TigerKnee
Arcane
- Joined
- Feb 24, 2012
- Messages
- 1,920
In most RPGs the crafting system is just "Input specific vendor trash components -> Output end product"That just sounds like a standard crafting system that many games have?
Modern Atelier crafting systems on the other hand have a lot of additional sub systems to the process and each game tends to change it up drastically so you have mechanics like having to adjust Elemental Values on the components for different effects, unlocking traits, Component stacking "Tetris puzzles, custom building component parts for trait inheritance on your final product and so on.