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Game News The Age of Decadence Released

Lady_Error

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Speaking of trainwreck's I am going to go for a drifter with 10 str and 10 cha. Will advise how it goes.

I'd recommend 10 DEX instead of 10 STR - not getting hit as much seems more important than doing more damage per hit.
 

serch

Magister
Joined
Mar 13, 2006
Messages
1,392
Location
Behind mistary, in front of conspirancy
I'm enjoying the game quite a lot, but I think you should avoid blocking much content after an specific skill or ability check ( ie abyss- perception). Different characters of similar power but distinct skills or abilities should be able to pass the obstacles they face with a different development of the situation at hand. Blocking content for elections the player make in game, like you can't initiate this quest because you don't belong to that guild, or because you pissed off that other guy, is ok though. Every time I've been blocked from progressing in some objective I've acquired due simply to my build, I've been able to think of some other way a similar char, in a p&p session, could have overcome the obstacle. It feels artificial and arbitrary.
 

Ezrite

Learned
Joined
Nov 20, 2014
Messages
205
I'm enjoying the game quite a lot, but I think you should avoid blocking much content after an specific skill or ability check ( ie abyss- perception). Different characters of similar power but distinct skills or abilities should be able to pass the obstacles they face with a different development of the situation at hand. Blocking content for elections the player make in game, like you can't initiate this quest because you don't belong to that guild, or because you pissed off that other guy, is ok though. Every time I've been blocked from progressing in some objective I've acquired due simply to my build, I've been able to think of some other way a similar char, in a p&p session, could have overcome the obstacle. It feels artificial and arbitrary.

I get where you going at, that golden middle road which I think Iron Tower is a bit to small a studio to manage. Even the big multi-million budget AAA studios fuck this up by making it ALL available for 1 kind of char "cough cough BETCOUGHESDA!" COUGH!"
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
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The White Visitation
I'm not really big on game stories but I decided to pick this up anyway out of curiosity. I decided to do a Thief and just finished Teron. I'm enjoying the branching quest design based on your skillset and it is sometimes fun to pass skillchecks. Also, the story isn't too intense so far so I don't find myself skipping dialog or anything. However, I'm definitely finding that it's best to hold on to SP until I fail something, reload, see if I can pass the check without a huge SP investment, and then move on accordingly. The game seems to encourage a very metagame-y style of play.

Also, the combat is dreadful as a Thief. Obviously I'm no AOD pro but there were a couple fights that seemed more or less impossible to avoid with my skills. And, since I'm a Thief, my combat ability is nearly zero so I spent a solid 10 minutes having my character run as far away as possible while my AI allies smacked down the hapless AI enemies. Zzzzzzz. I'm too early in the game to be certain, but I already wish VD had just gone with one design philosophy and removed combat entirely, replacing it with skillchecks and narrative description like everything else. It would have been more consistent with the other skill paths, would have greatly sped up development, and would probably have allowed for the production of additional content.
 
Unwanted

Irenaeus II

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Dumbfuck Repressed Homosexual The Real Fanboy
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If you want to be good in combat play as Assassin or Mercenary. Or change the attributes of the standard character creation for your background.

Combat is a lot of fun in the game, you are not enjoying because you are losing. Start winning and you'll like it.
 

Commissar Draco

Codexia Comrade Colonel Commissar
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Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Yeah but I've already played a lot with dex and dodge. So going for armor and shield to try and reduce damage to zero.

Its shit build if you gonna go Sword or Axe and Board road better take 10 CON cause you will get hit A LOT even in heavy armor until you raise your block to 7-8 at-last... seriously in this game Dodge + Dex Build is easy mode.
 

Ezrite

Learned
Joined
Nov 20, 2014
Messages
205
If you want to be good in combat play as Assassin or Mercenary. Or change the attributes of the standard character creation for your background.

Combat is a lot of fun in the game, you are not enjoying because you are losing. Start winning and you'll like it.

After a while my scimitar dodger merc imperial guardsman could handle 1 vs 3 situations with ease. Hell some earlier encounters I took later with even more people became a cake walk down the street.

As some guy wrote on Steam to. "More cities and places would make the gave even better". Heres to hoping for a Extended edition Like Wasteland 2 or Original Sin or even a prequel or sequel. Lot to demand although =) 56 Hours down already. Half sure, was on early access but still. I got my money back and more.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
I'm enjoying the game quite a lot, but I think you should avoid blocking much content after an specific skill or ability check ( ie abyss- perception). Different characters of similar power but distinct skills or abilities should be able to pass the obstacles they face with a different development of the situation at hand. Blocking content for elections the player make in game, like you can't initiate this quest because you don't belong to that guild, or because you pissed off that other guy, is ok though. Every time I've been blocked from progressing in some objective I've acquired due simply to my build, I've been able to think of some other way a similar char, in a p&p session, could have overcome the obstacle. It feels artificial and arbitrary.

That is about realism. Take the abyss, for instance. It is very difficult to get into the abyss and survive. The lore will tell you that only one man manage to do this in a century. If most builds were able to do that, the assumption that this is a tough quest would make no sense at all. More than that, all the mystery and importance around the place would evaporate. The first impressions of most players is like this: "I invested in the skills X and Y. Therefore, they should be present every time I want to reveal content". But this is a egocentric way of seeing things. Just because you invest in crafting, it doesn’t mean you can get into the abyss with crafting. Instead, we should use a different mindset: 'I invested in the skills X and Y, but I can’t assume that the game world is designed around my choice of skills, because it has a logic of itself'. Of course, this will imply in some reloads and metagming, but that is the only way of making a game world that is not designed around your ego. I will say this again. Most of us laugh at Skyrm fans, be we are spoiled by the same egocentric view, just in a slightly lesser degree.
 
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Ezrite

Learned
Joined
Nov 20, 2014
Messages
205
Yeah, dodging is more effective than blocking.

My Assassin is also a scimitar dodger, I'm liking the build a lot.

As for Extended edition, I wouldn't hold my breath. The focus is on the colony ship RPG now.

Is there any idea what that game might be like?

I in the end only had problems with
the very last battle if I choose to (Cannot win against him) and that Ordu champion
, some problems with armoured to but hiting heads or
using the Ordu board with spike weapon kinda helped too.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
It would also be good to have an option to infiltrate the monastery and fight the battle from the other side. Monastery defenders need to be nerfed a bit, the pillaging the monastery with the raiders should be the easier battle Elhoim.

Working on the balance for the next update. They got a little too good with the latest AI updates.
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
If you want to be good in combat play as Assassin or Mercenary. Or change the attributes of the standard character creation for your background.

Combat is a lot of fun in the game, you are not enjoying because you are losing. Start winning and you'll like it.

You didn't understand my point. I don't want to be good at combat. However, my character build seemed to require me to participate in at least two combat segments. Since I have barely any skill in combat, I am forced to watch two groups of AI fight it out while I skip my turn.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
Yeah, dodging is more effective than blocking.

That is like debating “who is the best, the leg or the arm?”. It doesn't make sense because it all amounts to how you make your build. Make a high CON high STR build, with Crafting, and block amounts to zero damage most of the time. You could argue that given the hardness matter associated with block, you will always have to invest in crafting, and this a hindrance if you don’t want to spend SPs in crafting. Which is true, but they are both effective if you know what you are doing.
 
Self-Ejected

Lurker King

Self-Ejected
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Messages
1,865,419
the arm because scorpions cant be crippled

qed

518n7W3W6wL._AA160_.jpg
 
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Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
well then finished

Time to finish it 6 times more. You can't review AoD without finishing at least 7 times.

there were also plenty of things plotwise past maadoran that looked completely random to me and i'd say had very little to no connection with the choices i was actually doing throughout the whole game

Like? Slides and such?

Vince has already announced free content updates.

That's correct. Next update will include an expanded Basil questline (the tavern owner that was having problems with the thugs), 3 contenders for your arena champion title, alternate ways past Hermon's gang, more training from faction NPCs (can help with the challenges the questlines offer), plus several alternate solutions propose by players. If you guys think of some alternate paths for some quests that make sense within the context of the quest/narrative, post them.
 

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