dun
good parts of Shallie:
very little grinding
beautifur
beatufur musik
very pleasant
problems: kinda standard ending/stuff
oddly weak bombs
shit feels a bit level scaled, although there are like 5 difficulties
Atelier Aisha: imo strongest introduction to setting of dying world, least hand holding (which is great + and makes structure of the game very interesting as it doesn't end after main objective), nice time management (events etc.) feels of exploration, very pretty, high difficulty in the end (goddamn dragon), lots of optional endings, Keith, Keith, Keith
Escha and Logie: 2 protagonists, best couple, the poor poor bluebug princess, imo strongest mechanically (actually made me learn combat system), VERY strong alchemy (twin draw FTW), difficult optional bosses; but interesting stuff happens in last 20% of the game (lots of grinding, and I swear "carry 50 research items" stamp... kill meh)
Shallie: best production values (would be hard to look at any other atelier game after this one), no grinding, multiple difficulty options; BUT no time management and alchemy while good feels oddly weak in combat near some buffed dude hitting in the end for 152305923 damage at the end of chain; doesn't give same feel of exploration and management as Ayesha; really not that much freedom in endings (2 per heroine +replay game for xyz more hours to get 1 more pretty picture) Also themes of Dusk world already were done well enough in previous 2, so 3d one feels banal at this point.
tl;dr play everything.
while i was playing valkyrie did another video
good parts of Shallie:
very little grinding
beautifur
beatufur musik
very pleasant
problems: kinda standard ending/stuff
oddly weak bombs
shit feels a bit level scaled, although there are like 5 difficulties
Atelier Aisha: imo strongest introduction to setting of dying world, least hand holding (which is great + and makes structure of the game very interesting as it doesn't end after main objective), nice time management (events etc.) feels of exploration, very pretty, high difficulty in the end (goddamn dragon), lots of optional endings, Keith, Keith, Keith
Escha and Logie: 2 protagonists, best couple, the poor poor bluebug princess, imo strongest mechanically (actually made me learn combat system), VERY strong alchemy (twin draw FTW), difficult optional bosses; but interesting stuff happens in last 20% of the game (lots of grinding, and I swear "carry 50 research items" stamp... kill meh)
Shallie: best production values (would be hard to look at any other atelier game after this one), no grinding, multiple difficulty options; BUT no time management and alchemy while good feels oddly weak in combat near some buffed dude hitting in the end for 152305923 damage at the end of chain; doesn't give same feel of exploration and management as Ayesha; really not that much freedom in endings (2 per heroine +replay game for xyz more hours to get 1 more pretty picture) Also themes of Dusk world already were done well enough in previous 2, so 3d one feels banal at this point.
tl;dr play everything.
while i was playing valkyrie did another video
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