Ezrite
Learned
- Joined
- Nov 20, 2014
- Messages
- 205
Well sure sounds like she is enjoying herself. lol. A proper nerdy person.
Speaking of trainwreck's I am going to go for a drifter with 10 str and 10 cha. Will advise how it goes.
Yeah but I've already played a lot with dex and dodge. So going for armor and shield to try and reduce damage to zero.I'd recommend 10 DEX instead of 10 STR - not getting hit as much seems more important than doing more damage per hit.
I'm enjoying the game quite a lot, but I think you should avoid blocking much content after an specific skill or ability check ( ie abyss- perception). Different characters of similar power but distinct skills or abilities should be able to pass the obstacles they face with a different development of the situation at hand. Blocking content for elections the player make in game, like you can't initiate this quest because you don't belong to that guild, or because you pissed off that other guy, is ok though. Every time I've been blocked from progressing in some objective I've acquired due simply to my build, I've been able to think of some other way a similar char, in a p&p session, could have overcome the obstacle. It feels artificial and arbitrary.
It is a bizarre and unheard of game design (as in, flaw) for them.I like the Skyrim crew complaining they can't do everything with one playthrough.
It is a bizarre and unheard of game design (as in, flaw) for them.
Yeah but I've already played a lot with dex and dodge. So going for armor and shield to try and reduce damage to zero.
If you want to be good in combat play as Assassin or Mercenary. Or change the attributes of the standard character creation for your background.
Combat is a lot of fun in the game, you are not enjoying because you are losing. Start winning and you'll like it.
I'm enjoying the game quite a lot, but I think you should avoid blocking much content after an specific skill or ability check ( ie abyss- perception). Different characters of similar power but distinct skills or abilities should be able to pass the obstacles they face with a different development of the situation at hand. Blocking content for elections the player make in game, like you can't initiate this quest because you don't belong to that guild, or because you pissed off that other guy, is ok though. Every time I've been blocked from progressing in some objective I've acquired due simply to my build, I've been able to think of some other way a similar char, in a p&p session, could have overcome the obstacle. It feels artificial and arbitrary.
Yeah, dodging is more effective than blocking.
My Assassin is also a scimitar dodger, I'm liking the build a lot.
As for Extended edition, I wouldn't hold my breath. The focus is on the colony ship RPG now.
As for Extended edition, I wouldn't hold my breath. The focus is on the colony ship RPG now.
It would also be good to have an option to infiltrate the monastery and fight the battle from the other side. Monastery defenders need to be nerfed a bit, the pillaging the monastery with the raiders should be the easier battle Elhoim.
Vince has already announced free content updates.
If you want to be good in combat play as Assassin or Mercenary. Or change the attributes of the standard character creation for your background.
Combat is a lot of fun in the game, you are not enjoying because you are losing. Start winning and you'll like it.
Working on the balance for the next update. They got a little too good with the latest AI updates.
Yeah, dodging is more effective than blocking.
well then finished
there were also plenty of things plotwise past maadoran that looked completely random to me and i'd say had very little to no connection with the choices i was actually doing throughout the whole game
Vince has already announced free content updates.