Funny but I don't find walking back and forth in RPG's all that boring. Maybe it's the type of RPG's I play, ones with a lot of interesting things to see and do and people to meet along the way; maybe it's the atmosphere of the world, or the threat of ambush along the way etc.
I'm not saying that walking around and exploring is boring. I'm saying that running between maps to deliver a message or going back and forth between NPCs is boring. Some examples:
The Witcher: "Yaevinn (in the swamps) will ask you to deliver a letter to Golan Vivaldi in the Temple Quarterand then return with his reply."
You run through the streets, leave the town - loading screen, go to the dock, travel to the swamps - cutscene/loading screen, run around in the swamps, get a quest to go back to the town (running back to the dock, loading screen, enter the town - loading screen, run to another district - loading screen, and then do all over again to return with the reply. I think it was the first quest I've turned down because the traveling was too much.
The way I see, when you do a non-combat quest, the best part (or the only good part?) is dealing with different people and trying different ways to accomplish your objective. Not running for 10 min, hoping that you'll be ambushed to break the boredom.
Other memorable examples are the city of Athkatla in BG2, ToEE's Hommlet's quests, and even some Arcanum's quests, like the crystal ball one - talk to A, she sends you to B, B gives you the ball, bring it back to A, something happens, go talk to B again. Thank God they were on the same map. It's not a bad quest, but 90% of it is running back and forth between A and B.
When you abruptly go from one location to another just to pick an answer from a list it kind of misses the point of a role playing game in the traditional sense...
In what way?
...but then again AoD is set to redefine what is meant by the term 'RPG'...
It really isn't. AoD draws heavily from the old games, so it doesn't redefine anything, but rearranges RPG concepts in a different way. RPGs are the most diverse genre (dungeon crawlers, sandbox, story-driven, tactical, etc), so AoD is our contribution to it, nothing else.
... I see that you put a lot of effort into it, so package the fucker like in the olden days and I'll be all over it like the C&C fag that I am. A good game is a good game regardless of what genre it actually fits.
Thanks.