AJGB said:
@ every single thing SuperNintendo Chalmers has written in this thread:
Stupid complacent populist fucks like you are the reason films like
this get made. I know you're thinking you're making a totally sensible dudebrah argument itt, and you're more or less vindicated by the vast majority of spineless homunculi that comprise the games journalism industry (of which I am a former member), but everything you've said in here is Pez-dispenser populist bilge that doesn't stand up to any kind of scrutiny when you consider that art has value beyond, you know, Casual Thrillz in between your Important Real Life Appointments. Feeling this way doesn't make you a stable, sensible human being, despite your obvious
- it just makes you a philistine.
Yeah, there was once a time where the role-playing game genre actually had more to offer than INTENSE CINEMATIC EMOTIONEERING GAY ELF BUTTFUCK ROMANTIC SPACESHIP EXPLOSION, and the posters on this forum have every right to lament the decline of the genre. Because it is a decline. Pick up Fallout and compare the level of player agency, depth of character customisation (so comprehensive that any kind of LARPery was completely inessential), and flexibility of "player narrative" (as opposed to "designer narrative") on offer to what you get in fucking Mass Effect 2, and tell me shit's not royally fucked up the fucking wall of wailing cocks.
And don't give me this "but it's fun!!!1" tripe - "fun" is the most despicably useless critical term ever created; it has no real descriptive value and encompasses such a wide variety of sensations from person to person. And what's more, you blatantly ignore the possibility that a videogame (any videogame, not just an RPG) could, in fact, just maybe, be more than just "fun". Does art really need to always be "fun" or "exciting" in order to be worthwhile to you? Is the idea of a group of people wanting more from games than just HAHAAA I TRIGGERED A 3D SEX CUTSCENE ABND THEN BELEW UP A SPACESHIP so offensive? Are you really that much of a retard?
To say there's something wrong with people complaining about the decline of a specific facet of any artistic medium is basically tantamount to ignoring the value of criticism itself. Why have opinions? Why have standards of quality? Sure, I guess rape is pretty shit, but LOTS OF PEOPLE DO IT SO IT MUST BE GOOD?
Jesus Christ-on-a-crooked-crutch, you are
the most obnoxious type of hypersensivtive, overprotective, fanboy fuckwit on this planet. Your ridiculously possessive devotion to the RPG genre is so close to psychotic, it borders on evangelical.
It's not enough that you have to insist that every entry into your particular medium be scrutinized against your fanatically high standards, you actively attack
anyone who doesn't share your self-centered belief in the TRUE interpretation of the form.
You're the reason for the perception by 99.5% of the populace that people who play RPGs are pasty, basement-dwelling, social retards, because you lack the basic understanding that not everyone is going to latch on to your fucked-up videogame dogma. Is it really beyond your scope of comprehension that a human being might be able to appreciate a game for it's existence as entertainment, while at the same time possess the capacity to identify and understand the true works of art in the medium? Drinking the True Believer kool-aid and adopting some empirically unprovable measuring device by which to gauge your obsession doesn't make you special or smart. It makes you a pretentious, rigid asshole.
You're not fucking special. You're not entitled to a goddamn fucking thing. You may have some great ideas, but you spend so much time screaming at the top of your fucking lungs, that by the time you're done, no one else gives a shit, because they've written you off as an abrasive cunt and just want you to go away.
The saddest and most ironic thing about dickholes like you is that you kill what you love. Video games are an artistic medium, but they're also the means by which writers, programmers, testers, animators, and marketers make money for their families. Selling 200,000 units a year isn't going to get good games made. It's going to sink the fucking ship. The very fucking games you hate so vociferously give people with lots of money the confidence that smaller developing houses can put a modestly successful entry on the market. You're not interested in art for art's sake; you're interested in art for your
ego's sake. You're so impossible to please that even if a developer got it right, it would sell about 65,000 copies. That would be just fine with you, because you'd still get to retain the exclusivity of your little club, but in two years, when the developer closes shop and all the employees get snatched up by bigger companies because they can't pay their fucking overhead, you'll have the fucking rocks to bitch about it.
The difference between you and I is that we're both hungry, and while it'd be nice to have the most delicious and exquisite meal that could be prepared by human hands, you'll settle for nothing less, while I'd be happy to have a sandwich. At the end of the day, I'm going to get my sandwich, and you'll just be a loud, elitist, self-righteous,
and hungry, douchebag.