, or get cut down before they get anywhere.
I'm in touch with a freelancer who told me about how a company hired him to revive an obscure IP that died in the 90s for a new edition, and the company is telling him to completely rewrite the lore and rules into something unrecognizable. They refuse to hire any of the original writing team (who previous tried and failed to produce their own new edition), probably because the company supervisor knows it wouldn't go over well. They're basically making a completely original game with a few ideas recycled from the old game, and slapping on the brand name as if it means anything. The original game did have its problems, and I have no shortage of suggestions for revisions, but they're going completely overboard in trying to address those problems to appeal to players.
What really galls me is copyright law. I wouldn't care what these evil stupid corpos do if they didn't keep the games under lock and key so that fans cannot continue through their own efforts. It's not feasible to publish your own games without charging money, and it's illegal to use somebody else's IP until the copyright expires a century or longer after publication. What about creating original IPs inspired by the classics? Well, I don't see anyone doing that seriously.