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Game News The Age of Decadence Released

Unwanted

Irenaeus II

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Dumbfuck Repressed Homosexual The Real Fanboy
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alternate ways past Hermon's gang, more training from faction NPCs (can help with the challenges the questlines offer), plus several alternate solutions propose by players. If you guys think of some alternate paths for some quests that make sense within the context of the quest/narrative, post them.

Great news all around, but I like those the most :D
 

Darth Roxor

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Ezrite

Learned
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Time to finish it 6 times more. You can't review AoD without finishing at least 7 times.



Like? Slides and such?



That's correct. Next update will include an expanded Basil questline (the tavern owner that was having problems with the thugs), 3 contenders for your arena champion title, alternate ways past Hermon's gang, more training from faction NPCs (can help with the challenges the questlines offer), plus several alternate solutions propose by players. If you guys think of some alternate paths for some quests that make sense within the context of the quest/narrative, post them.

This might not really be something with quest or narrative but is there a "Council" ending where you with maybe the
"end game god"
and without with extremely good charisma, int and social skills
dismantle the Empire and create unity and form a council with all houses. Restoring old houses or making a new (your own) with the Imperial Guard having a seat aswell on this council and the Commercium, Assassins (as the elite agents and assassins) Thieves a uplifted spy for the land. Of course this might not even fit the whole narrative or even something the houses want with how they clash, Antidas goal to restore his old house to glory and become Emperor, Merus crazy religious thinking and ruin exploring and in that mix Aurelian trying to keep its power and lock down ruins. Hell if it works, one can maybe even convince the Ordu to have an emissary on the council But this might be to much of a "good and dandy" ending.

Can one assassinate all lords, by the way? To really be the Kingslayer big time? :smug:
 
Last edited:

Elhoim

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Darth Roxor

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Also, as an aside, I really have to mention it (again) that the entire assassin plotline in Zanzibar is borderline terrible.

Let's take a look at the big picture:

- I arrive at Zanzibar with a mission from Darista to kill Meru. Seems straightforward enough.

- I learn that the Boatmen in Zanzibar are no more, and that Varro is essentially a traitor to the cause (tm).

My next steps from there in that case are:

1. Meru

I get to the castle and walk straight into Meru's throne room, completely unopposed. He has no guards around except for Faelan. [Streetwising] Faelan reveals that while he has mucho power, he can't obliterate me with but a thought as he claims. The closest actual guards are on the other side of a large-ish courtyard and past a gate. Means Meru is essentially alone here with only one git to protect him and Varro playing with his dick in a sideroom. And since I am able to kill Faelan later down the line, why can't I just accomplish my mission right here, right now, and stab Meru where he sits? Then get rid of Faelan and make some sort of daring escape either breaking past the incoming guards directly or scaling up and down the ramparts in the resulting chaos?

2. Varro

Having finished all the quests so far with fanatical devotion to the pope Boatmen, I learn that Varro is basically a traitor and a scumbag. His words only reinforce the notion that he is a traitor and a scumbag. The task he sends me on afterwards CONFIRMS that he is a traitor and a scumbag. So, by God, why can't I, the blindly loyal Boatman, dispose of him immediately once I get the full-blown confirmation that he is against my current agenda?

VD said earlier that it was taken into consideration but was ultimately axed because killing Varro made the player 'no closer to his goal'. What goal? My goal is to kill fucking Meru. As far as I'm concerned, taking Varro out of the equation should only make it easier for me to accomplish that since he's the closest bodyguard Meru could have past Faelan, and the only git who could run after me to thwart my daring escape.

Can you send me a savegame with you character in Ganezzar, before ending the questline, and another from the temple? Thanks!

Don't have any Ganezzar saves left. Will send the endgame one, though.
 
Self-Ejected

Lurker King

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inb4 dis time i pump lorecrafting to the max and its never used

There are skills that you can use most of the time and skills that are crucial in certain points. If you think that only skills that are useful all the time are worth the investment, you will miss a lot of content. You can use streetwise very often, but you don't survive the Abyss with streetwise.
 
Unwanted

Irenaeus II

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Also, as an aside, I really have to mention it (again) that the entire assassin plotline in Zanzibar is borderline terrible.

I wouldn't know because I

killed that cunt in Maldorang :smug:

That will teach her to not turn her back on my bro Neleaous

neleos.png
 

Vault Dweller

Commissar, Red Star Studio
Developer
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As some guy wrote on Steam to. "More cities and places would make the gave even better". Heres to hoping for a Extended edition Like Wasteland 2 or Original Sin or even a prequel or sequel. Lot to demand although =) 56 Hours down already. Half sure, was on early access but still. I got my money back and more.
Takes a bit more than a year to add a city. The game sold well (for a hardcore RPG) but not well enough to dedicate another year (Darkest Dungeon it is not). We'll add more content (expect 3-4 updates) but no new cities or locations.

Is there any idea what that game might be like?
Our long-term (i.e. a full scale RPG) project is a "generation ship" game, inspired by Heinlein's Orphans of the Sky. We're aiming to create a different experience with the same core ('hardcore', TB, C&C). So, combat will be turn-based but focused on ranged rather than melee (earth-made laser guns - rare but powerful, ammo even more rare, so save for special occasions - vs crude ship-manufactured firearms favoring burst rather then precision), level up to distribute skill points and unlock new feats, focus on the individual and more dynamic C&C, focus on exploring rather than working your way up in a faction; you'll be one of the 'freemen' who aren't born into a caste-like faction, more traditional open level design.
 

Ezrite

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Nice avatar.

Thanks, I found it fiting!

Takes a bit more than a year to add a city. The game sold well (for a hardcore RPG) but not well enough to dedicate another year (Darkest Dungeon it is not). We'll add more content (expect 3-4 updates) but no new cities or locations.


Our long-term (i.e. a full scale RPG) project is a "generation ship" game, inspired by Heinlein's Orphans of the Sky. We're aiming to create a different experience with the same core ('hardcore', TB, C&C). So, combat will be turn-based but focused on ranged rather than melee (earth-made laser guns - rare but powerful, ammo even more rare, so save for special occasions - vs crude ship-manufactured firearms favoring burst rather then precision), level up to distribute skill points and unlock new feats, focus on the individual and more dynamic C&C, focus on exploring rather than working your way up in a faction; you'll be one of the 'freemen' who aren't born into a caste-like faction, more traditional open level design.

That is a pity! Darkest Dungeon in all honour but a good RPG it is not, DD. Your game is a good RPG. I will try to sell it to everyone I know! I did the same with Age of Wonders III but not that many of my friends seemingly listen to my opinion lol.

Your sci-fi rpg sounds interesting. I will look into it!
 

Whisper

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Takes a bit more than a year to add a city. The game sold well (for a hardcore RPG) but not well enough to dedicate another year (Darkest Dungeon it is not). We'll add more content (expect 3-4 updates) but no new cities or locations.


Our long-term (i.e. a full scale RPG) project is a "generation ship" game, inspired by Heinlein's Orphans of the Sky. We're aiming to create a different experience with the same core ('hardcore', TB, C&C). So, combat will be turn-based but focused on ranged rather than melee (earth-made laser guns - rare but powerful, ammo even more rare, so save for special occasions - vs crude ship-manufactured firearms favoring burst rather then precision), level up to distribute skill points and unlock new feats, focus on the individual and more dynamic C&C, focus on exploring rather than working your way up in a faction; you'll be one of the 'freemen' who aren't born into a caste-like faction, more traditional open level design.

What is your opinon on Darkest Dungeon?
 

Vault Dweller

Commissar, Red Star Studio
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Also, as an aside, I really have to mention it (again) that the entire assassin plotline in Zanzibar is borderline terrible.

Let's take a look at the big picture:

- I arrive at Zanzibar with a mission from Darista to kill Meru. Seems straightforward enough.

- I learn that the Boatmen in Zanzibar are no more, and that Varro is essentially a traitor to the cause (tm).

My next steps from there in that case are:

1. Meru

I get to the castle and walk straight into Meru's throne room, completely unopposed. He has no guards around except for Faelan. [Streetwising] Faelan reveals that while he has mucho power, he can't obliterate me with but a thought as he claims. The closest actual guards are on the other side of a large-ish courtyard and past a gate. Means Meru is essentially alone here with only one git to protect him and Varro playing with his dick in a sideroom. And since I am able to kill Faelan later down the line, why can't I just accomplish my mission right here, right now, and stab Meru where he sits? Then get rid of Faelan and make some sort of daring escape either breaking past the incoming guards directly or scaling up and down the ramparts in the resulting chaos?

2. Varro

Having finished all the quests so far with fanatical devotion to the pope Boatmen, I learn that Varro is basically a traitor and a scumbag. His words only reinforce the notion that he is a traitor and a scumbag. The task he sends me on afterwards CONFIRMS that he is a traitor and a scumbag. So, by God, why can't I, the blindly loyal Boatman, dispose of him immediately once I get the full-blown confirmation that he is against my current agenda?

VD said earlier that it was taken into consideration but was ultimately axed because killing Varro made the player 'no closer to his goal'. What goal? My goal is to kill fucking Meru. As far as I'm concerned, taking Varro out of the equation should only make it easier for me to accomplish that since he's the closest bodyguard Meru could have past Faelan, and the only git who could run after me to thwart my daring escape.
Explanation:

- You're told that the Ganezzar branch was wiped out and sent to Ganezzar to kill Meru.
- You discover that Varro survived by switching sides. Mind you, it's not that different from what Darista did. Basically, Antidas forces Neleos to kill Carrinas which ends the neutrality and forces both Darista and Varro to ally with their respective lords. Granted, Varro does it in a less diplomatic fashion, but it's not that different. They all do what they need to survive.
- Varro is still a guildmaster, so working for him is no different than working for Darista after Teron. Why should Varro give a fuck about what Darista wants? Each branch of the guild is fairly independent. Just because Darista sided with Gaelius doesn't mean that everyone should follow him. Even Hamza, her second-in-command, has doubts and you can turn him against her in the merchants questline.
- As for Meru, while Faelan can't kill you with a thought, you'll have to fight him blind in a throne room of all places. I don't see how it can end well.
 
Last edited:

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
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Messages
28,044
What is your opinon on Darkest Dungeon?
I played it for an hour (too busy still). Clearly, it's not really an RPG. At the moment, I'm neither dying to play some more nor regretting my purchase. Hopefully it's a fun game.
 

eric__s

ass hater
Developer
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Messages
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That's correct. Next update will include an expanded Basil questline (the tavern owner that was having problems with the thugs), 3 contenders for your arena champion title, alternate ways past Hermon's gang, more training from faction NPCs (can help with the challenges the questlines offer), plus several alternate solutions propose by players. If you guys think of some alternate paths for some quests that make sense within the context of the quest/narrative, post them.
Awesome, I was wondering what happened with that Basil quest. I thought I was just missing something.
 

Ezrite

Learned
Joined
Nov 20, 2014
Messages
205
Maybe you really shouldn't have rushed the game.

I wouldn't call it rushed. But some bugs here and there will be hard to find. It is like when you write an essay for uni or anything, you become self-blind to what you have created and only others will see the errors. That happens.

You can kill them or cause their death indirectly.

I think I ever only caused Aurelians death. And Meru
which I presume dies if you invade his settlement. I always feel sorry for Antidas.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
Also, as an aside, I really have to mention it (again) that the entire assassin plotline in Zanzibar is borderline terrible.

Let's take a look at the big picture:

- I arrive at Zanzibar with a mission from Darista to kill Meru. Seems straightforward enough.

- I learn that the Boatmen in Zanzibar are no more, and that Varro is essentially a traitor to the cause (tm).

My next steps from there in that case are:

1. Meru

I get to the castle and walk straight into Meru's throne room, completely unopposed. He has no guards around except for Faelan. [Streetwising] Faelan reveals that while he has mucho power, he can't obliterate me with but a thought as he claims. The closest actual guards are on the other side of a large-ish courtyard and past a gate. Means Meru is essentially alone here with only one git to protect him and Varro playing with his dick in a sideroom. And since I am able to kill Faelan later down the line, why can't I just accomplish my mission right here, right now, and stab Meru where he sits? Then get rid of Faelan and make some sort of daring escape either breaking past the incoming guards directly or scaling up and down the ramparts in the resulting chaos?

2. Varro

Having finished all the quests so far with fanatical devotion to the pope Boatmen, I learn that Varro is basically a traitor and a scumbag. His words only reinforce the notion that he is a traitor and a scumbag. The task he sends me on afterwards CONFIRMS that he is a traitor and a scumbag. So, by God, why can't I, the blindly loyal Boatman, dispose of him immediately once I get the full-blown confirmation that he is against my current agenda?

VD said earlier that it was taken into consideration but was ultimately axed because killing Varro made the player 'no closer to his goal'. What goal? My goal is to kill fucking Meru. As far as I'm concerned, taking Varro out of the equation should only make it easier for me to accomplish that since he's the closest bodyguard Meru could have past Faelan, and the only git who could run after me to thwart my daring escape.

I don't really see it feasible to kill Meru with Faelan there. Yes, he can't kill you with a thought, but you need to fight blind. So, let's say you close your eyes and stab Meru and manage to kill him. By the time he's dead, Varro and the guards are inside, and if you try to open your eyes Faelan has you under control. We can add the option and a nice custom death screen, though.

Don't have any Ganezzar saves left. Will send the endgame one, though.

Thanks, that will help.
 

Elhoim

Iron Tower Studio
Developer
Joined
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Messages
2,880
Location
San Isidro, Argentina
And probably the bug is from some last minute change, since I tested all questlines before release and they ended up well.
 

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