shihonage
DEVELOPER
I want this. So. Bad.
On a side note, will there be random name generation available at character creation? I am awful at naming characters usually, especially in settings I am unfamiliar with.
Here's one: "Skadjhfkaakdl"
I want this. So. Bad.
On a side note, will there be random name generation available at character creation? I am awful at naming characters usually, especially in settings I am unfamiliar with.
Freely torrentable for all Codexers as a thank you for their long standing support and encouragement.@developers: Just how much will your game cost? Have you decided on a price tag yet?
Really, guys, it's pretty obvious that the character creation screen it's using an old, placeholder texture compared to the other ones. Even VD said that it was a placeholder a page ago. In any case, here is one of the concepts we are playing around with for the final character creation screen.
Really, guys, it's pretty obvious that the character creation screen it's using an old, placeholder texture compared to the other ones. Even VD said that it was a placeholder a page ago. In any case, here is one of the concepts we are playing around with for the final character creation screen.
Varying degrees of brown combined with rather similar brightness/contrast values when it comes to all elements of this window hamper its readability and clarity, unfortunately. It's a solid concept, but needs to be worked upon a bit more.
Freely torrentable for all Codexers as a thank you for their long standing support and encouragement.@developers: Just how much will your game cost? Have you decided on a price tag yet?
20 bucks on steam for everyone else.
On a side note, will there be random name generation available at character creation? I am awful at naming characters usually, especially in settings I am unfamiliar with.
Didn't know it was going to be mostly a text adventure...I thought it was supposed to be a RPG. Seems easy to just go through the game picking options and reloading if you don't make a roll. Pretty lame.
Are the any actual environmental puzzles and things to add actual challenge to the non-combat route?
If you want to do combat you will need one defense-skill, dodge or block and you'll need plenty of it. Expect to need at the very least 75 for the most difficult encounters in the demo, probably more if dodging because armors have dodge/sneak penalties (but no block penalty). Plus shields have additional bonus against ranged attacks, so imo block is more efficient granting better protection for less skillpoints. otoh overcoming enemy DR is your main problem and two-handed hammers do wonders there, but you can't carry a shield that way.A question about combat for the testers and devs -are builds that combine ranged and melee combat sensible, or must you limit yourself to one combat style and stick to that all the time to be competitive? Same with dodge/block, if it purely an option between them when choosing a build to make, is there any point in putting points to both, or any point to sometimes use a shield though you're a dodger, etc.
Very. I mean with skills that are shitty you can't achieve much. Good news is, whatever skills you pick, odds are you'll find application for them.Well, otherwise too, how much does the game railroad you into a specific path due to the skills you've picked? As in how much of the games choices are just about allocating skill points.
Depends. Sometimes, when failing during a TA you will just die. Reload. Try something else, or allocate a few SP you've saved up. Sometimes you get thrown into combat and unless you can handle that, probably have to reload too.And does the game usually drop you into combat straight from a text adventure, ie. can you affect the positioning at the start of the combat how often?
No it doesnt.Varying degrees of brown combined with rather similar brightness/contrast values when it comes to all elements of this window hamper its readability and clarity, unfortunately. It's a solid concept, but needs to be worked upon a bit more.
Didn't know it was going to be mostly a text adventure...I thought it was supposed to be a RPG.
No. You choose one primary weapon and get some synergy skill in weapons of similar group.A question about combat for the testers and devs -are builds that combine ranged and melee combat sensible, or must you limit yourself to one combat style and stick to that all the time to be competitive? Same with dodge/block, if it purely an option between them when choosing a build to make, is there any point in putting points to both, or any point to sometimes use a shield though you're a dodger, etc.
Well, otherwise too, how much does the game railroad you into a specific path due to the skills you've picked? As in how much of the games choices are just about allocating skill points.
If you choose the wrong option or fail in another - yes, sometimes. Not always. There is no cheating ie. affecting the position before combat. At least there wasnt before - and if they added any it will be determined by appropriate skill checks. muahahaha.And does the game usually drop you into combat straight from a text adventure, ie. can you affect the positioning at the start of the combat how often?
Yep, I remember that from the combat demo. But there iirc the synergy didn't go between ranged and melee, so you'd dedicate your build to one or the other only, at least for those arena encounters during that build of the game, picking both ranged and melee made no sense. Hopefully it's changed in some way since, it'd be a shame to be locked into just 1 approach to combat without relevant choiches for the whole game.Never tried ranged weapons. But it's certainly possible to use different weapons, the weapon skills are synergetic, i.e. when putting points into Swords you will also increase your Dagger skill somewhat and vice versa..
I wonder how many of them know that Kodex Kool Kredits don't count.VD doesn't need Kickstarter to fund his game. He's basically guaranteed to make millions when every Codexer buys two copies of Age of Decadence for every alt he has in order to strike a blow at the heart of the Popamole.