SwiftCrack
Arcane
- Joined
- Oct 3, 2012
- Messages
- 1,836
Well deserved, congratulations! And Unepic and Eador too, cool beans Now let's work towards getting Swords & Sorcery and Driftmoon greenlit people!
voted on both
Well deserved, congratulations! And Unepic and Eador too, cool beans Now let's work towards getting Swords & Sorcery and Driftmoon greenlit people!
But the truth is that Steam is hurting the hardcore, serious games that Codexers cherish. To them, pseudo NES games with meta humor and dumb gameplay gimmicks that Rock Paper Shotgun praises deserve the center stage, but actually intelligent games made for adults reminiscent of what used to proliferate on DOS and don't instantly generate a dopamine rush deserve to remain in obscurity unless the makers are willing to do their little song and dance and do all of Steam's whims and fancies.
Truth is you're wrong. Hilarious to see someone shoehorn reality to fit their Steam rage agenda. But, then again, you have a lot of practice twisting facts and arguing nonsensical positions given your religious zealotry. As mentioned AoD would probably never have made Steam were it not for Greenlight and now it's being exposed to a lot of people who otherwise wouldn't see it.
Saying that Greenlight/Steam is bad for Codexian indie games because the majority of the games on Steam are crappy is like saying Kickstarter is bad for Codexian indie games because the majority of games on there are crappy.
LP here: http://brokenforum.com/index.php?th...n-american-game-that-thinks-its-japanese.742/Shira Oka
Excuse me while I go make a Gamersgate account
No, the trouble is that Steam sees fit to act as a gatekeeper for no good reason.
No, the trouble is that Steam sees fit to act as a gatekeeper for no good reason.
HAHAHAHALP here: http://brokenforum.com/index.php?th...n-american-game-that-thinks-its-japanese.742/Shira Oka
Excuse me while I go make a Gamersgate account
LP here: http://brokenforum.com/index.php?th...n-american-game-that-thinks-its-japanese.742/Shira Oka
Excuse me while I go make a Gamersgate account
Pretty much. Achievements are a great tool for designers. I'd love to know how many people failed to get through the first fight, how many people finished each faction's questline, how they handled the mine and the raiders, how many people beat the hardest fights (AG2, IG3, etc), how many people forged the alliance, etc. We already have them, basically: Kingmaker, Kingslayer, Diplomat, Terminator, Explosion Expert, Infiltrator, Silver-Tongued Devil, The Chosen One, etc.Jokes apart, VD should really add tons of achievments, they are a great research tool to see how people are playing your game.
Do stuff like "played with all classes", "beated the game once", "beated the game with all classes", "died once with all classes", and some for hard quest solutions, like that chest on the palace, and you'll have a very clear ideia of how people are playing, what worked and what didn't, who's your audience and all that.
Also I take back what I said about Towns, the dev. finally resurfaced today .
(http://steamcommunity.com/app/221020/discussions/0/864956554703855846/ for those interested)
medics detected cancer on my wife
That's one to look out for to see how many people just bought it because it was on sale.The only problem with achievements are the idiotic achievements that don't feel like "achievements" at all:
Inventory Master - you've successfully opened the inventory and equipped a sword. Fuck yeah!
Also I take back what I said about Towns, the dev. finally resurfaced today .
(http://steamcommunity.com/app/221020/discussions/0/864956554703855846/ for those interested)
medics detected cancer on my wife
Uh, that does sound like the sort of thing that would make development of your game stall for a while.
In any case, Minecraft was alpha for a long time and the internet was jizzing everywhere anyway, I dont think the state of the game matters that much. Towns' problem seems to be that the description makes you think the game was complete, and according to another post of the dev he sent Steam a request to change it but they denied, saying it was "good enough" .
There are actually many games where you see that; most time you'll see that only 80-85% ever play the first level/get the first achievment...That's one to look out for to see how many people just bought it because it was on sale.
62% played around for a bit
Pretty much. It would be so much enjoyable without strafing and shitty "notice one small wierd block" puzzles (preferably with better ones, or just simply without any)i didn't like Grimrock at all.
Neither do I. The combat is shit. It is essentially strafe your enemy.
Pretty much. Achievements are a great tool for designers. I'd love to know how many people failed to get through the first fight, how many people finished each faction's questline, how they handled the mine and the raiders, how many people beat the hardest fights (AG2, IG3, etc), how many people forged the alliance, etc. We already have them, basically: Kingmaker, Kingslayer, Diplomat, Terminator, Explosion Expert, Infiltrator, Silver-Tongued Devil, The Chosen One, etc.
Or stopped quite early. 62% is the most popular achievment they have, for casting 25 spells... is really quick to get, so IMHO it shows that 38% played for less than an hour or so.What does this mean? Do you mean that 38% of buyers didn't even play the game?62% played around for a bit
Jokes apart, VD should really add tons of achievments, they are a great research tool to see how people are playing your game.
Do stuff like "played with all classes", "beated the game once", "beated the game with all classes", "died once with all classes", and some for hard quest solutions, like that chest on the palace, and you'll have a very clear ideia of how people are playing, what worked and what didn't, who's your audience and all that.
The only problem with achievements are the idiotic achievements that don't feel like "achievements" at all:
Inventory Master - you've successfully opened the inventory and equipped a sword. Fuck yeah!