Melcar
Arcane
I think part of the problem is in the way they market the games now. Everything is so stale, formulaic. Back then there were no set rules and everyone was still experimenting on what worked or not.
These days everyone markets the same it seems. AAA games seem to run on the same marketing department, indie games rely on virtually the same tools to get their games out into the public eye.
Looking at the art in the above post makes me want to try the games, even if they are shit. But if I browse through the Steam store I'm like "meh". Nothing catches the eye. No creativity when it comes to this. This is why they rely on nostalgia bait because they realize "hey, this shit is better than our modern shit".
These days everyone markets the same it seems. AAA games seem to run on the same marketing department, indie games rely on virtually the same tools to get their games out into the public eye.
Looking at the art in the above post makes me want to try the games, even if they are shit. But if I browse through the Steam store I'm like "meh". Nothing catches the eye. No creativity when it comes to this. This is why they rely on nostalgia bait because they realize "hey, this shit is better than our modern shit".